Need your ideas for a grand meta plot - Edited
Posted: Wed May 21, 2014 5:43 am
The Games: TMNT/AtB2
The Characters:(TMNT)
Garbaad Tanngnjóstr & Ogilbee Pushinko. A mutant Ibex - ex special forces search and rescue, and a mutant Hamster - ex KGB communications specialist. Together they run a successful hunting resort/outfitter after having escaped an evil geneticist's lab and clearing the surrounding area of zombies.
-Notable Enemies: Andrew Mengele "The Big Ape" - An evil geneticist that was on the wrong end of one his "performance enhancing drugs" (contained mutagenic properties and animal dna) Kidnaps and experiments on other mutant animals. He mistakenly believes they are all results of his earlier experiments and thereby his property. Squirrels.. Garbaad has a crippling phobia of squirrels after a hostage situation went horribly horribly wrong.
Satchel Yakosida & Greystripe: A mutant Dog and Cat, both Ninja. They've made a nuisance of themselves with the NY crime syndicate by seriously disrupting the operations of the foot clan (They stole 1.6 million dollars worth of cocaine and resold it, pocketing the profit, then raided their dojo killing the 7 sensei masters and running off the students.)
-Notable Enemies: The remnants of the foot clan, various street gangs, who ever is controlling Baxter Stockmans robots (he "fell" out of a helicopter by "accident").
Smokey Joe Gargle & Grumblin' Ernie Tuttle: A mutant Tiger and Turtle, both Hobo's and unfortunate victims and unlikely survivors of the Handy Dandy BTS Random Adventure Generator. Joe is a frequent customer of Uncle Remus' Emporium of the Arcane.
-Notable Enemies: Fate and the Universe in general. Farquad Fuuqhead - The restless spirit of a diabolical stage magician that they killed by accident (He was still breathing when they stuffed him in the porta-john. The couldn't know he was down into PE points only, or would fail his Save VS Coma/Death roll).
Rupert Ravenwood & Mari Pugh: A mutant Badger Archeologist/Professor/Adventurer and a mutant Skunk Field Research Chemist for Este Lauder (she specializes in exotic scents). They are currently in South America tracking down map pieces that will lead to ?!?!?!
-Notable Enemies: Ichabod Sterling - Pretty much this guy. His main henchman Spike, a mutant porcupine.
The Characters:(AtB2)
Fareman Kramer and Wilfred Slewfoot: A mutant Mt. Lion and Mustang. Both are traders/peddlers/wandering salesmen.
-Notable Enemies: Giant Mutant Insects, Thieves in general, and whoever happens to persist in threatening Fareman (he's a carnivore and somewhat of a sociopath. He doesn't kill indiscriminately. He'll tell you to back down/leave him alone. If you don't, well it's your own fault you wound up dead and eaten.)
Dr. Silas Hop and Max Fokker: A mutant Frog Dr. and Snake Oil/Tonic salesman and a mutant Partridge weaponsmith. They're in the same general vicinity but have yet to officially meet.
-Notable Enemies: None yet
Levi A. Thon and Grue Somme: A mutant Dakosaurus and a mutant Plesiosaur. Both are sailors (unsure as to whether River or Sea based. Have yet to be play tested)
-Notable Enemies: None yet
Roger Chooknoggin and Jolly: A mutant chicken swagman (Australian for migrant worker - a bum) and a mutant Koala escaped slave.
-Notable Enemies: No one specifically, though they do seem to be in an awful lot of trouble due to Jolly being unaware of the effects of his incredible PS ("We were just arm rasslin, I didn't mean to pull it out of the socket i swear") and Roger's tendency to be an over confident, fast talking, BS slinging, scoundrel. Think Han Solo meets Lenny from Of Mice and Men.
Cornelius and Calaois Behber: Both peasants in SE Avalon. A mutant Beaver and Coypu (a UK Nutria)
-Notable Enemies: The French, any other random encounter evil npc.
Eddie L. Izzard and Grover Hackwrench: A mutant lizard natural mechanical genius and an prairie dog biker (chars have yet to be play tested and are 99.95% complete - have to finish vehicle builds).
-Notable Enemies: None yet.
What we've figured out:
The various hows (based on each char location and npc interactions) and some notions(not a full fledged plan, just ideas not full HLS) that would put everyone in the same timeline and/or locations
THE BIG QUESTION:
Why? What over-arching reason/storyline would make sense to bring them all together. Which of the 2 game settings (only TMNT or AtB2) would you choose to have them converge in and why?
If we can get a decent enough plot/reason we might actually attempt to do this in play.
Thanks for your ideas.
TOSAN
The Characters:(TMNT)
Garbaad Tanngnjóstr & Ogilbee Pushinko. A mutant Ibex - ex special forces search and rescue, and a mutant Hamster - ex KGB communications specialist. Together they run a successful hunting resort/outfitter after having escaped an evil geneticist's lab and clearing the surrounding area of zombies.
-Notable Enemies: Andrew Mengele "The Big Ape" - An evil geneticist that was on the wrong end of one his "performance enhancing drugs" (contained mutagenic properties and animal dna) Kidnaps and experiments on other mutant animals. He mistakenly believes they are all results of his earlier experiments and thereby his property. Squirrels.. Garbaad has a crippling phobia of squirrels after a hostage situation went horribly horribly wrong.
Satchel Yakosida & Greystripe: A mutant Dog and Cat, both Ninja. They've made a nuisance of themselves with the NY crime syndicate by seriously disrupting the operations of the foot clan (They stole 1.6 million dollars worth of cocaine and resold it, pocketing the profit, then raided their dojo killing the 7 sensei masters and running off the students.)
-Notable Enemies: The remnants of the foot clan, various street gangs, who ever is controlling Baxter Stockmans robots (he "fell" out of a helicopter by "accident").
Smokey Joe Gargle & Grumblin' Ernie Tuttle: A mutant Tiger and Turtle, both Hobo's and unfortunate victims and unlikely survivors of the Handy Dandy BTS Random Adventure Generator. Joe is a frequent customer of Uncle Remus' Emporium of the Arcane.
-Notable Enemies: Fate and the Universe in general. Farquad Fuuqhead - The restless spirit of a diabolical stage magician that they killed by accident (He was still breathing when they stuffed him in the porta-john. The couldn't know he was down into PE points only, or would fail his Save VS Coma/Death roll).
Rupert Ravenwood & Mari Pugh: A mutant Badger Archeologist/Professor/Adventurer and a mutant Skunk Field Research Chemist for Este Lauder (she specializes in exotic scents). They are currently in South America tracking down map pieces that will lead to ?!?!?!
-Notable Enemies: Ichabod Sterling - Pretty much this guy. His main henchman Spike, a mutant porcupine.
The Characters:(AtB2)
Fareman Kramer and Wilfred Slewfoot: A mutant Mt. Lion and Mustang. Both are traders/peddlers/wandering salesmen.
-Notable Enemies: Giant Mutant Insects, Thieves in general, and whoever happens to persist in threatening Fareman (he's a carnivore and somewhat of a sociopath. He doesn't kill indiscriminately. He'll tell you to back down/leave him alone. If you don't, well it's your own fault you wound up dead and eaten.)
Dr. Silas Hop and Max Fokker: A mutant Frog Dr. and Snake Oil/Tonic salesman and a mutant Partridge weaponsmith. They're in the same general vicinity but have yet to officially meet.
-Notable Enemies: None yet
Levi A. Thon and Grue Somme: A mutant Dakosaurus and a mutant Plesiosaur. Both are sailors (unsure as to whether River or Sea based. Have yet to be play tested)
-Notable Enemies: None yet
Roger Chooknoggin and Jolly: A mutant chicken swagman (Australian for migrant worker - a bum) and a mutant Koala escaped slave.
-Notable Enemies: No one specifically, though they do seem to be in an awful lot of trouble due to Jolly being unaware of the effects of his incredible PS ("We were just arm rasslin, I didn't mean to pull it out of the socket i swear") and Roger's tendency to be an over confident, fast talking, BS slinging, scoundrel. Think Han Solo meets Lenny from Of Mice and Men.
Cornelius and Calaois Behber: Both peasants in SE Avalon. A mutant Beaver and Coypu (a UK Nutria)
-Notable Enemies: The French, any other random encounter evil npc.
Eddie L. Izzard and Grover Hackwrench: A mutant lizard natural mechanical genius and an prairie dog biker (chars have yet to be play tested and are 99.95% complete - have to finish vehicle builds).
-Notable Enemies: None yet.
What we've figured out:
The various hows (based on each char location and npc interactions) and some notions(not a full fledged plan, just ideas not full HLS) that would put everyone in the same timeline and/or locations
THE BIG QUESTION:
Why? What over-arching reason/storyline would make sense to bring them all together. Which of the 2 game settings (only TMNT or AtB2) would you choose to have them converge in and why?
If we can get a decent enough plot/reason we might actually attempt to do this in play.
Thanks for your ideas.
TOSAN