PairedWP simultaneous attack vs Parry/Strike vs Strike/Parry
Posted: Thu Sep 05, 2013 1:13 pm
Combination Parry/Attack is described in the Combination Moves section of N&SS page 128. It inherently says no strike/damage bonuses allowed for the Attack, and the note for Parries also excludes using that bonus.
Strike/Parry, though included as a technique in arts like Zanji Shijinken-Ryu (pg 113) wasn't actually defined in the combat section until Mystic China's expanded Combination Moves section (pg 167) and I've always been fuzzy on its mechanics (it provides an auto-parry against 1 opponent you hit, lasting 1 melee) as I can only see it being a useful technique for those who lack auto-parry, yet I'm not aware of any arts that provide this technique yet lack auto-parry.
What I'm wondering, is when paired WP (N&SS pg 131-132) says "can strike and parry simultaneously" if this refers to the use of Parry/Strike or Strike/Parry and the resulting nullification of parrying bonuses?
Or is it a superior option which keeps the bonuses intact?
Would the paired "strike and parry" allow someone to, in reaction to an attack, launch a (normally) unavoidable simultaneous-strike while retaining an auto-parry? Would this retention of auto-parry by those making simultaneous attacks also be a hidden benefit of those using the Strike/Parry technique?
Would it also allow someone making an attack, if they are simultaneously attacked while doing so, to make their parry regardless, even though they normally lose it? Is this also a benefit to Strike/Parry?
What I'm also wondering is: does Strike/Parry basically allow (versus the 1 opponent they target, as opposed to ALL enemies, like with paired WP) the benefits of simultaneous strike/parry like paired WP does, except it also applies if unarmed or using a single weapon?
Would there be any benefits to having the Strike/Parry technique if you have paired WP too? All I can figure is if you get disarmed.
Is there any benefit at all to having a Parry/Strike technique if you have paired WP? It seems wholely inferior. The defensive combination moves (doesn't include grab/kick, which is awesome and effective, presumably grab/slash also works this way) pretty much suck due to losing bonuses, so they would only seem useful if you lacked a lot of bonuses to begin with, or if you're against opponents who don't have much in the way of bonuses and might even have negative ones due to penalties from stuff like blindness or whatever.
Also wondering: with Zanji guys having both Strike/Parry and Grab/Slash, for normal 2-armed people, how would this work? Presumably it would not be useable with paired WP, and you would need 1 hand free (no weapon) to grab with, while you slash with the other arm.
Firstly, since grab/kick involves grabbing with TWO arms, I'm wondering if Grab/Slash should (normally) be inferior. Like perhaps it should only boost damage by 50% instead of by 100%?
Secondly, if you in your first attack launched a successful strike/parry, and then on your second, launched a successful grab/kick during which you were simultaneously attacked, if we assume S/P allows retention of auto-parry in face of simultaneous attacks (otherwise, what purpose does it serve to all these arts with inherent auto/parry?), would this apply during a grab/slash? If 1 hand is grabbing and the 2nd hand is slashing, are they still able to parry somehow?
I figure possibly because it is possible to parry with legs (I think the Wormwood Monks and Oni Ninja have that, though it is a special ability) and it might be possible to parry WHILE slashing (for example, you slash a guy's arm whilst parrying a punch from that arm using that sword).
Strike/Parry, though included as a technique in arts like Zanji Shijinken-Ryu (pg 113) wasn't actually defined in the combat section until Mystic China's expanded Combination Moves section (pg 167) and I've always been fuzzy on its mechanics (it provides an auto-parry against 1 opponent you hit, lasting 1 melee) as I can only see it being a useful technique for those who lack auto-parry, yet I'm not aware of any arts that provide this technique yet lack auto-parry.
What I'm wondering, is when paired WP (N&SS pg 131-132) says "can strike and parry simultaneously" if this refers to the use of Parry/Strike or Strike/Parry and the resulting nullification of parrying bonuses?
Or is it a superior option which keeps the bonuses intact?
Would the paired "strike and parry" allow someone to, in reaction to an attack, launch a (normally) unavoidable simultaneous-strike while retaining an auto-parry? Would this retention of auto-parry by those making simultaneous attacks also be a hidden benefit of those using the Strike/Parry technique?
Would it also allow someone making an attack, if they are simultaneously attacked while doing so, to make their parry regardless, even though they normally lose it? Is this also a benefit to Strike/Parry?
What I'm also wondering is: does Strike/Parry basically allow (versus the 1 opponent they target, as opposed to ALL enemies, like with paired WP) the benefits of simultaneous strike/parry like paired WP does, except it also applies if unarmed or using a single weapon?
Would there be any benefits to having the Strike/Parry technique if you have paired WP too? All I can figure is if you get disarmed.
Is there any benefit at all to having a Parry/Strike technique if you have paired WP? It seems wholely inferior. The defensive combination moves (doesn't include grab/kick, which is awesome and effective, presumably grab/slash also works this way) pretty much suck due to losing bonuses, so they would only seem useful if you lacked a lot of bonuses to begin with, or if you're against opponents who don't have much in the way of bonuses and might even have negative ones due to penalties from stuff like blindness or whatever.
Also wondering: with Zanji guys having both Strike/Parry and Grab/Slash, for normal 2-armed people, how would this work? Presumably it would not be useable with paired WP, and you would need 1 hand free (no weapon) to grab with, while you slash with the other arm.
Firstly, since grab/kick involves grabbing with TWO arms, I'm wondering if Grab/Slash should (normally) be inferior. Like perhaps it should only boost damage by 50% instead of by 100%?
Secondly, if you in your first attack launched a successful strike/parry, and then on your second, launched a successful grab/kick during which you were simultaneously attacked, if we assume S/P allows retention of auto-parry in face of simultaneous attacks (otherwise, what purpose does it serve to all these arts with inherent auto/parry?), would this apply during a grab/slash? If 1 hand is grabbing and the 2nd hand is slashing, are they still able to parry somehow?
I figure possibly because it is possible to parry with legs (I think the Wormwood Monks and Oni Ninja have that, though it is a special ability) and it might be possible to parry WHILE slashing (for example, you slash a guy's arm whilst parrying a punch from that arm using that sword).