Psionic-based spells
Posted: Sun Sep 21, 2014 6:00 pm
Considering that there are some spells that basically do the same things as psionic powers, I am wondering if by looking at as many examples as we can find, we might come up with some kind of formula on how to create a new spell (TTGDish) that emulates the effect of a psionic ability.
To use Nightbane books as an example to highlight differences:
Astral Projection (same durations)
*MainPg70sensitive 8 ISP
*MainPg132lvl4spell 7 PPE
Death Trance
*MainPg72 lasts 4 days, 1 ISP physical 2 ISP sensitive
*MainPg127lvl1spell 1 PPE for 2.5min/LVL
Extinguish Fire/Flames
*MainPg81physical 4 ISP 15ft area (25+lvl*5) range PERMANENT
*MainPg129lvl2spell 4 PPE 20ft area 80ft range Level=Minutes
Fuel Flame
*MainPg81physical 4 ISP 10ft area (25+lvl*5) range
*MainPg131spellLev3 5 PPE 100ft area 100ft range
Ignite Fire/Spontaneous Combustion
*MainPg81physical 2 ISP 30ft range, unspecified area/damage
*MainPg131spellLev3 6 PPE 40ft range 3ft area 2d6/melee after 2
Impervious to Fire
*MainPg80physical 4ISP 3min/lev magic still does 1/2, protects against heat
*MainPg131spellLev3 5 PPE 5min/lev magic does none, no heat protect
Levitation (same ranges)
*MainPg80 ISP is weight-variable, the top can't agree with the bottom, hard to compare, generally sucky compared to spell though
*MainPg130 5 ISP weight 200+LVL*20 lbs duration 3min/level height (6+LVL)*10
See Aura
*MainPg75sensitive 6 ISP 60ft/2rounds
*MainPg128lvl1spell 6 PPE 100ft/1round
See the Invisible (same durations)
*MainPg76sensitive 4 ISP 120ft
*MainPg128lvl1spell 4 PPE 200ft
Sense Evil (same durations)
*MainPg76sensitive 2 ISP 140ft not pentacle-blocked
*MainPg128lvl1spell 2 PPE 90ft blocked by pentacle
Sense Magic (same durations/ranges)
*MainPg76sensitive 3 ISP
*MainPg128lvl1spell 4 PPE
There's more, including Dreamdance: Minor (Dream Senses) and Dream Window (spell and Dreammaker ability) in Between the Shadows, but basically, that's probably enough examples of differences to figure out some kinda trend. It seems like cost seems to be about the same.
Assuming that some psionics are easier to emulate than others, and the most efficient are those that have become spells, I am wondernig if we can come up with a rule which makes it less efficient (say double the ISP as PPE) but still possible to copy their effects.
To use Nightbane books as an example to highlight differences:
Astral Projection (same durations)
*MainPg70sensitive 8 ISP
*MainPg132lvl4spell 7 PPE
Death Trance
*MainPg72 lasts 4 days, 1 ISP physical 2 ISP sensitive
*MainPg127lvl1spell 1 PPE for 2.5min/LVL
Extinguish Fire/Flames
*MainPg81physical 4 ISP 15ft area (25+lvl*5) range PERMANENT
*MainPg129lvl2spell 4 PPE 20ft area 80ft range Level=Minutes
Fuel Flame
*MainPg81physical 4 ISP 10ft area (25+lvl*5) range
*MainPg131spellLev3 5 PPE 100ft area 100ft range
Ignite Fire/Spontaneous Combustion
*MainPg81physical 2 ISP 30ft range, unspecified area/damage
*MainPg131spellLev3 6 PPE 40ft range 3ft area 2d6/melee after 2
Impervious to Fire
*MainPg80physical 4ISP 3min/lev magic still does 1/2, protects against heat
*MainPg131spellLev3 5 PPE 5min/lev magic does none, no heat protect
Levitation (same ranges)
*MainPg80 ISP is weight-variable, the top can't agree with the bottom, hard to compare, generally sucky compared to spell though
*MainPg130 5 ISP weight 200+LVL*20 lbs duration 3min/level height (6+LVL)*10
See Aura
*MainPg75sensitive 6 ISP 60ft/2rounds
*MainPg128lvl1spell 6 PPE 100ft/1round
See the Invisible (same durations)
*MainPg76sensitive 4 ISP 120ft
*MainPg128lvl1spell 4 PPE 200ft
Sense Evil (same durations)
*MainPg76sensitive 2 ISP 140ft not pentacle-blocked
*MainPg128lvl1spell 2 PPE 90ft blocked by pentacle
Sense Magic (same durations/ranges)
*MainPg76sensitive 3 ISP
*MainPg128lvl1spell 4 PPE
There's more, including Dreamdance: Minor (Dream Senses) and Dream Window (spell and Dreammaker ability) in Between the Shadows, but basically, that's probably enough examples of differences to figure out some kinda trend. It seems like cost seems to be about the same.
Assuming that some psionics are easier to emulate than others, and the most efficient are those that have become spells, I am wondernig if we can come up with a rule which makes it less efficient (say double the ISP as PPE) but still possible to copy their effects.