hand to hand combat examples please
Posted: Fri Apr 04, 2014 4:12 pm
Because N&SS has so many different maneuvers and rules that are outside the normal realm of what appears in other palladium games, i'd like to see how they're run. It's been years since i've cracked N&SS and I really don't remember enough about how certain things work.
For example:
Can someone show me how Paired Weapons and Combination Strike/Parry or Parry/Strike would interact.
For example, would the Paired Weapons user be able to parry the counter from the Combination move user?
Disarm is often given bonuses separately from normal strike bonuses. My understanding is Disarm doesn't stack with normal strike or parry bonuses. You do add PP bonuses to the Disarm maneuver though. This is correct?
Is there a specific rule that says you can't parry a leap attack or leap kick? Also, when it comes to holds/chokes, is there a rule that allows you to keep someone locked down with one hand (say a really good wrist lock) and still make attacks with kicks, or even if you're in a bear hug, to headbutt an opponent? I know grappling isn't highly covered in the books (at least in Rifts) but I'm curious about N&SS.
Lastly, if you guys have any really good examples in games you've played that use tricky maneuvers and you have a certain point of view on how they could be applied, I'd like to hear that too, but please put your opinions separate from the references to the RAW.
For example:
Can someone show me how Paired Weapons and Combination Strike/Parry or Parry/Strike would interact.
For example, would the Paired Weapons user be able to parry the counter from the Combination move user?
Disarm is often given bonuses separately from normal strike bonuses. My understanding is Disarm doesn't stack with normal strike or parry bonuses. You do add PP bonuses to the Disarm maneuver though. This is correct?
Is there a specific rule that says you can't parry a leap attack or leap kick? Also, when it comes to holds/chokes, is there a rule that allows you to keep someone locked down with one hand (say a really good wrist lock) and still make attacks with kicks, or even if you're in a bear hug, to headbutt an opponent? I know grappling isn't highly covered in the books (at least in Rifts) but I'm curious about N&SS.
Lastly, if you guys have any really good examples in games you've played that use tricky maneuvers and you have a certain point of view on how they could be applied, I'd like to hear that too, but please put your opinions separate from the references to the RAW.