Armour vs. Stun Effect
Posted: Tue Nov 25, 2014 3:59 pm
So there are several different types of stun weapons out there, and some say EBA is adequate protection, others affect people in EBA, even light PAs. Some, like the stun rifle attached to the JAPE II PA, list MDC ranges for armour. For the JAPE II rifle 50 or less MDC is no protection, 51-80 gives a bonus to save, above 80 is fully protected.
Now my question is: for those with different amounts of MDC listed is that referring to the stock armour, meaning new CS Deadboy standard amours offer full protection all of the time, or is that number referring to the current MDC of the armour, meaning if you shoot up a suit of armour enough it loses protection against the stun?
Example: CS Grunt Nathan dons is 100 MDC Deadboy armour, goes off on patrol, goes up against a JAPE II, ignores the blast, the JAPE II's pilot grabs up a railgun or something, blasts away until Nathan's armour is at 75 MDC, tries to stun him again. Is Nathan still fully protected, or does he have to make a save (albeit with a +6 bonus)?
If the JAPE II keeps blasting away until Nathan's armour is under 50 MDC and tries to stun is Nathan protected, or does he have to roll a normal save without protection bonuses from the armour?
For other stunners: At what point does EBA stop protecting vs Stun Effects?
Now my question is: for those with different amounts of MDC listed is that referring to the stock armour, meaning new CS Deadboy standard amours offer full protection all of the time, or is that number referring to the current MDC of the armour, meaning if you shoot up a suit of armour enough it loses protection against the stun?
Example: CS Grunt Nathan dons is 100 MDC Deadboy armour, goes off on patrol, goes up against a JAPE II, ignores the blast, the JAPE II's pilot grabs up a railgun or something, blasts away until Nathan's armour is at 75 MDC, tries to stun him again. Is Nathan still fully protected, or does he have to make a save (albeit with a +6 bonus)?
If the JAPE II keeps blasting away until Nathan's armour is under 50 MDC and tries to stun is Nathan protected, or does he have to roll a normal save without protection bonuses from the armour?
For other stunners: At what point does EBA stop protecting vs Stun Effects?