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Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Tue Jun 03, 2014 10:33 pm
by drewkitty ~..~
Voidrunner wrote:Could a dragon teleport into Chi-Town?
or an M.D.C. Bunker?
or between levels in Mega City?
Yes, Yes, Yes.
The Dragon would need to know where it was going. Not just thinking 'the next floor up'...or... 'into that bunker'....etc...etc... They can not T-port into an area that has had a D-block on it that blocks T-ports.
However, there are those Tech biased GMs and writers that would say otherwise.
T-porting stuff into MDC things seams to be a no-no since somebody like magi having a way to "be smart" to defeat the tech people.
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Tue Jun 03, 2014 11:07 pm
by eliakon
The short answer is "maybe" to all. The longer answer is...this has been debated in circles on the forums for decades, and still doesn't have a solid, good answer that everyone can agree is 'canon' and does not involve any house rules.
As written you have the MD skin (no magic can penetrate) and the Teleport magic (specially designed to penetrate)....Irresistible force, meet immovable object.
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Wed Jun 04, 2014 1:27 am
by Nekira Sudacne
Voidrunner wrote:Now in Rifts Ultimate Edition (page 188) and Rifts Book of Magic (page 21) state "Magic can not penetrate the skin of giant robots or vehicles. Any spell cast inside will only affect the occupants and the internal systems of the vehicle/robot. Likewise, any spell directed at a vehicle/robots outside, only affects the robot itself and can not affect the occupants inside."
Can you teleport something or some one into or out of the vehicle/robot? Specifically can i use Teleport, Lesser (RUE p. 211 and p.114 BoM) to teleport an bomb in to the cockpit of a vehicle/robot? What if the spell caster has a picture of said cockpit?
A morphed Dragon R.C.C. is riding in a APC and wants to teleport out with out opening a hatch? would he be blocked? Would he be able to teleport back inside?
A spell caster wants to teleport into a Spacecraft docked at phase World to steal it with the help of his companions. Would Teleport Superior (BoM p.153, Rue p.225) work?
I find my self in debate on facebook with others who say this can not be done. I feel that the teleport spell are meant to preform such feats.
Yes.
This is in fact the only question the Q&A forums that ever got an offical response from palladium employees. Wayne said that yes, you can teleport into and out of vehicles, and even into and out of force feilds.
This is further expanded on in Fleets of the three galaxies where magic specifically to stop someone from teleporting into or out of your vehicle or bot exists to deal with the threat.
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Wed Jun 04, 2014 9:45 pm
by glitterboy2098
and it got that official answer after a 100+ page debate occurred on the forums here.. one that often got quite heated.
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Wed Jun 04, 2014 11:36 pm
by eliakon
So the take away is......if a question can be debated for years on end, and cover hundreds of pages then it might get an official answer. *makes note of the new ritual of summoning*
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Thu Jun 05, 2014 12:29 am
by drewkitty ~..~
Nekira Sudacne wrote:snip...
This is further expanded on in Fleets of the three galaxies where magic specifically to stop someone from teleporting into or out of your vehicle or bot exists to deal with the threat.
The D-Barrier spell, blocking t-ports, rifts and D-T-ports, made it's 1st appearance in the Library of Bletharad book, 1st printing july 2000.
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Thu Jun 05, 2014 3:47 pm
by eliakon
drewkitty ~..~ wrote:Nekira Sudacne wrote:snip...
This is further expanded on in Fleets of the three galaxies where magic specifically to stop someone from teleporting into or out of your vehicle or bot exists to deal with the threat.
The D-Barrier spell, blocking t-ports, rifts and D-T-ports, made it's 1st appearance in the Library of Bletharad book, 1st printing july 2000.
Which does nothing to disprove the claim. Especially since that spell was NOT specifically designed to deal with teleporting on space ships. But we thank you for your apple, even though the conversation was about
oranges.
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Thu Jun 05, 2014 5:50 pm
by drewkitty ~..~
Since you were observant about what I was not pointing out, I thank you for pointing out the part my comment was not relevant to.
You talked about "Magic that stops T-porting".
I talked about "Magic the stops T-porting".
So I was talking Apples to Apples.
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Thu Jun 05, 2014 6:33 pm
by Alrik Vas
I think this is possible. Though some knowledge is necessary. If you know the layout of the area you are teleporting into, there shouldn't be am issue. If you don't know where the open areas, hallways and exact locations you need are, the teleport can be dangerous.
Shoving a bomb into a pilot compartment on the move might require some creative visualization (something like a strike roll maybe). Messing it up might put the bomb half way in, disabling it, or even exposing unintended targets to the explosion.
The same might be true of teleporting yourself.
I like to leave this up to GM's, but if you have knowledge and power, play on.
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Fri Jun 06, 2014 10:11 am
by say652
I'll allow it. Teleport. Pfft pfft. Bad as carpet of adhesion and Bio manipulation.
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Fri Jun 06, 2014 12:44 pm
by Alrik Vas
say652 wrote:I'll allow it. Teleport. Pfft pfft. Bad as carpet of adhesion and Bio manipulation.
Try not to be too excited.
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Fri Jun 06, 2014 12:49 pm
by say652
Only has a range of 5 miles. In space thats um. Well kinda terrible range.
Re: Teleport and "Bots, Vehicles, Spaces ships.
Posted: Fri Jun 06, 2014 11:20 pm
by Nekira Sudacne
drewkitty ~..~ wrote:Nekira Sudacne wrote:snip...
This is further expanded on in Fleets of the three galaxies where magic specifically to stop someone from teleporting into or out of your vehicle or bot exists to deal with the threat.
The D-Barrier spell, blocking t-ports, rifts and D-T-ports, made it's 1st appearance in the Library of Bletharad book, 1st printing july 2000.
Yep, I've had characters use the spell even, but those block teleportation anywhere and dosn't address weather or not it's needed in vehicles, which was the question. the spells in Fot3G explictly say they can.