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How I envision the quintessential BTS game

Posted: Fri Jan 31, 2014 4:13 am
by The Oh So Amazing Nate
To ME, this IS the very essence of a BTS game.

A normal guy against unspeakable evil.

Cast a Deadly Spell

If I've got it wrong, someone help me out.

Re: How I envision the quintessential BTS game

Posted: Fri Jan 31, 2014 9:48 am
by DevastationBob
Cast a Deadly Spell would make a pretty good setting by itself. The magic is a little too public for me to say it's a quintessential BTS game. I think with BTS the vast majority of people are unaware of the secret world around them. CaDS has werewolves sitting in holding cells and wealthy debutantes riding unicorns and nobody bats an eye. But that's just like, my opinion, man.

Re: How I envision the quintessential BTS game

Posted: Fri Jan 31, 2014 1:22 pm
by The Oh So Amazing Nate
Oh I know Magic is hidden from public biew in BTS bob. I meant the "feel/theme/tone" of the game. For whatever reason I always envision BTS happening between 1920 and 1960 (at the LATEST). To me BTS is a world setting that encompasses pretty much the same time frame/setting as the movie. At it's broadest my vision of BTS is an amalgam of time from Post WW1 to Pre beatnik/Hippie.

I'm not a history major/buff so I really can't pin it down. But whenever I think of BTS I think of a setting exactly like that movie (maybe not California, but that time period).

Re: How I envision the quintessential BTS game

Posted: Fri Jan 31, 2014 5:54 pm
by Cybermancer
I've always seen BtS the way it was portrayed. As a contemporary game happening in the modern, current world. I think it's cool that it can be adapted to other time periods as well (especially the 80's), but I wouldn't call that Quintessential BtS by any measure.

Re: How I envision the quintessential BTS game

Posted: Fri Jan 31, 2014 6:03 pm
by The Oh So Amazing Nate
I understand what you're saying Cybermancer. However, if you'll notice the 2nd word in the topic title. It says "How I envision the quintessential BTS game." You can set your game in any time period you like.

Re: How I envision the quintessential BTS game

Posted: Sun Feb 02, 2014 11:49 am
by Cybermancer
Perhaps you missed the first word in my post?

All I'm doing is expressing my opinion as you were expressing yours. I even state in my first post that I think it's great that it can be made to work for different preferences such as yours.

Obviously I can run my games however I want and I will obviously do so. Just as you can and will. It's not an attack to say, "I don't see that way at all." It's expressing a contrary opinion to yours, that's all.

Re: How I envision the quintessential BTS game

Posted: Mon Feb 03, 2014 12:35 am
by The Oh So Amazing Nate
Touche`. It seems I did miss the first word in your post as well. Dang you internet for you inability to convey tone.

Friends still?

Re: How I envision the quintessential BTS game

Posted: Mon Feb 03, 2014 9:48 am
by Cybermancer
Sure, friends still.

Re: How I envision the quintessential BTS game

Posted: Thu Feb 13, 2014 12:47 am
by The Oh So Amazing Nate
How about this? Are BTS games like this movie Skinwalker Ranch

Re: How I envision the quintessential BTS game

Posted: Thu Feb 13, 2014 12:26 pm
by DevastationBob
We never played "pure" BTS. All the "modern" Palladium settings were rolled into one we called "Generica". Heroes Unlimited, Ninjas and Superspies, BTS, TMNT&OS all came together into a goofy ball of awesome.

The closest to a real BTS game involved human impersonating pig-demons taking over the Los Angeles sewer system (assuming all major cities are basically NY i guess...) and a parapsychologist, several N&SS Agents, An ancient master of Snake style Kung-Fu, and a purple furred space-ape going down there to do battle with them.

Re: How I envision the quintessential BTS game

Posted: Mon Feb 24, 2014 3:45 pm
by The Dark Elf
What is this "magic" you talk of in BTS2. You mean psionics right? I cant recall any magic (but there'll definitely be some this year...). :clown: