Kormath's Blood, Come up with some ideas for its powers.

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Kormath's Blood, Come up with some ideas for its powers.

Unread post by Thinyser »

So the God-Dragon Kormath (in Dragons & Gods) like all god-dragons has blood with special properties. While the other god-dragons have their blood's special properties and uses detailed Kormath does not, but is rumored to have much more powerful properties than the others' blood.

Your mission, should you chose to accept it, is to come up with the "extra-special" properties of Kormath's "white-metal" blood.

You may use the other god-dragon's blood-powers descriptions for inspiration, or not, as you see fit.
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by The Ruiner »

Mabey his blood could be a key component to crafting powerfull magic items." During the forging process, cooling the metal in the blood of Kormath......"
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by Thinyser »

The Ruiner wrote:Maybe his blood could be a key component to crafting powerful magic items." During the forging process, cooling the metal in the blood of Kormath..."

I like the idea but it says it takes up to a year to cool (and once cool is "white-metal" which is presumably no longer liquid), so it would be more probable that you could use it as a tempering process (its doubtful that its as hot as a forge but it could probably be hot enough to temper other metals) and while doing so impart magic qualities to said metal item... now you just have to detail what magic qualities this process instills into the item!

And then once cool what special properties would the "white-metal" have?
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by drewkitty ~..~ »

I actually did a write up on 'white metal' for when 2 kg is used in a Psi-Tech devices.
The highlights are...
*If used while still molten, then the damages are x10 (while molten), then it after it solidified it is the duration that receives the bonus.
*If used after it has solidified it imparts a -10 to save vs the power in the device.

The afterward "G.M. note" states that the use of any of the Dragon God Blood metals are to be used only in High Level Epic campaigns where the world, dimension, or the megaverc as a whole is in peril.
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by Tor »

Did anyone else read this thread title as "Cormal's Blood" initially? Was about to go "it makes you a Demon Knight!"

Anyway maybe Kormal's goop turns into Gantrium or whatever it was those elder rings is made of?

*wonders what a dragon-god Zaayr would make*
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by Zer0 Kay »

Duh, the reason Chromium can't be reverse engineered even by super sciences in the 3G (according to some) is is because it's Kormath's blood.
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by Eclipse »

Forging holy rune weapons.. why not? 8)

Maybe in Rifts, let it be used to craft Greatest Rune Weapons (holy), since holy weapons seem not to be among their ranks.
And if... somone whipped out a mini gun. We run and hide. lol.

Now.. some guys won't... and you can say nice things at their funeral. "He was a brave soul.... if stupid.. he didn't take cover when the guy whipped out the mini gun on us that day.. but his blood-fountaining corpse did give us a chance to sneak around and clonk the machine gunner on the head with a rock. Rest in Pieces.... Swiss Cheese Man.....

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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by Thinyser »

Tor wrote:Did anyone else read this thread title as "Cormal's Blood" initially? Was about to go "it makes you a Demon Knight!"

Anyway maybe Kormal's goop turns into Gantrium or whatever it was those elder rings is made of?

*wonders what a dragon-god Zaayr would make*

Kormath no L anywhere in there. :P

That Gantrium idea has merit.

Where is Zaayr?
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by Tor »

Zaayr Crystal Dragons are in Psyscape, apparently the only dragon the Splugorth are okay with hunting.

Am wondering if it's save to be even an Evil Zaayr in Atlantis.

I mean... Chaing-Ku are often good guys who get in the way of Splugorth too, but they co-operate with Rama-Set. I think Splynn could make room for some good Zaayr.

I think an enterprising one would probably regularly mine their scales for TW components to make cash to buy bodyguards to prevent themselves from getting kidnapped.

Such weird double-standards though... even non-Zaayr dragons are very valuable for components (dragon bone for permanence wards, prob some other stuff) so I don't understand why other species remain safe.
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by Glistam »

Tor wrote:Zaayr Crystal Dragons are in Psyscape, apparently the only dragon the Splugorth are okay with hunting.

Not true. The Splugorth are also okay with hunting the Forest Runner Dragon Hatchlings, too:
RUE page 161 wrote:Still they are preyed upon by other larger dragons both for their meat and P.P.E., and slavers such as the Horune Pirates and Minions of Splugorth who find they can get a good price for an attractive dragon at such a manageable size.
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by ShadowLogan »

Kormath's blood allows one to make alloys with other god-dragon's blood.
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by Glistam »

Kormath's blood makes a delicious pudding.
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kiralon: "...the best way to kill an old one is to crash a moon into it."

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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by The Ruiner »

Thinyser wrote:
The Ruiner wrote:Maybe his blood could be a key component to crafting powerful magic items." During the forging process, cooling the metal in the blood of Kormath..."

I like the idea but it says it takes up to a year to cool (and once cool is "white-metal" which is presumably no longer liquid), so it would be more probable that you could use it as a tempering process (its doubtful that its as hot as a forge but it could probably be hot enough to temper other metals) and while doing so impart magic qualities to said metal item... now you just have to detail what magic qualities this process instills into the item!

And then once cool what special properties would the "white-metal" have?



I kinda like the idea of a magic sword that took over a year to forge. Heck mabey because *reasons*, it would take even longer. It just adds to the lore/background of the weapon.
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by Tor »

Glistam wrote:
Tor wrote:Zaayr Crystal Dragons are in Psyscape, apparently the only dragon the Splugorth are okay with hunting.

Not true. The Splugorth are also okay with hunting the Forest Runner Dragon Hatchlings, too:
RUE page 161 wrote:Still they are preyed upon by other larger dragons both for their meat and P.P.E., and slavers such as the Horune Pirates and Minions of Splugorth who find they can get a good price for an attractive dragon at such a manageable size.


Did not read the descriptions of the new RUE species very closely, interesting info, thanks.
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Re: Kormath's Blood, Come up with some ideas for its powers.

Unread post by Thinyser »

Ok so here is my ideas, based off your suggestions as well as the blood abilities of the other dragons as well as Kormath's natural abilities.

The blood of Kormath which is similar to quicksilver when hot (1200°F) and still liquid can be used to temper steel to extreme toughness and can magically heal small amounts of damage each hour.The pieces of steel must be fully formed (and if a blade sharpened) before they are tempered in this way and must be completely submerged to benefit.

Any steel armor that is submerged into a crucible of Kormath's blood for at least 8 hours will double in SDC (without any additional weight) and, if not destroyed, will regenerate damage at the rate of 1d6 per hour (even links of chainmail or scales of scalemail will reform and relink to their neighbors in the original pattern). The tempered armor also takes half damage from any heat/fire and cold based attacks, magical or mundane.

Blades tempered in his blood in this same way become the most flexible steel yet can hold an edge as if they are made of the hardest and most brittle steel. While not truly indestructible they cannot be broken or dulled (or sharpened) by use or abuse. Because they heal damage nicks and wear from battle or hacking down trees or even chippin away at stone will, after a few hours, heal and leave the blade the same as it was when it was tempered. This also means that they will always be the same sharpness and can never be honed to an edge sharper than when it was tempered. Dwarf made weapons of superior sharpness and balance that are treated with this tempering process are extremely coveted.

All steel tempered this way is impervious to rust (it heals faster than it can oxidize) and has the appearance of frosted silver. Imagine a item of highly polished silver with a very thin layer of condensation on it and you have a good idea of what steel looks like after tempered in Kormath's still liquid blood. Though still steel in the metallurgical sense these items behave as silver (or iron if applicable) for purposes to damage supernatural foes and are also considered magical (be careful of attacking zavor).

Any steel blade that is kept submerged for a full lunar cycle gains the above benefits as well as delivering a numbing cold (equivalent to the cold ward of a 5th lvl diabolist) with each attack. The negatives are cumulative from repeated strikes and can quickly reduce a foe to a feeble threat.

Any steel armor kept submerged for a full lunar cycle has its SDC tripled, heals 1d6 per minute, and takes NO damage from from any heat/fire or cold attack, magic or mundane.


The cooled white-metal can be forged into armor and weapons if heated to 3000°F though magical means. Even though it was liquid at 1200°F once cooled it stays solid even at extremely hot temps (no one has ever re-melted white metal even at temps where steel flows like melted butter white-metal simply glows pink-hot) and has to be worked with very heavy blows. Any smith attempting to work white-metal will find that he has 1/2 the time from each heating (which must be done magically) to work it before it cools and becomes unworkable. This combined with the fact that his blows are less able to manipulate the metal means that it takes about 4-5 times as long to forge any given item, and that is if a steady source of magical heat is available. During the forging there are no sparks that fly off the item and no scale either, this is because white-metal cannot be destroyed, only reformed. Items forged of white-metal weigh half what their steel counterparts do and appear to be polished white plastic but are totally impervious to any normal damage (effectively infinite SDC). The only way to harm a white metal object would be to magically heat it to 3000°F+ and then hammer at it with extreme force at which point it would simply deform.

Armor/shields forged from white-metal are of course superior due to its infinite SDC and lightness, but it also confers a magic resistance to the wearer/bearer. He/she is impervious to heat/fire and cold attacks, takes half damage from energy/electrical attacks, and has a +2 to save vs magic.

Blades forged from white metal are indestructible (for all practical purposes at least), never dull, are extremely light and well balanced (+4 to strike and parry) and have the same cold effect as the blades tempered for a month. They also confer a +1 to save vs magic when held in hand.
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"Everything that breeds is a threat."~~Killer Cyborg
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