Lizard Mage as one of Dweomer's Magi?
Posted: Wed Aug 20, 2014 12:07 am
The Magi OCCs are limited to mortal SDC creatures.
Lizard Mages are mortal (even on Rifts when their lifespans are extended, they don't live forever) so it seems like what is limiting them is being SDC.
Seeing as how Leizak is a Temporal Wizard and knows all Temporal magic, it is likely that he knows the spell Universal Balance from Spirit West.
Assuming this is the case, he should be able to cast it on any MDC creatures (with limited lifespans) who want to become magi, by turning them into SDC creatures.
Of course since the spell doesn't last forever, it would have to be made permanent.
Surely with all the Diabolists hanging out in Kingsdale, at least some portion of the 'trained in magic' population of Dweomer could pull off a permanence ward. With 1000 dragons and over thrice as many demons living in Dweomer, obtaining bones to make them from shouldn't be THAT hard. Since a Lizard Mage can have two magic OCCs, they could even select Diabolist as their first and create the ward themself via bartering for components with their fellow citizens.
Unfortunately, I just remembered those things don't work on supernatural guys or creatures of magic, so you'd instead have to make a TTGD modified version of Universal Balance with an extended duration (and it's less likely Leizak would know such a variant).
If a Lizard Mage ended up becoming a Lord Magus, they could get a heck of a lot of MDC eventually this way.
If a Lizard Mage ended up becoming a High Magus, they could make a heck of a lot of Golems, which even low-level High Magi are capable of.
Since Universal Balance only works on MDC creatures who are supernatural, unfortunately it's inherently designed to be incompatible with permanence wards.
I bet Dweomer has a LOT of golems! Even for mundane humans who become High Magi, they would be very helpful for lugging around stones and stuff, aiding in construction, etc.
With necromancers usually forbidden (FoMp16, or possibly it's out-of-control ones who are usually forbidden, a bit unclear on that) and it being considered distasteful in general (FoMp21) even though High Magi should know how to make mummies/zombies, I get the impression that this might not be often done. Or if it is, they probably dress them up in armor so that it doesn't offend the populace, and have them sequestered away or used as an emergency force.
Of course with so many people knowing restore life, and with zombies only working on the recently dead, it's unlikely that would be done, except perhaps as an optional sentence for criminals. Mummies could possibly be more common though.
On a somewhat related note... the High Magi who went to Stormspire are mentioned as agreeing to not make Automatons. I don't see this specified for the High Magi in the Mystic Triad who founded Magestar (I think he was initially planned to be a human but got changed to a Dwarf) so with the population of Techno-Wizards at Magestar I'm wondering if Dan Ironforge is making automatons for the TWs to use.
Lizard Mages are mortal (even on Rifts when their lifespans are extended, they don't live forever) so it seems like what is limiting them is being SDC.
Seeing as how Leizak is a Temporal Wizard and knows all Temporal magic, it is likely that he knows the spell Universal Balance from Spirit West.
Assuming this is the case, he should be able to cast it on any MDC creatures (with limited lifespans) who want to become magi, by turning them into SDC creatures.
Of course since the spell doesn't last forever, it would have to be made permanent.
Surely with all the Diabolists hanging out in Kingsdale, at least some portion of the 'trained in magic' population of Dweomer could pull off a permanence ward. With 1000 dragons and over thrice as many demons living in Dweomer, obtaining bones to make them from shouldn't be THAT hard. Since a Lizard Mage can have two magic OCCs, they could even select Diabolist as their first and create the ward themself via bartering for components with their fellow citizens.
Unfortunately, I just remembered those things don't work on supernatural guys or creatures of magic, so you'd instead have to make a TTGD modified version of Universal Balance with an extended duration (and it's less likely Leizak would know such a variant).
If a Lizard Mage ended up becoming a Lord Magus, they could get a heck of a lot of MDC eventually this way.
If a Lizard Mage ended up becoming a High Magus, they could make a heck of a lot of Golems, which even low-level High Magi are capable of.
Since Universal Balance only works on MDC creatures who are supernatural, unfortunately it's inherently designed to be incompatible with permanence wards.
I bet Dweomer has a LOT of golems! Even for mundane humans who become High Magi, they would be very helpful for lugging around stones and stuff, aiding in construction, etc.
With necromancers usually forbidden (FoMp16, or possibly it's out-of-control ones who are usually forbidden, a bit unclear on that) and it being considered distasteful in general (FoMp21) even though High Magi should know how to make mummies/zombies, I get the impression that this might not be often done. Or if it is, they probably dress them up in armor so that it doesn't offend the populace, and have them sequestered away or used as an emergency force.
Of course with so many people knowing restore life, and with zombies only working on the recently dead, it's unlikely that would be done, except perhaps as an optional sentence for criminals. Mummies could possibly be more common though.
On a somewhat related note... the High Magi who went to Stormspire are mentioned as agreeing to not make Automatons. I don't see this specified for the High Magi in the Mystic Triad who founded Magestar (I think he was initially planned to be a human but got changed to a Dwarf) so with the population of Techno-Wizards at Magestar I'm wondering if Dan Ironforge is making automatons for the TWs to use.