Entangle vs thrown weapons
Posted: Sat Feb 07, 2015 6:37 pm
Some thrown weapons are reusable, like WP Net if you have a rope tied to the net. I'm not sure if it's covered anywhere but I think whalers also sometimes tie ropes to harpoons, I figure it might be possible to do something like that with spears to get weapons back if you throw them. Feasibly anything, really, though getting a properly secured knot could be tough. Then you have things like WP Grappling Hook which are effectively the same thing since, thrown or swung, they give a reusable ranged attack to some degree.
Then you have things like cosmic weapons or various tattoo or magic-enchanted or rune weapons which return when thrown, a total nuisance.
What I'm wondering is... if instead of using a parry to merely deflect these thrown attacks, could you roll entangle vs them? If so, wouldn't that prevent the weapon from being used?
In the case of things tethered by a rope the person wouldn't exactly be disarmed, but like entangling a melee weapon I figure it would effectively prevent them from using it and encourage them to let go and draw different weapon instead. For non-tethered they effectively disarm themselves upon throwing the weapon anyway so they just don't get it back?
When situations like this come up I'd find it helpful if Palladium could release some online/Rifter Errata telling us the effective PS a weapon pulls with when tries to return to its thrower.
In the case of tethered weapons I figure, as opposed to dodging to escape an entangle (always found that odd) I think there should be rules on using PS contests to overpower an entangle. Something about a PS5 Gnome being able to keep a PS60 Herakles or whatever from attacking seems odd. Entangle should allow weaker guys an advantage over stronger ones to some degree... but maybe something like for every 5 points of PS above the entangler, the escaper gets a +1 to their dodge roll to wriggle out? Same (perhaps better) if a weapon is entangled since then you could more efficiently tug on the rope. Even if an entangled thrown weapon can't be pulled free, you should be able to perhaps knockdown/flip the entangler if they're a lot weaker or lighter, right?
Then you have things like cosmic weapons or various tattoo or magic-enchanted or rune weapons which return when thrown, a total nuisance.
What I'm wondering is... if instead of using a parry to merely deflect these thrown attacks, could you roll entangle vs them? If so, wouldn't that prevent the weapon from being used?
In the case of things tethered by a rope the person wouldn't exactly be disarmed, but like entangling a melee weapon I figure it would effectively prevent them from using it and encourage them to let go and draw different weapon instead. For non-tethered they effectively disarm themselves upon throwing the weapon anyway so they just don't get it back?
When situations like this come up I'd find it helpful if Palladium could release some online/Rifter Errata telling us the effective PS a weapon pulls with when tries to return to its thrower.
In the case of tethered weapons I figure, as opposed to dodging to escape an entangle (always found that odd) I think there should be rules on using PS contests to overpower an entangle. Something about a PS5 Gnome being able to keep a PS60 Herakles or whatever from attacking seems odd. Entangle should allow weaker guys an advantage over stronger ones to some degree... but maybe something like for every 5 points of PS above the entangler, the escaper gets a +1 to their dodge roll to wriggle out? Same (perhaps better) if a weapon is entangled since then you could more efficiently tug on the rope. Even if an entangled thrown weapon can't be pulled free, you should be able to perhaps knockdown/flip the entangler if they're a lot weaker or lighter, right?