1. if taking multiple MIND powers is the ISP from each one added to eachother or is it only the highest one
2. same for magic powers and amount of ppe
3. what about secondary skills? how many if any?
thats all for now and thanks very much
super-beings from heores of the megaverse
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Re: super-beings from heores of the megaverse
quertas wrote:1. if taking multiple MIND powers is the ISP from each one added to eachother or is it only the highest one
2. same for magic powers and amount of ppe
3. what about secondary skills? how many if any?
thats all for now and thanks very much
For 1 and 2, I think for the super powers in that book, it was pretty much intended to be only one power per character, but in the event of multi powers, some of the powers specifically state the ISP/PPE are in addition to the values from other sources. Id say they uniformly stack.
For 3, secondary skills would be consistent with the character's OCC. RUE has a default secondary skill value if none is listed. If you are making a character straight from HotM, I would use those rules for your secondary skills.
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles