Minion War, Who is running a Heroes Game of it.

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Greyaxe
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Minion War, Who is running a Heroes Game of it.

Unread post by Greyaxe »

Hello.

I just got my hands on Armageddon Unlimited. I will enjoy smashing Demons and thwarting the plans of Devils. Just wondering if anyone else plays the Minion War and if so what have your experiences been and are you willing to share some plot ideas?
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Re: Minion War, Who is running a Heroes Game of it.

Unread post by Alrik Vas »

I think my Rifts game is going to turn into a demon/devil war...thing. Eventually...

I only get to run it every other week, and it's on sundays...so half the time people can't make it.

I want to run my game. :badbad:
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Re: Minion War, Who is running a Heroes Game of it.

Unread post by Glistam »

I'm laying the groundwork for it in my current game by having the Church of Unity exist, but I'm not sure yet if I'm going to actually run the group through any of that plot.
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Re: Minion War, Who is running a Heroes Game of it.

Unread post by hinomaru »

i am since i run a megaverse game not just 1 system at a time....like i have a techno wizard/hardware player akin to iron man but iron women , a greater demon( heroic hellion), a godling( pantheon rcc)/ samurai ( dedicated martial artist), an immortal ( human) PU2/ghost hunter, a mutant( were wolf concept during an investigation he was turned)/parapsychologist, am ancient master/psyche sensitive
an ancient weapons master with melee and ranged specialization and the game is totally balanced...lol remember when running a game dont make villains against the most powerful member on the team but run your story and let them play it out, .. its never good when its GM vs a player then its not a game its you vs your friend and takes away the magic of the game...always remember when making a story make it great
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Re: Minion War, Who is running a Heroes Game of it.

Unread post by Reagren Wright »

Ran an intro adventure and a fill blown one. Players were relying on the "red shirt" npcs to keep
them safe while they took on the bad guys. Well in typical red shirt fashion, they started dying
off and the players where scared and retreaded from the fight. Never finished the adventure,
switch to Shadowrun if memory serves me right.
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Re: Minion War, Who is running a Heroes Game of it.

Unread post by ikillbugsdead »

I'm actually starting up a new campaign that will use Armageddon Unlimited. At least two of the characters in the game gain their powers from the "gods of rock". Yeah, rock & roll music. I love the way the book ties into some of the great heavy metal and rock & roll imagery, and thought it was a fun idea.
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Re: Minion War, Who is running a Heroes Game of it.

Unread post by SpiritInterface »

The game I am in is using the Minion War as a unifying theme. We are shifting to a different heroes group but are still fighting against the same Demon and Dyval leaders, but on a different front. our GM had an idea for a new minion cult/ villain group and wanted to start a second group to use them. He is planning cross over runs and special team ups.
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