Some interesting numbers.
Posted: Fri Oct 10, 2014 5:47 pm
So, I have run into a few interesting scenarios, which leads to questions, questions I have not yet firmly answered.
I would appreciate any useful input on this.
I AM aware that these are some very specific/unique circumstances, but I have encountered them, and resolving such will serve as a basis for future similar encounters.
Sea Inquisitors have a special ability that allows them to, with even their bare fists, damage supernatural beings at double the normal damage (and even if an SDC punch normally, it will inflict MD against supernatural beings in settings such as Rifts, but it will also double the damage of an MD strike).
However, this leads to some interesting situations.
For example, if an Inquisitor who also happened to have Robotic PS of 15 punched a Supernatural being, the would inflict 4D6 damage (doubled from the 2D6 SDC punch of the inquisitor).
BUT if an Inquisitor who happens to have a Supernatural PS of 16 punched the SAME creature, he (or she) would only inflect 2D6 damage. This is because their punch damage is 1D6 MD, which, while doubled, and naturally MD, is less dice than the SDC punch of the Inquisitor.
Should this be rectified, should the one with SNPS use restrained punches to do more damage? (for the record a restrained punch from the one with SNPS would inflict 6D6 damage to the creature, 3D6 SDC doubled).
A second issue is that of the WI-SR15 Rifle from Merc Ops (as an example for many WI weapons).
If a Shooter (lets just say an elvish juicer, for giggles) is making single round shots on vampires with silver ammo, because he has range and is sniping, or whatever, he is doing 2D8x10 damage per shot (1D8x10 SDC, doubled for being silver).
However if the vamp or vamps close, and he switches to 3-round burst mode he is now doing 2 points of damage per shot (listed damage is 1 MD).
If further he switches to 10-round bursts he is now doing 2D4 damage (listed damage is 1D4 MD). Now for the 10 round burst an alternate damage of 1D4x100 is listed, which against vampires and using silver ammo is 2D4x100,
How would you resolve this? Would you make up SDC damage for the 3-round burst and use it? Would you use the primarily listed MD stats for the 10 round burst, or the SDC damage that is in parenthesis?
I would appreciate any useful input on this.
I AM aware that these are some very specific/unique circumstances, but I have encountered them, and resolving such will serve as a basis for future similar encounters.
Sea Inquisitors have a special ability that allows them to, with even their bare fists, damage supernatural beings at double the normal damage (and even if an SDC punch normally, it will inflict MD against supernatural beings in settings such as Rifts, but it will also double the damage of an MD strike).
However, this leads to some interesting situations.
For example, if an Inquisitor who also happened to have Robotic PS of 15 punched a Supernatural being, the would inflict 4D6 damage (doubled from the 2D6 SDC punch of the inquisitor).
BUT if an Inquisitor who happens to have a Supernatural PS of 16 punched the SAME creature, he (or she) would only inflect 2D6 damage. This is because their punch damage is 1D6 MD, which, while doubled, and naturally MD, is less dice than the SDC punch of the Inquisitor.
Should this be rectified, should the one with SNPS use restrained punches to do more damage? (for the record a restrained punch from the one with SNPS would inflict 6D6 damage to the creature, 3D6 SDC doubled).
A second issue is that of the WI-SR15 Rifle from Merc Ops (as an example for many WI weapons).
If a Shooter (lets just say an elvish juicer, for giggles) is making single round shots on vampires with silver ammo, because he has range and is sniping, or whatever, he is doing 2D8x10 damage per shot (1D8x10 SDC, doubled for being silver).
However if the vamp or vamps close, and he switches to 3-round burst mode he is now doing 2 points of damage per shot (listed damage is 1 MD).
If further he switches to 10-round bursts he is now doing 2D4 damage (listed damage is 1D4 MD). Now for the 10 round burst an alternate damage of 1D4x100 is listed, which against vampires and using silver ammo is 2D4x100,
How would you resolve this? Would you make up SDC damage for the 3-round burst and use it? Would you use the primarily listed MD stats for the 10 round burst, or the SDC damage that is in parenthesis?