Nightlands Witch
Posted: Sun Aug 10, 2014 12:00 pm
Does anyone see any problems with incorporating this variant of the Witch OCC from Rifts Dark Conversions into Nightbane?
I would call it a Ba'al Witch or Nightlord Witch though, since that's who they're linked to, not the Nightlands. Nightlands Witch makes me think of Shadow Warlocks in Nightlands since they actually are linked to it.
Although Nightlords aren't generally on the power level of AIs or greater demon/deevil lords, I'd say they certainly match or exceed the power level of several minor demon/deevil lords seen in various sourcebooks, so allowing them to have witches doesn't seem so bad.
I like how it adds a whole new component to the Cult of Night. Demons have both priests/witches so Night(lord) Priests / Ba'al Witches offer similar interesting chemistry.
Since they're MDC stats I'm wondering if anyone had any personal conversion ideas. I figure just make the armor SDC, possibly with a small AR of some sort (not sure if it should be natural or normal), and make it so all energy/fire does half (normally it's MD and SDC is immune), and I think the Release Energy attack should possibly do a bit more damage, perhaps double the MD as SDC? Or else reduce the PPE cost to 3 per d6.
I would call it a Ba'al Witch or Nightlord Witch though, since that's who they're linked to, not the Nightlands. Nightlands Witch makes me think of Shadow Warlocks in Nightlands since they actually are linked to it.
Although Nightlords aren't generally on the power level of AIs or greater demon/deevil lords, I'd say they certainly match or exceed the power level of several minor demon/deevil lords seen in various sourcebooks, so allowing them to have witches doesn't seem so bad.
I like how it adds a whole new component to the Cult of Night. Demons have both priests/witches so Night(lord) Priests / Ba'al Witches offer similar interesting chemistry.
Since they're MDC stats I'm wondering if anyone had any personal conversion ideas. I figure just make the armor SDC, possibly with a small AR of some sort (not sure if it should be natural or normal), and make it so all energy/fire does half (normally it's MD and SDC is immune), and I think the Release Energy attack should possibly do a bit more damage, perhaps double the MD as SDC? Or else reduce the PPE cost to 3 per d6.