News players next week
Posted: Sat Jun 14, 2014 11:06 pm
It looks like I'm introducing two new players to Rifts 3G/Thunder Cloud this coming Saturday. To my knowledge they have 0 experience with the Megaversal system. And I have another new one coming that has played PFRPG a decade ago. I was thinking about what I can do to make it easy for them. I will probably make a character before hand for at least one of them. I was considering having a quick reference sheet made for things like "to hit" rolls for melee, ranged, and called shots. As well as saves 'n such for the newbs. Anyone have a positive experience with that? It seems like that'll make it easier on the new people. I'm looking at having 7-8 people this time up from my normal 5.
It's been a long while since I've had new people. I'm thinking I should probably try to keep a decent pace of adventure going with this one, and set up some good possibilities for meaningful NPC interaction so's the newbs can get a feel for their character personalities. I was thinking about going out of my way to keep the action going. Maybe I should keep the objective straight forward this time like protect or blow up a shield generator or something. I'm starting to be a little concerned as this will be their first Rifts/Megaversal experience. Hopefully I can do the system justice with that many people at once, I haven't GMed for more than 5 or 6 at once in a long time, let alone with newbs. One of my experienced palyers is an MA so at least I'll have some backup there if needed.
Maybe I need to have some enemies in there that can get laz-melted or vap'ed fairly easily by the newbs as a combat introduction at some point, like some kind of skelebot-like security or battle robot/droid... I should probably keep the Altara out of this one, don't want to traumatize them just yet.
Thoughts?
It's been a long while since I've had new people. I'm thinking I should probably try to keep a decent pace of adventure going with this one, and set up some good possibilities for meaningful NPC interaction so's the newbs can get a feel for their character personalities. I was thinking about going out of my way to keep the action going. Maybe I should keep the objective straight forward this time like protect or blow up a shield generator or something. I'm starting to be a little concerned as this will be their first Rifts/Megaversal experience. Hopefully I can do the system justice with that many people at once, I haven't GMed for more than 5 or 6 at once in a long time, let alone with newbs. One of my experienced palyers is an MA so at least I'll have some backup there if needed.
Maybe I need to have some enemies in there that can get laz-melted or vap'ed fairly easily by the newbs as a combat introduction at some point, like some kind of skelebot-like security or battle robot/droid... I should probably keep the Altara out of this one, don't want to traumatize them just yet.
Thoughts?