Jarethellenin wrote:I found it in Fantasy also. Can't remember the page number right now though.
I'd be interested in knowing where. Neither the combat listing (page 46) or the skill listing (page 60) in PF2 appear to mention having to purchase it multiple times like HU2 does (in both places).
MADMANMIKE wrote:in no iteration of the Paired Weapons skill is this specifically stated; "Users of Paired Weapons can: 1. Strike and Parry Simultaneously. In other words, those skilled in W.P. Paired Weapons can often perform two actions for every one action/attack."
Key phrase being 'one action/attack' not 'combined in automatic defenses.'
MADMANMIKE wrote:As Paired Weapons is a combat training skill, it could be argued that it is a special circumstance not covered by the standard "simultaneous attack" rule's limitation of "uses the character's attack up like normal".
Argued based on what? Where does it imply any deviation from this?
Dog_O_War wrote:a "semi-colon", which represents two different thoughts within a sentence. He's saying that both are available.
Semicolons do not always clarify whether distinct or potentially overlapping ideas are being used. Words like 'or' and/or 'and' are much better at doing this than commas or semicolons or even periods.
I read this in the context of Mike discussing automatic attacks coupled with auto-parries which would double the attacks outside of dual strikes.
Dog_O_War wrote:we went over this in another thread regarding paired weapons and simultaneous strikes; there is a difference between a twin strike and a twin, simultaneous strike.
The phrase is muddy, 'simultaneous' is also used to refer to both hits of the twin strike hitting simultaneously (thus why they only require one strike roll) and not exclusively to the context of simultaneous counterattacks (I think we should totally add in 'counter' since it makes sense).
Dog_O_War wrote:The only issue here is your ability to read what has been written in plain English; this is the direct quote for Paired Weapons, straight out of...
R:UE wrote:Paired Weapons (R:UE pg.346) : "...Users of paired weapons can strike and parry simultaneously, con do twin strikes against a single target or against a pair of targets, and can parry two different opponents at the same time. In other words, combatants skilled in Paired Weapons often can do two actions for every one of their melee attacks... ...However, a twin, simultaneous strike with both weapons means losing the automatic parry and leaves the character open to his opponent's next attack without benefit of a parry (dodge is optional but uses op a melee action/attack)..."
Now, does it say that
twin strikes (which is shown as a "thing" that exists within the quote) leaves you without the option to parry, or does it say
twin, simultaneous strike (which has also been shown as a "thing" that exists within the quote)?
Because they're two
separate,
distinct things.
I think you should pay closer attention to the part in parenthesis at the end. An optional dodge that uses up a melee attack. If this were referring to simultaneous counter-attacks, dodging would NOT be an option, because you must give up all defenses to attack simultaneously. The only exception to that would be a simultaneous strike-parry.
'twin simultaneous strike' is referring to both paired weapons hitting simultaneously relative to one another, this phrasing has been used elsewhere such as paired turrets for various robots, if you look around. I've actually underlined it in several places
It doesn't refer to them being used in a simultaneous counter-attack. Doing so would rid you of your auto-parry, true, but it would also rid you of any ability to dodge. Since that ability is retained, it is talking about a basic twin strike used on a person's initiative turn, not a responsive simultaneous attack, so the auto-parry is lost in all contexts of dual-striking.
Newer books like Dead Reign (page 215) have presented the phrasing a little more clearly to avoid this confusion. It also added the benefit that only 1 of 2 weapons used in a dual-strike can be auto-parried unless the person also has paired WP (presumably finally putting a use to the double-parry skill). I don't really like that part, I think someone using a bo staff should be able to parry a twin sword attack. I think this should only apply to people using small 1-handed weapons.
42dragon wrote:Any attack wether normal attack, simultaneous attack, paired simultaneous attack, ect... always counts as one attack.
I still hold out for 'automatic kick' deep in my heart. Even though FAQs dispute it, I really think it should say 'gains kick at level 1' if that's what it meant...
Besides that though... we have the automatic body flip, and body flips are arguably an attack since they inflict damage
Also if you use the Dervish Dance talent in Nightbane you get free counter-attacks (epic broken power).
The Oh So Amazing Nate wrote:2.) Block 2 separate attacks at the same time (Free move! due to the auto parry rule from HtH training)
After much struggling to understand how this added anything, I more buy into people's explanation that this is actually a limitation of the auto-parry (usually limited to 3 opponents) rather than an addition to it.
3.) Attack 1 opponent with 2 weapons (counts as one attack)
4.) Attack 2 separate opponents (one with each hand) at the same time. (counts as one attack)
The Oh So Amazing Nate wrote:When do you lose the auto parry? (I think this is right)
I attack you with both hands (my turn in the inititative)
You fore go defending and attack me right back (simultaneous attack) (your response)
You attack me (your turn in the initiative)
I'm screwed because both weapons are engaged and cannot auto parry. I either take the hit or burn an attack defending.
Did I get that right?
That appears to be correct, yes, the loss of auto-parry I think only applies to the next attack you receive... or the next from the opponent you dual-striked... or the entire next turn of attacks. Not utterly clear on that.
BuzzardB wrote:RUE is a newer "edition" of the rules than GMG and the RUE does NOT mention specifically that a simultaneous strike uses up your next action I would have no problem if a GM in a game I was in ran it that way.
RUE is not mentioned as erasing preceding rules, so it would only do so where direct conflicts existed, and one does not here.
If you want to take the approach that "Rifts Ultimate" is a totally different world and game system than Rifts, I am utterly fine with that of course, in which case no world or dimension book lacking "Ultimate" on the cover should be relevant to that single-book setting.
BuzzardB wrote:I have never heard that before. Any possible citation you can give? Due to how powerful paired weapons can be in my opinion doesn't make that sound too bad.
HU2p61/69, have not found it in any other books yet though. Paired Weapons descriptions in HU2 contain this but I don't know if any other games' main books do. Only just noticed this yesterday TBH, we don't always notice subtle conflicts or omissions between books. Sometimes we learn rules collectively in Palladium reading multiple main books and form an opinion others would not reading 1 main book exclusively.
Dog_O_War wrote:It quite specifically says that it confers free attacks. It says you may do two actions for every one of your melee attacks; that is literally free attacks.
Being able to perform 2 attacks for every 1 is not the same as having additional attacks. There's a very subtle difference. Like in your options, for example. Paired WP limits you to repeating the same action twice much like a Battle-Fury Blade does. It doesn't supplement your base choices though. If I have 4 attacks and 1 free fire breath attack, I can do 4 body flips. But If I have paired WP, I can at most do 3 body flips if I want to get even 1 extra attack by using a twin strike.
Dog_O_War wrote:That, quite specifically, is not an attack with paired weapons - that is simultaneous attack. But see there, paired weapons is giving you a free defence when you simultaneous attack.
If you're using a simultaneous strike/parry via paired WP during a simultaneous attack, that still qualifies as an attack with paired weapons. "Attack with paired weapons" does not solely describe twin strikes, it can also describe an attack with 1 weapon and a defense with the other, since you're using the skill to enhance your attack.
Dog_O_War wrote:The breakdown is thus; paired weapons gives you the ability to attack twice with a single action, and when you perform a simultaneous strike (note here how you're not performing a paired weapons attack, because in order to enact a simultaneous attack, conditions must be met)
SA conditions do not negate that it still qualifies as a paired weapons attack, a broader phrase than 'twin strike'.
Dog_O_War wrote:you have the option of striking with both weapons, or parrying with one, thanks to paired weapons.
Or parrying with both. Initially viewable as a limitation but with later games (Dead Reign) clarifying that you can't auto-parry twin strikes without paired WP, the 'spend an attack to do 2 parries' ability suddenly gains a use.
Although I'm still very confused as to the use of 'parry 2 opponents at once'. Except for armies of toy soldiers via the PU1 power who literally attack simultaneously, I can't think of any other use for THAT specification.
Dog_O_War wrote:But that does not change what I wrote; I mean, at its base, parry is not free. Period. Parry costs you an attack unless conditions are met. That would still put paired weapons squarely in the free attacks zone no matter how you swing it.
Wrong: it's not under the 'free attacks zone' if you 'swing it' under the context of auto-parries. If you already get a parry for free then you don't exactly gain anything from free parries. Unless of course we were to interpret that a person got TWO auto-parries (which would be pretty rad) but that's a tricky area.
Dog_O_War wrote:Sometimes, just sometimes, I wonder if people actually consider the rules they've read. Yeah, sure - everyone and their dog is likely to have a hand-to-hand skill to get free parries, but the thing of it is, that is not the rules' basic premise or form.
You appear to have overlooked my preceding mention of monsters who lack HtH skills and how the simultaneous strike/parry is especially useful for them =/
Upon realizing this use some months back I've taken to vandalizing the skill sections of all monsters and underlining those who start with (or are capable of selecting) paired WP to figure out who had such a major advantage in HtH.