A Look at Skills
Posted: Sun Sep 22, 2013 8:49 pm
All manner of Palladium titles share a mess of the same skill listings, from ancient WPs to the catch-all Technical category. Nothing wrong with the system, either. Roll 2d10 to see if you succeed, all skills increase as you level (I'm lookin' at YOU, D20!). That's cool. Currently, I find Rifts Ultimate to have the most comprehensive list so far, such as accounting for low Literacy in a world where education is a rare thing.
But I've got some improvement ideas for some of the skills, themselves.
-Barter: a nice, shiny new skill! But seriously too limited in who can/can't have it.
-Computer Repair: nix it. Basic Electronics and Computer Programming can handle this. No one knows how to fix a computer without turning it on (psychics don't count).
-Laser Communications/Optic Systems: aren't these the same thing?
-Sign Language: I think this should count as a Language skill the same as any spoken lingo.
-Detect Ambush: change to "Ambush Tactics" so a character can recognize them *and* know how to set one up!
-Detect Concealment: ditch and replace with Perception rolls.
-Vehicle Armorer: nothing wrong with the skill itself, but I think Basic Mechanics should be a requirement, not a freebie skill.
-Crime Scene Investigation: can be replaced with a Perception roll and the appropriate *other* skill, such as Chemistry or Biology.
-Psychology: nix the Biology and Chemistry requirements. Psychologists aren't the ones that deal out meds; that's a Psychiatrist.
-Field Armorer: nothing wrong with the skill, but it really doesn't need Basic Mechanics as a freebie.
-Find Contraband: more of an Espionage and Rogue skill than a Military one.
-Military Etiquette: does anyone actually use this skill??
-Naval Tactics: not a bad skill, but something like Small Unit Tactics should be there, too. It would get used more often.
-Roadwise: I'd count this more as a Pilot-Related skill than a Rogue one.
-Appraise Goods: I don't have a problem with this one, but it sure does leave out the fun stuff.
-Breed Dogs: Animal Husbandry, anyone?
-Gemology: scratch out and replace with Geology. Gem Appraisal could be a sub-skill.
-Lore: Faeries and Creatures of Magic: nothing wrong with skill, just needs a shorter name.
-Hunting: go ahead and give it a percentile chance. Could represent a day's success or not. Works for Fishing, right?
I don't actually have a problem with any of these skills, just a few tweaks came to mind recently.
But I've got some improvement ideas for some of the skills, themselves.
-Barter: a nice, shiny new skill! But seriously too limited in who can/can't have it.
-Computer Repair: nix it. Basic Electronics and Computer Programming can handle this. No one knows how to fix a computer without turning it on (psychics don't count).
-Laser Communications/Optic Systems: aren't these the same thing?
-Sign Language: I think this should count as a Language skill the same as any spoken lingo.
-Detect Ambush: change to "Ambush Tactics" so a character can recognize them *and* know how to set one up!
-Detect Concealment: ditch and replace with Perception rolls.
-Vehicle Armorer: nothing wrong with the skill itself, but I think Basic Mechanics should be a requirement, not a freebie skill.
-Crime Scene Investigation: can be replaced with a Perception roll and the appropriate *other* skill, such as Chemistry or Biology.
-Psychology: nix the Biology and Chemistry requirements. Psychologists aren't the ones that deal out meds; that's a Psychiatrist.
-Field Armorer: nothing wrong with the skill, but it really doesn't need Basic Mechanics as a freebie.
-Find Contraband: more of an Espionage and Rogue skill than a Military one.
-Military Etiquette: does anyone actually use this skill??
-Naval Tactics: not a bad skill, but something like Small Unit Tactics should be there, too. It would get used more often.
-Roadwise: I'd count this more as a Pilot-Related skill than a Rogue one.
-Appraise Goods: I don't have a problem with this one, but it sure does leave out the fun stuff.
-Breed Dogs: Animal Husbandry, anyone?
-Gemology: scratch out and replace with Geology. Gem Appraisal could be a sub-skill.
-Lore: Faeries and Creatures of Magic: nothing wrong with skill, just needs a shorter name.
-Hunting: go ahead and give it a percentile chance. Could represent a day's success or not. Works for Fishing, right?
I don't actually have a problem with any of these skills, just a few tweaks came to mind recently.