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Rules questions: Convoy Vehicle (rulebook page 80)

Posted: Thu Aug 28, 2014 10:49 am
by Maximilian Jenius
Question 1.

Should the convoy vehicle (rulebook page 80) be placed on a base as it is a "mecha"?

Relevant rules:

Mecha heading on page 9 states:

It is important to note that all game pieces are referred to as "mecha" in these rules even if the actual game piece in question is an aircraft, cargo truck, or 40 ft zentradi warrior.


Question 2.

Can the convoy vehicle engage enemy mecha in hand to hand combat? It has it has no special ability modifying the standard rule and it appears to be capable of doing so even though it has no hand to hand attacks.

Re: Rules questions: Convoy Vehicle (rulebook page 80)

Posted: Sat Nov 22, 2014 4:14 pm
by Everyman
This scenario is pure rubbish as written anyway. I honesty am not sure it was adequately play tested; as the defending player pretty much automatically wins if they get initiative on turn 2 and the battle is played on a head to head style map. The convoy vehicles are simply too fast and should not be allowed to boost their speed at all or they should be required to get more than one off the table. But with a SPD 8 and a PIL of 2 they can easily get one off on turn 2. If they go first then the Attacker would have had to destroy all of them on turn one.

Re: Rules questions: Convoy Vehicle (rulebook page 80)

Posted: Sun Nov 23, 2014 5:24 pm
by Mike1975
Use the Convoy Vehicle sheet here
https://drive.google.com/open?id=0B0VSN ... authuser=0

I will post some vehicle rules you can use when I get a chance.

Re: Rules questions: Convoy Vehicle (rulebook page 80)

Posted: Mon Nov 24, 2014 12:15 am
by Maximilian Jenius
Mike where are these rules coming from?

Re: Rules questions: Convoy Vehicle (rulebook page 80)

Posted: Mon Nov 24, 2014 12:13 pm
by Mike1975
As with anything that does not have PB plastered with copyright and trademark all over the page assume it is not official. These are what a few of us on the web came up with to propose to PB for part of the "Official" errata when it becomes publically available.

Vehicles (Hand to Hand Change and Vehicle Addition)
To make a hand to hand attack, an attacking mecha only needs to move into base to base contact with the enemy mecha that it wishes to attack (during the Movement Step), then it may make hand to hand attacks against the figure in base to base contact.

Please note that close formation cannot be utilized during hand to hand combat attacks, by the attacker or defender.

Engaged in Hand to Hand Combat – Once a mecha is in base to base contact with an enemy figure, the two are considered to be engaged in hand to hand combat unless one of the two mecha has the Vehicle or Aircraft traits. If Engaged they cannot attack with weapons systems at all. Additionally, engaged figures cannot be attacked by other figures with weapon systems.

If either figure wishes to move out of base to base contact, then, its player must pay one Command Point to do so. The exceptions are Aircraft are Never engaged in Hand to Hand and mecha attacking vehicles can choose to engage in Hand to Hand combat or not. Note: A figure may move, or change facing, as long as it doesn’t move out of base to base contact with the figure that it is engaged with. If a figure is in base to base contact with multiple enemy figures, it costs one Command Point for each enemy figure in base to base contact with it to be able to move out of hand to hand combat.
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Vehicles: Vehicles are mecha that drive on wheels, tracks, hover sleds or a variety of other methods. They often have the Cumbersome trait. They cannot engage mecha in Hand to Hand combat but can only perform a Body Block or Ram attack as normal by moving into base to base contact with another mecha. IF a vehicle attacked a mecha the mecha they attack may choose to engage the attacking vehicle in Hand to Hand at the time of being attacked. Mecha engaged in Hand to Hand with vehicles are not required to pay a Command Point when disengaging from Hand to Hand combat with a vehicle.