Question on Madhaven Mutant Bone Weapons?

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isawarenshi
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Question on Madhaven Mutant Bone Weapons?

Unread post by isawarenshi »

The way the weapons damage simly read: +P.S. damage of the weilder. It does not say on the weapons or in the section that only adds supernatural P.S. damage or it converts the normal P.S. damage bonus to M.D.C.

As writen I would almost say it means converts to M.D.C. but then that also flies in the face of other weapons so I thought I would seek some clarification?
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Re: Question on Madhaven Mutant Bone Weapons?

Unread post by rat_bastard »

I would say add any mega damage damage to the dice, not sdc damage.
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Re: Question on Madhaven Mutant Bone Weapons?

Unread post by nilgravity »

Supernatural/robotic strength +PS damage MDC normal +PS damage SDC (though probably not helpful in most instances)
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Re: Question on Madhaven Mutant Bone Weapons?

Unread post by Kagashi »

isawarenshi wrote:The way the weapons damage simly read: +P.S. damage of the weilder. It does not say on the weapons or in the section that only adds supernatural P.S. damage or it converts the normal P.S. damage bonus to M.D.C.

As writen I would almost say it means converts to M.D.C. but then that also flies in the face of other weapons so I thought I would seek some clarification?


I read it as an SDC critter using the weapon does the MDC listed by the weapon, plus his SDC bonus (example: 2D6 MD +10 SDC)...basically making the bonus obsolete anyway. But as written, it solidifies the debate on if your regular punch damage is added if you have MD strength (Robotic or Supernatural). So you would do the weapon damage + your punch damage (2D6 MD [weapon]+ 1D6 MD [punch damage] for a total of 3D6 MD)
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Re: Question on Madhaven Mutant Bone Weapons?

Unread post by kaid »

I kinda wish there was a more official ruling on this there are some things like xiticix weapons and the madhaven weapons that look like you add str bonus to the damage rolls and other places that seem like MDC weapon only do their listed damage.

Cases like the bone jaguars really raise this question. They can make tons of nifty bone weapons but a lot of them would do a lot less damage than their normal punching damage so unless the punching damage is added in there would be no reason to use most of the things they make.

The way I would read this would be add your punching damage to the MDC weapon. If your STR is sdc then it really has no effect as it would be rounded down to nothing and you just get the listed MDC damage. If your str is supernatural or robotic add your punching damage to the attack this would make having a MDC weapon always be at least a bit better than just punching things which makes sense.
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Re: Question on Madhaven Mutant Bone Weapons?

Unread post by Giant2005 »

kaid wrote:I kinda wish there was a more official ruling on this there are some things like xiticix weapons and the madhaven weapons that look like you add str bonus to the damage rolls and other places that seem like MDC weapon only do their listed damage.

Cases like the bone jaguars really raise this question. They can make tons of nifty bone weapons but a lot of them would do a lot less damage than their normal punching damage so unless the punching damage is added in there would be no reason to use most of the things they make.

The way I would read this would be add your punching damage to the MDC weapon. If your STR is sdc then it really has no effect as it would be rounded down to nothing and you just get the listed MDC damage. If your str is supernatural or robotic add your punching damage to the attack this would make having a MDC weapon always be at least a bit better than just punching things which makes sense.

Some weapons (Like the bone weapons in this thread) have special properties that stack with SN PS but everything else diverts to the general rule in the RUE (Page 286) and doesn't. However, regardless of how strong you are, it is always better to be using a weapon if you are proficient in it for the extra Strike and Parry bonuses.
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Re: Question on Madhaven Mutant Bone Weapons?

Unread post by Kagashi »

Giant2005 wrote:Some weapons (Like the bone weapons in this thread) have special properties that stack with SN PS but everything else diverts to the general rule in the RUE (Page 286) and doesn't. However, regardless of how strong you are, it is always better to be using a weapon if you are proficient in it for the extra Strike and Parry bonuses.


Yep. Makes sense to me that Madhaven bone weapons and xiticix weapons would deal MD (cause of magic properties) even in the hands of an SD user. In the hands of an MD user, it also makes sense that they would stack damages. However, something like a vibro knight, it does damage due to the vibration of the blade, not the force you hit with the strike, thus vibro knives would not get the strength damage on top of its damage. And like you said, lots of people seem to forget a vibro knife in the be hands of a person with WP Knife offers higher strike/parry bonuses than without it. So it still has a benefit to use the blade unless your raw damage with your SNPS is significantly higher than 1D4 MD. Then it become a tactical game of: do you want to ensure the strike, or do you just want to do as much damage as you can?
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
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