Help with my new campaign.
Posted: Sat Nov 15, 2014 5:40 pm
As a little bit of background I’m running a game which is currently set in Phase World but was originally a high—powered game set in a Palladium type fantasy world. My group consisted of a couple giants (a Titan and Rahu-Man), two dragons (Chiang-Ku), and a sort of warlock character who was a peasant that became bonded to an elemental essence fragment by a cabal of evil warlock with the assistance of an alchemist. Their goal was to eventually perfect the ritual (A modification of the Transformation ritual) and become greater Elementals so they could conquer the world. When an Elemental fragment was bonded to him by the Warlocks he became an entirely new entity. The character was bonded with a water elemental essence fragment which manifested itself in their new body as an ice elemental. For stats I gave his character +20 to P.S. and P.E. both becoming supernatural, +4 to P.P. -3 to I.Q. and -5 M.A. with minimum values of 4. +3D6x10 to HP +2D6x10+20 to SDC 1D4x100 to PPE + 3D6/level and the character learned 4 water elemental spells per level equal to or lower than their current level. I also gave the character the natural abilities in the stat block for a minor ice elemental on page 66 (i.e. bio regeneration of 1D4x10 SDC per minute, no need to breathe, impervious to ocean depths, cold, poison, chemicals, drugs, and disease, nightvision300 ft, understands all languages, double damage from magical fire and half damage from magic water attacks, sense water in a 5 mile radius. And the skills as well; Swim 95% (at 5 times the characters normal speed), Underwater Prowl 70%, Underwater Navigation 90%, and Meteorology 90% (a skill that allows the prediction of and movement patterns of the weather). Other than that he had an ability highly reminiscent of the APS: Ice ability in HU2.
The characters met when they heard rumors of an evil cabal of warlocks who were performing diabolical experiments and attempted to destroy them. They managed to infiltrate and rescue the ice character but didn’t manage to bring down the cabal. After decades (about 3 years real time) of opposing the plans of the Golahn cabal (named after the dark god Golahn; a warlock that had managed to bond with an Elemental Intelligence and become a god-like entity of earth and darkness) the players faced them down in a climactic battle and managed to kill the alchemist and destroy the heads of the society, unfortunately the cabal had managed to merge a few dozen of their members with greater elemental essences. After having done this they fled the remnants of the organization as it was far too powerful to overcome and attempted to hide from their enemies. It was around this time that real life kicked in for the two players running the giants and they had to leave the game because they were moving away and the player playing the Twined character got a job shortly after this and was unable to continue gaming regularly. This left me with only the two Chiang-Ku players and occasionally the Twined character (who I ran when the player wasn’t available). The Cabal didn’t know who exactly had gone after them but they did know that Chiang-Ku dragons were involved so they began hunting them down in order to exterminate the race.
My players ended up travelling the planet gathering dragons in order to preserve their species. I brought this chapter of the campaign to a conclusion by allowing them to gather a few hundred of their kin and then I let them begin to build a safe haven. The Golahn cabal discovered where they were and attacked them with the intent of eradication. There was a desperate battle and a rift was opened and nearly sixty of the Chiang-Ku escaped through the portal to a new location, the Twined fighting a rear guard action to allow the survivors to escape, planning to sacrifice himself. An avatar of Sohndiges, the god of fire and light, intervened and allowed the twined to escape though by that time the gate had shifted and he was ejected into space around the new planet.
The new planet they found themselves on was really a large moon orbiting a gas giant somewhere in the Three Galaxies (though the players don’t know this yet) and is very high in magical energies. The planet/moon is mega damage and the only inhabitants are M.D.C. creatures. I’ve decided that the planet is in a relatively unvisited region of the three galaxies so there won’t be many visitors. I’m currently having trouble coming up with how I’m going to develop the planet and the campaign. I have some broad ideas of the kind of thing I want to happen but I need some more ideas of potential antagonists and allies. Right now the players want to continue their campaign to save the Chiang-Ku race, so I’m going to try to base the new campaign around the effort of saving individual dragons and opposing those who are trying to eliminate Chiang-Ku like the Mauian order from Lemuria. Right now I’ve got a vague idea of having the characters travel the megaverse competing with dragons from Troud to find new citizens for their world, fighting the Golahn cabal from Helios (their original home), and possibly coming into conflict with the Cult of Dragonwright (I’m not sure how I’ll work this into the campaign yet).
For the next few sessions I think I’m going to run a city-building type of campaign and let my players help me create the new world they will inhabit after that I’ll probably take it into an exploration or tower defense type bent if my players don’t decide to do something completely unforeseen. I was hoping that people here might have some ideas for me on different directions I might be able to go in with my campaign. I'm mostly looking for ideas people might have in regards to potential allies and enemies for my players.
The characters met when they heard rumors of an evil cabal of warlocks who were performing diabolical experiments and attempted to destroy them. They managed to infiltrate and rescue the ice character but didn’t manage to bring down the cabal. After decades (about 3 years real time) of opposing the plans of the Golahn cabal (named after the dark god Golahn; a warlock that had managed to bond with an Elemental Intelligence and become a god-like entity of earth and darkness) the players faced them down in a climactic battle and managed to kill the alchemist and destroy the heads of the society, unfortunately the cabal had managed to merge a few dozen of their members with greater elemental essences. After having done this they fled the remnants of the organization as it was far too powerful to overcome and attempted to hide from their enemies. It was around this time that real life kicked in for the two players running the giants and they had to leave the game because they were moving away and the player playing the Twined character got a job shortly after this and was unable to continue gaming regularly. This left me with only the two Chiang-Ku players and occasionally the Twined character (who I ran when the player wasn’t available). The Cabal didn’t know who exactly had gone after them but they did know that Chiang-Ku dragons were involved so they began hunting them down in order to exterminate the race.
My players ended up travelling the planet gathering dragons in order to preserve their species. I brought this chapter of the campaign to a conclusion by allowing them to gather a few hundred of their kin and then I let them begin to build a safe haven. The Golahn cabal discovered where they were and attacked them with the intent of eradication. There was a desperate battle and a rift was opened and nearly sixty of the Chiang-Ku escaped through the portal to a new location, the Twined fighting a rear guard action to allow the survivors to escape, planning to sacrifice himself. An avatar of Sohndiges, the god of fire and light, intervened and allowed the twined to escape though by that time the gate had shifted and he was ejected into space around the new planet.
The new planet they found themselves on was really a large moon orbiting a gas giant somewhere in the Three Galaxies (though the players don’t know this yet) and is very high in magical energies. The planet/moon is mega damage and the only inhabitants are M.D.C. creatures. I’ve decided that the planet is in a relatively unvisited region of the three galaxies so there won’t be many visitors. I’m currently having trouble coming up with how I’m going to develop the planet and the campaign. I have some broad ideas of the kind of thing I want to happen but I need some more ideas of potential antagonists and allies. Right now the players want to continue their campaign to save the Chiang-Ku race, so I’m going to try to base the new campaign around the effort of saving individual dragons and opposing those who are trying to eliminate Chiang-Ku like the Mauian order from Lemuria. Right now I’ve got a vague idea of having the characters travel the megaverse competing with dragons from Troud to find new citizens for their world, fighting the Golahn cabal from Helios (their original home), and possibly coming into conflict with the Cult of Dragonwright (I’m not sure how I’ll work this into the campaign yet).
For the next few sessions I think I’m going to run a city-building type of campaign and let my players help me create the new world they will inhabit after that I’ll probably take it into an exploration or tower defense type bent if my players don’t decide to do something completely unforeseen. I was hoping that people here might have some ideas for me on different directions I might be able to go in with my campaign. I'm mostly looking for ideas people might have in regards to potential allies and enemies for my players.