One year later I am reading this. Lets ditch the 2 otters.
The sheep still need a better combination of non lethal weapons made for really strong people. Perhaps we should steal the neuromace idea from RIFTS? no too combat oriented...lets drop the sticks altogether, they can punch people and parry with forearm armor. That leaves an old style tranquilizer pistol or a energy gun set to REALLY heavy stun (which could be built into the fore-arms of the class 4 armor armor). I think I like under fore-arm heavy stunner best as it uses less resources than tranquilizer pistols.
I updated the Holstein entry, it now has more than a stat block. if you wanted something much more futuristic, you could give them as laser eye (if say hurt in battle). If you want them to be battle oriented, they could have type 2 armor...but 2-3 could also crew each chopper if the chickens are in the field. They now have perhaps some wires running on their horns to give them a very primitive sensor suite (not being surprised, so they can avoid combat). Its possible that the Holstein just don't have enough time to create as much as I have above, we could reduce their time by having the loylans create all the structures under there direction. Put all the farms on the inside, and as needed the loylans move further outwards. So in terms of defense you have swarm, then farm animals protecting the humans.
I like the idea of the older humans being immune to radiation and the younger ones having control animals (or both!). Not being able to say no to humans makes them godlike. It occurs to me that in some countries and times in history a family could have 10 kids...its less in our current society, but quite possible in an ATB game. The first animal that parents provide their child to take care of them could be that normal looking dog with massive psionics.
The farm is an interesting small society. With a high doctor to patient ratio everyone has amazing medical. I suspect humans would tend towards picking skills making them military generals, animal geneticists or genetic horticulturists (or a combination, just taking the title splicers perhaps
...the genius Holstein are great at taking care of everything and building new stuff. The animals may well use the terms Lord or Lady to describe any human...lets hope this doesn't go to their head. But I could see it being a problem since there are many animals taking care of each human. Then again they have more important things to worry about, like the world having already ended and being a species about to go extinct, be out-populated, animals treating each other with much less civility than humans deem appropriate (killing, torture, enslavement - much as humans had done about 7000 years earlier), etc. It would be easy to see why people would want to build themselves a spaceship and leave. But then they wrecked the moon colony, and I believe there is an insect swarm on mars. Perhaps waterwold isn't a horrible choice.. use an aircraft carrier as a home, with a goal of scavenging materials to turn it into a spaceship. If for whatever reason the combat dogpack isn't using helecopters, the chickens will be acting as snipers & scouts. To reduce the power/tech level lets toss the robots too. And the dog using astral projection means you don't really need a satellite.
Which leads me a mixed platoon:
Command/Non combat squad-1 human Lord/Lady with animal control & a normal looking dog with massive psionics
-4 Wensleydales SHEEP
-8 Holstein COWs
4 combat squads:-16 Mastiff DOGs (two packs)
-8 Rhode Island Red CHICKENs (1 flock)
-100 Loylans (and a swarm)
ResourcesA mixture of ultra high tech and no tech..in order to use the fewest resources possible.
-Farm with Genetically Engineered Plants p192: gas vine (fuel for jetpacks & copters), meat potato, serum plant, guardian ivy, everfruit tree
-restored warship (artillery) that holds everyone easily & would allow them to travel & obtain supplies (goal: turn it into a spaceship).
-A Type 1 Robot armor, with BFG & customizations by the Holstein..perhaps jumpjets (for the human)
-12 Type 2 exoskeletons: For sheep & cows. Each slightly different, none use energy pistols.
-Two, LC-12 helicopters (to transport the dog packs)
Tactics:-any member of the squad can be flown to/from battle by a loylan. The chickens could do it too but prefer to hold the line and in general fly faster.
-They are part of a company (led by a psychic) and part of a battalion, led by a mutant.
-The type 1 should prevent any damage to the human...and gives the unit a big stick. When the human engages, enemies usually retreat (think GB from RIFTS).
Notes-making half of each species female means they can procreate and was an attempt to make everything stable long term (should anything happen to the EGG). However, the second generation will be checked/modified to make sure they will be as loyal as the parents. You could make them all male if you like, or give them a shot if you want them to be able to have kids, otherwise it wouldn't be possible.
-I'm not quite sure how many loylans should be in a swarm. Perhaps 50 or 100. They are supposed to solve the problem of everyone outnumbering you.
-there should be 2 extra chickens and 4 extra dogs at the base...too protect it and replace injured comrades. Perhaps we make them adolescents.
Mastiff with guerrilla warrior background:SL10->8 = ~5'4"
Features: Looks none, full hands & biped, partial speech
Powers: advanced vision, leaping standard. +crushing strength, predator burst, extraordinary speed, advanced smell, advanced hearing
Special: +10Bioe=>+10PP – which I’m saying nets autododge, (for comparison: taking PP twice would be plus two attacks)
Disadvantages: diet: carnivore, –subservience
Average Spd=~15+6breed+2background+~21extspd+10running skill=54. (~60kmph), could be about 20 more with good rolls.
Average Ps=~15+6breed+2background+2 size level+~7skills=34…? 5d6+20 punch, higher with good rolls. (lift 17,000 / carry10,200)
Average PP= 15+10(bio-e)+1skills=26 or +6s/p/d
Guerrilla warrior (so this build can be duplicated)
Primary Skills: Wilderness Survival, gymnastics (includes prowl), math: basic, radio: basic, 4 Military Skills: (paramedic, tracking, detect concealment & traps OR ambush, trapping[m] OR camouflage[f]), 3 Physical Skills (boxing, wrestling, running), 2 Pilot Skills (land navigation[f] OR navigation[m], sailing), & 3 WPs (Archery, HTH: Assassin).
Secondary Skills: 5: baseball, swimming, preserve food[f] OR herbal medicine[m], sign language, +1 (barbering, basic mechanics, ropeworks, carpentry, blacksmithing, anthropology (societies), antiquarian (pre-crash), and sewing)
Contacts: Familiar with the contested borderlands around the Empire of Humanity, and knows quite a few of the guerrilla groups and/or other dogpacks.
Equipment:
-Forest camouflaged class 4 hard armor: AR17, sdc280, 20 pounds. Helmet contains Thermo optics & a scrambled radio.
-2 steel pipes which can be combined into a staff (for jumping). Baseball gives +3s/p (play with grenades!)
-a very strong bow and reusable arrows (a few special arrows each). Much longer range than normal due to crushing strength and advanced vision
-pouches & webbing: smoke/sleep/smell (for tracking) grenades, misc: map, survival knife (attaches to staff), trapkit or camokit.
-backpack: food (jerky & meat potatoes), water filter, water canteen, camo tarponcho, small heat reflective bivy, camo-net (fishing/bed/combat), rope, shovel head (attaches to staff), etc.
-solar powered compass watch with rad detector wrist band (changes color), ranger bead wristband
Notes:
-combat style: autododge as necessary while Parkour (running/leaping) through forest/ruins & shooting bow (1d6x10+20 damage), use grenades liberally.
-The human medic has the following skills in order to take care of their troops (and make them reliant on the human): Intelligence, cooking (many meat sauces), demolitions (for taking out large targets), dentistry (), disguise, interrogation, etc.
Learning Skills:
-For level 3, they become navy seals and get advanced swimming.
-For level 6, intelligence.
Wensleydales SHEEP:SL15->8 (~5’4”), full hands & biped, partial speech, no looks.
Disadvantages: -domesticated -herbivore
Powers: disease resistant, Brute strength (10), Extra: MA(5), PE (5) & PB (10).
Psionics: Psychic diagnosis (10), Advanced Cell reader (15), Psychic surgery (15).
-BACKGROUND: Academic underground, Apprenticeship: healer. Loads of skills including: barbering, dentistry, cooking...
While not quite as loyal as the dogs this sheep is still domesticated and obeys orders..even if that means that their patients needs are not put first. The combination of extra PE & disease resistance makes it possible for this medic to worry less about infection than others...they can treat sick patients without getting sick and dying, which means they can go places others can not. Psi diagnosis is fast and accurate, psi surgery doesn't require tools or a hospital. Cell reader increases their medical abilities. Brute strength and extra PE mean they can pickup injured easily and go on doctoring for hours. ...and lets face it, who doesn't want a charming medic (they get 1d6 from the breed and another 1d4+4 from extra PB, so the average PB is close to supermodel and they are very charming). And you get Extra MA so everyone likes you and your patients might even follow their doctors orders.
Equipment:
-Type 2 exoskeleton, in order to let them keep up to the dogs when running on the ground. under-wrist heavy stun blasters. No energy pistol.
-sleep hypo (100 doses, doesn't use a needle), may carry an extra bottle of doses. Its quite small and easily concealable.
-grenades: smoke & sleep gas.
-wristband radiation detector.
Notes:
-a non combatant, parry with forearms, underarm stun blast, or kick in melee (lower body exoskeleton helps).
-Since they aren't engaging in combat, they could help direct the troops, but perhaps they shouldn't be in charge as they are only domesticated, not subservient. Although they do have lots of skills if you wanted to put them in charge.
Rhode Island Red CHICKEN:-SL7 long build =~5’7"
-Features: Full speech, biped, arms with hands, looks partial
-Powers: NAR14 +60sdc (30,scales), ultraviolet vision (5), advanced vision (5) & Glide (15).
-Disadvantages: domesticated +5, herbivores +5
BACKGROUND: Guerrilla warrior (slightly modified, same number of skills) +10bioe
Primary Skills: Wilderness Survival, literacy, math: basic, radio: basic, 3 Physical Skills (HTH Assassin, aerial acrobatics), 5 Pilot Skills (aircraft mechanics, pilot: helicopter, pilot: jet, navigation, read sensory), electrical engineer & 3 WPs (pistol, energy rifle, vehicle weapon systems).
Secondary Skills: 5: sign language, ID plants, farming, pilot: farm vehicle, herbal medicine
They have each chosen one skill and are currently learning: Astronomy, Brewing & Preserve food. They want to learn Botany after that.
Equipment:
-Jetpack & Energy rifle. Think about it! This would be soo cool! Combine "The Rocketeer" movie with steering and glide using their normal wings...
-Machine pistol with a UV laser pointer (so they can see where its going to hit and others can not). 300' range, payload: 60/15, 4d6/1d4x10.
-A survival knife, canteen, cereal bars, herbal medkit, emergency bivy, UV headlight.
These chickens live to fly, farm and obey the human who created them (not everyone lives with and follows the orders of their God). Since they are chickens, they get their hearts desire..even more than humans they want to fly. They probably even get some bonus to fly. With their natural armor and glide ability, even if the chopper is shot down, they could survive the blast and/or glide to safety. Ultraviolet vision means they can see the targeting lasers that the chopper uses, possibly giving them a bonus to hit. They might also be able to guide missiles with UV lasers manually, since they can see in that spectrum. There are probably a bunch more tricks to be had with the ability to see in a spectrum others can't. Likely the choppers searchlight is UV, allowing them to see you but not the other way around. Generations of being farm animals seems to have drawn them all to farming. These chickens were born and bred to do what they do best..they are incredibly happy with their lot in life - they are just as loyal as the dogs.
If you are reading this what are your thoughts/improvements?