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Target number for strike rolls to shoot down missiles
Posted: Tue Jan 27, 2015 4:48 pm
by Tor
Scenario:
*A targets B with a missile
*A rolls natural 20 to strike
*B fires a ranged weapon to try and shoot down the missile before it hits
Does B:
*have to roll a natural 20 to hit the missile
*have to roll a modified 8 to hit the missile
Although you have to match strike rolls when doing defensive stuff like dodge/entangle/parry I don't know whether shooting down missiles works the same way, or if the strike roll a missile makes is entirely done on the basis of hitting the target and then ignored.
The advantage of smart missiles which are capable of dodging attempts to shoot them down doesn't seem as extreme if you already have to beat a strike roll since a high strike-roll is effectively an auto-dodge anyway if you have to beat that.
I kinda get the impression that to shoot down a missile, the target number might just be an 8 and maybe there is a penalty to hit it because it is a fast-moving object?
Dunno if rules in this vary from Rifts/Robotech/HU
If anything is ever written about having to match the attacker's strike roll when shooting down their missiles I'd like to see it, because otherwise I'm thinking it's like a standard strike, in which case, the attacker's aim has no bearing on how hard it is to hit their missiles, making it a lot more reliable to shoot down missiles than dodge them, in most cases.
Re: Target number for strike rolls to shoot down missiles
Posted: Fri Jan 30, 2015 9:59 pm
by The Beast
I've always played you had to match or beat the attacker's roll.
Re: Target number for strike rolls to shoot down missiles
Posted: Sat Jan 31, 2015 2:20 am
by Jefffar
In the latest book with missile rules (Robotech) a called shot(target number of 12) is required to hit the missiles with a penalty of -4 or worse depending on the weapon system used. It does not specify that this penalty is or isn't cumulative with the penalties for hitting a fast moving object.
Nothing about beating an opponent's strike roll however.
Re: Target number for strike rolls to shoot down missiles
Posted: Sun Feb 15, 2015 11:09 am
by ShadowLogan
Tor wrote:Although you have to match strike rolls when doing defensive stuff like dodge/entangle/parry I don't know whether shooting down missiles works the same way, or if the strike roll a missile makes is entirely done on the basis of hitting the target and then ignored.
Shooting Missiles is more like doing a simultaneous attack than a proper defensive move like Dodge/entangle/parry. It isn't presented as such in the rules, but that is what it boils down to in a lot of ways as you are technically attacking in response to an attack IMHO. That means the strike roll for the missiles is inconsequential in shooting them down, and that is how the rules present it in RMB/RUE/HU/RT-1E/2E.
Re: Target number for strike rolls to shoot down missiles
Posted: Sun Feb 15, 2015 10:21 pm
by Tor
HU also requires a called shot, I do like that option, keeps it hard on the low-end of things if you have low strike bonuses, but is an advantage for those with good striking abilities if they are being targetted by other high-bonus types if they suck at dodging.
Re: Target number for strike rolls to shoot down missiles
Posted: Mon Feb 16, 2015 1:44 pm
by Killer Cyborg
Jefffar wrote:In the latest book with missile rules (Robotech) a called shot(target number of 12) is required to hit the missiles with a penalty of -4 or worse depending on the weapon system used. It does not specify that this penalty is or isn't cumulative with the penalties for hitting a fast moving object.
Nothing about beating an opponent's strike roll however.
Does a Called Shot take more than one attack/action in Robotech?
Re: Target number for strike rolls to shoot down missiles
Posted: Mon Feb 16, 2015 3:14 pm
by ShadowLogan
Killer Cyborg wrote:Jefffar wrote:In the latest book with missile rules (Robotech) a called shot(target number of 12) is required to hit the missiles with a penalty of -4 or worse depending on the weapon system used. It does not specify that this penalty is or isn't cumulative with the penalties for hitting a fast moving object.
Nothing about beating an opponent's strike roll however.
Does a Called Shot take more than one attack/action in Robotech?
I'm looking in the main book for 2E (manga size) in the shooting down missiles section and it doesn't say anything about it being a called shot. It only takes one action, though you can't bank actions from the next melee.
Re: Target number for strike rolls to shoot down missiles
Posted: Mon Feb 16, 2015 7:21 pm
by Jefffar
Killer Cyborg wrote:Jefffar wrote:In the latest book with missile rules (Robotech) a called shot(target number of 12) is required to hit the missiles with a penalty of -4 or worse depending on the weapon system used. It does not specify that this penalty is or isn't cumulative with the penalties for hitting a fast moving object.
Nothing about beating an opponent's strike roll however.
Does a Called Shot take more than one attack/action in Robotech?
In the latest edition of Robotech, Called Shots are an extra action and an Aimed Called Shot is two extra actions.
Also, in the same section describing how hitting a missile requires a called shot and that missiles can be used to shoot down other missiles we learn that missiles are incapable of called shots.
Re: Target number for strike rolls to shoot down missiles
Posted: Mon Feb 16, 2015 7:29 pm
by Killer Cyborg
Well, that all makes sense.
Re: Target number for strike rolls to shoot down missiles
Posted: Mon Feb 16, 2015 8:17 pm
by Tor
Always took that to mean guided/smart missiles since they will auto-aim to main bodies or heat centers but that manual-aimed unguided (usually minis) could be called. Also since only 1 or 2 missiles could be aimed, since 3+ is burst those volleys can't call. That's all RMB tho.
Re: Target number for strike rolls to shoot down missiles
Posted: Tue Feb 17, 2015 7:44 pm
by Jefffar
Sorry, must make a correction. Called shots to hit missiles is in the HU2 book, not Robotech. All the rest is accurate though.
Re: Target number for strike rolls to shoot down missiles
Posted: Tue Feb 17, 2015 8:18 pm
by Tor
Called shots taking 2 actions in some systems does really mess with it. Particularly with those speedsters who can use up to 4 actions.
Re: Target number for strike rolls to shoot down missiles
Posted: Tue Feb 17, 2015 9:14 pm
by Jefffar
Called shots take 2 actions in all the most current systems. Interestingly the missile rules state you generally have only 1 acton to respond if you are trying to shoot the missiles down. Possibly this is why the called shot clause was dropped for shooting down missiles.
Re: Target number for strike rolls to shoot down missiles
Posted: Wed Feb 18, 2015 1:47 am
by Tor
Wouldn't say dropped if only HU had it, since Rifts/Robotech never had it to begin with, more like that's why they didn't inherit the HU2 addition. Course this makes shooting down missiles instead of dodging them all the easier.
*wonders is there is anything in text preventing one from parrying/entangling/body-flipping a missile*
Re: Target number for strike rolls to shoot down missiles
Posted: Wed Feb 18, 2015 2:01 am
by Jefffar
The core rules are copy pasted from one main book to another and then edits applied, so at one point the called shots to hit missiles rule was likely in the draft and then removed.
It specifies the ways you can defend a missile, parrying is the other option, though it means you probably lose the arm.
Re: Target number for strike rolls to shoot down missiles
Posted: Wed Feb 18, 2015 8:45 am
by Killer Cyborg
Jefffar wrote:Called shots take 2 actions in all the most current systems. Interestingly the missile rules state you generally have only 1 acton to respond if you are trying to shoot the missiles down. Possibly this is why the called shot clause was dropped for shooting down missiles.
That was what I was wondering about.
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Re: Target number for strike rolls to shoot down missiles
Posted: Sun Feb 22, 2015 7:33 am
by Alrik Vas
This rarely comes up in rifts games, thank god. if you don't have distance and some kind of radar, shooting a missile down would require more than what the a D20 can provide as far as probability. you wouldn't even see it coming.
Re: Target number for strike rolls to shoot down missiles
Posted: Sun Feb 22, 2015 9:12 pm
by Tor
Maybe not the first missile (surprise attack) but if you survived and got an idea of the direction you could presumably target the next one even without radar. Plus a lot of encounters happen in close range.
Re: Target number for strike rolls to shoot down missiles
Posted: Wed Feb 25, 2015 12:35 am
by Alrik Vas
Tor wrote:Maybe not the first missile (surprise attack) but if you survived and got an idea of the direction you could presumably target the next one even without radar. Plus a lot of encounters happen in close range.
Presumably...but...the problem with a missile at it's speed is that it goes from being a smoke trail high in the sky to blowing you up in very little time. Aiming a shot, which is what you'd need to do to hit, is pretty much impossible.
Best to just stop time and move.
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Re: Target number for strike rolls to shoot down missiles
Posted: Wed Feb 25, 2015 2:50 am
by Jefffar
Alrik Vas wrote:Tor wrote:Maybe not the first missile (surprise attack) but if you survived and got an idea of the direction you could presumably target the next one even without radar. Plus a lot of encounters happen in close range.
Presumably...but...the problem with a missile at it's speed is that it goes from being a smoke trail high in the sky to blowing you up in very little time. Aiming a shot, which is what you'd need to do to hit, is pretty much impossible.
Best to just stop time and move.
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You might not even have a smoke trail to go by.
Re: Target number for strike rolls to shoot down missiles
Posted: Wed Feb 25, 2015 9:00 am
by flatline
2 actions for a called shot is a stupid rule.
--flatline
Re: Target number for strike rolls to shoot down missiles
Posted: Wed Feb 25, 2015 10:40 pm
by Alrik Vas
lol shooting missiles down with a rifle and no radar or computer assistance is just as dumb, to be honest.
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Re: Target number for strike rolls to shoot down missiles
Posted: Wed Feb 25, 2015 11:05 pm
by flatline
Alrik Vas wrote:lol shooting missiles down with a rifle and no radar or computer assistance is just as dumb, to be honest.
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I agree. Also dumb on this subject is expecting self-guiding missiles to identify and track human targets on the ground.
--flatline
Re: Target number for strike rolls to shoot down missiles
Posted: Wed Feb 25, 2015 11:49 pm
by Alrik Vas
Yeah, operator guided missiles are much better for that.
but other than that, nothing beats a spotter and the 200 slugs of death.
shack on the target before they even hear the sonic boom.
Re: Target number for strike rolls to shoot down missiles
Posted: Thu Mar 19, 2015 10:37 pm
by Tor
Alrik Vas wrote:the problem with a missile at it's speed is that it goes from being a smoke trail high in the sky to blowing you up in very little time
So do laser blasts but that doesn't stop us from parrying or dodging them.
Perhaps we should apply something along the lines of a -10?
Another thing is: the speeds of missiles, maybe they are maximum speeds but they go slower when accelerating at first, or turning to follow a moving target by making course corrections as they close range and it makes unpredictable movements?
Re: Target number for strike rolls to shoot down missiles
Posted: Fri Mar 20, 2015 1:25 pm
by Dog_O_War
Tor wrote:Alrik Vas wrote:the problem with a missile at it's speed is that it goes from being a smoke trail high in the sky to blowing you up in very little time
So do laser blasts but that doesn't stop us from parrying or dodging them.
Perhaps we should apply something along the lines of a -10?
There is a direct formula and listed speed for missiles. Use that instead.
Tor wrote:Another thing is: the speeds of missiles, maybe they are maximum speeds but they go slower when accelerating at first, or turning to follow a moving target by making course corrections as they close range and it makes unpredictable movements?
This makes sense, but I would just use it as a justification as to why players can shoot down missiles in the first place (with mini-missiles being the prime example as to why they otherwise should not be able to).
That said, unguided missiles do not really have that option (course corrections), and the majority of missiles a player uses/encounters is going to be unguided, so this can't really be. It's stupid, especially given that most missiles a typical vehicle/robot/PA has are in launchers that are in weird positions. But it's also in the mechanics. I'd say that maybe there's some kind of fly-by-wire system, but the game does not say, and I believe there are examples of such systems, which would imply that it's a "no" in regards to such.
Re: Target number for strike rolls to shoot down missiles
Posted: Tue Mar 24, 2015 1:12 pm
by Alrik Vas
the other issue being that since it takes time to get up to speed, but they travel several miles in a short second or two anyway, and palladium doesn't take into account travel time for actions...very well...I think that shooting a missile down is fine for a roleplaying game of action and excitement like rifts...