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Armour vs. Stun Effect

Posted: Tue Nov 25, 2014 3:59 pm
by 13eowulf
So there are several different types of stun weapons out there, and some say EBA is adequate protection, others affect people in EBA, even light PAs. Some, like the stun rifle attached to the JAPE II PA, list MDC ranges for armour. For the JAPE II rifle 50 or less MDC is no protection, 51-80 gives a bonus to save, above 80 is fully protected.

Now my question is: for those with different amounts of MDC listed is that referring to the stock armour, meaning new CS Deadboy standard amours offer full protection all of the time, or is that number referring to the current MDC of the armour, meaning if you shoot up a suit of armour enough it loses protection against the stun?

Example: CS Grunt Nathan dons is 100 MDC Deadboy armour, goes off on patrol, goes up against a JAPE II, ignores the blast, the JAPE II's pilot grabs up a railgun or something, blasts away until Nathan's armour is at 75 MDC, tries to stun him again. Is Nathan still fully protected, or does he have to make a save (albeit with a +6 bonus)?
If the JAPE II keeps blasting away until Nathan's armour is under 50 MDC and tries to stun is Nathan protected, or does he have to roll a normal save without protection bonuses from the armour?


For other stunners: At what point does EBA stop protecting vs Stun Effects?

Re: Armour vs. Stun Effect

Posted: Tue Nov 25, 2014 8:32 pm
by drewkitty ~..~
When KS says so.......but that is the easy answer.

And other then that, *shrugs*.

Re: Armour vs. Stun Effect

Posted: Tue Nov 25, 2014 8:43 pm
by Mechghost
How its written I would think it meant the base MDC of the EBA not the current MDC.

In house, I would say once the armor hits half MDC it would switch - the armor losing some insulation to the attack from the damage to the suit.

Re: Armour vs. Stun Effect

Posted: Tue Nov 25, 2014 9:18 pm
by Killer Cyborg
What is the exact wording?

Re: Armour vs. Stun Effect

Posted: Tue Nov 25, 2014 9:52 pm
by Bill
I'd say the integrity of the armor may be compromised by sufficient damage. Just spit-balling, but I think reducing the armor to 50% would be enough. Unless of course it's powerful enough that 50% of its protection is still enough to negate the stun effect. Then it might be 75% or even 90% of capacity.

Re: Armour vs. Stun Effect

Posted: Thu Nov 27, 2014 9:38 am
by ShadowLogan
Killer Cyborg wrote:What is the exact wording?

Rifts WB10 Juicer Uprising pg80: "...The rifle fires a concentrated electrical pulse that disrupts the target's neural impulses, affecting all functions of the body, from cognitive thought to simple motor reflexes. The weapon has two settings. Setting one is meant to be used on unagumented humanoids, while setting two is specifically geared toward Juicers and other augmented humands. The major advantage of the rifle is that the pulse blast will affect those in most light mega-damage body armor (50 M.D.C. or less). Those in armor with 51-80 M.D.C. are +6 to save. Those in heavier armor, power armor, vehicles, or robots, or full conversion 'Borgs are impervious. Dragons, Mega-Juicers and most supernatural creatures are also impervious."