Showdown.
Posted: Sat Feb 28, 2015 4:31 pm
Two Seek an Destroy teams get word of each other from higher up's, each is about 2 miles from each other, with knowledge the other is out there some where, so they are both on hightened alert status, as they are seeking each other out. The Atlantean forces scout goes Astral projection to locate exact Coordinates of the Coalition force. And they make a bee line right to them. Each spot each other exactly at the same time, however they are just over 1 mile from each other, as they both make the clear opening (thats 1.5miles in diameter itself).
The Teams. Each is 4 members..
5th lvl Maxi - Killer (scout)
MDC : 190 SNPS : 50 Grafted Armor : 120 mdc PS- 30 SPD- 56
COMBAT: 5 attacks, +3 init, strike, parry, +2 dodge +2 auto-dodge.
Other Splugorthian Modifications.
*Muscle Boot (x2)
*Spinetwister
*Muscle Boot
*Spinetwister
*Zembahk Appendage. (92 isp, 20ppe)
-Mask I.S.P. -50min.
-Astral Projection -670mph flight, immune to all physical attack, pass threw solid objects.
-Sixth Sense -90ft, (First round, +6 init, +2 parry, +3 dodge.)
-Presence Sense -10 min, 120ft.
-Remot Viewing -18 sec.
-Psionic Invis -25 min. 100ft radius.
-Psi-Sword -25 min, 6d6md
WEAPONS:
*Laser Wrist Blaster: 2d6md, 1200ft , 60 blasts.
*Forearm Plasma Blaster: 5d6md, 2000ft, 20 blasts, 70 ppe to recharge.
*Talismen of Armor : +100mdc, 10 min per use, 3x per day.
5th lvl Partial Bio-Borg (transporter)
MDC: 275 SNPS : 30
COMBAT: 5 attacks, +3 init, strike, +2 parry.
*Powers
-Portals: 50ft, Can travel threw any walls.
-Gateways: 10ft wide circle, 13 gateways (max), Gateways open to anywhere on the planet.
------Splugorthian Modifications-----
*Psionic Zembahk
-Astral Projection -670mph flight, immune to all physical attack, pass threw solid objects.
-Mask ISP -50min.
-Mask PPE -50min.
-Remote Viewing -18 sec.
-Sixth Sense -18 sec
-Hypnotic suggestion
-Mentally posses others
*Magic Zembahk
-Reduce Self
-Chameleon
-Invis:Superior
-Cloud of Smoke
-Magic Net
-Carpet of Adhesion
WEAPONS:
*Laser Wrist Blaster: 2d6md, 1200ft, 60 blasts.
*Forearm Plasma Blaster: 5d6md, 2000ft, 20 blasts.
*Talismen of Armor : +100mdc, 10 min , 3x per day.
6th lvl, T-Archer (Force multiplier)
MDC: 725 SNPS: 50
COMBAT: 10 attacks (using bow) 5 normal (anything sept bow) +3 auto-dodge, +4 strike, +5 init.
*POWERS.
-Multiple Selves: Can create 5 copies, (have every power / ability except Multiple selves of the original)
-Lightning Reflexes
-Targeting +50% bow range (3150ft range)
------Splugorthian Modifications-----
*Absurr Life Node
TATTOO MAGIC----
-All arrow Tats
-Flaming shield
-Hunting Prowess
-Darkness Powers
-Air Powers
-Shoot Lightning
-Fire Powers
-Fly
-Run
-Invulnerability
-Knight (armor)
-Launguage
-Death Touch
-Animate Dead
-Supernatural Vision
-Empathy + Transmission
WEAPONS:
*Laser Wrist Blaster: 2d6md, 1200ft, 60 blasts.
*Forearm Plasma Blaster: 5d6md, 2000ft, 20 blasts.
*Kittani Energy Lance : 6d6md, 3000ft, 40 shot
*Super Hide Armor :140mdc
5th lvl Bio-Borg (tank)
MDC: 1445 SNPS:60
COMBAT: 5 attacks, +3 strike parry dodge, +1 tail strike
*POWERS.
-Rechannel Kinetic Energy: 500ft.
-Rechannel and Expell Energy: 500ft, (double damage and send it back)
------Splugorthian Modifications-----
*Absurr life node
*Chest Amalgamate
*Transfortifiers
*Natural Plate Armor
*Big Hawk Wings (flight: 240mph)
WEAPONS:
*Corrupted Executioner Blade
*Laser Wrist Blaster: 2d6md, 1200ft, 60 blasts.
*Forearm Plasma Blaster: 5d6md, 2000ft, 20 blasts.
*Super Hide Armor :140mdc
5th lvl Coalition Juicer.
MDC: 115
COMBAT: 9 attacks, +12 Strike, Parry, Dodge +6 initiative
PS: 42, Spd: 110, PP: 38
WEAPONS:
*C-50 (+8 clips)
*C-20 (x2) (+8 clips)
*12 Granades (clicked on a belt)
5th lvl Coalition Cyborg Striker Trooper.
MDC: 360
COMBAT: 7 attacks, +2 initiative, +3 strike, parry, dodge.
PS:
WEAPONS:
*CTT-M20
*C-20 (x2, +8 clips)
*12 Granades (clicked on a belt)
5th lvl Coalition Cyborg Striker Trooper.
MDC: 360 (armor), 280 mdc (borg itself) TOTAL MDC : 640. (EDIT: I chose to go with the heavier MDC'ed armor of the Rue (360 mdc), rather then the weaker armor of the CS (200mdc) for this.
COMBAT: 7 attacks, +2 initiative, +3 strike, parry, dodge.
PS:
WEAPONS:
*CTT-M20
*C-20 (x2, +8 clips)
*12 Granades (clicked on a belt)
6th lvl Coalition Commando
MDC: 100
COMBAT: 4 attacks, +1 initiative,
PS: 30
WEAPONS:
*C-50 (+8 clips)
*C-20 (x2) (+8 clips)
*12 Granades (clicked on a belt)
They get absolutely no outside "long distance" help meaning greater then 5 miles, and within those 5 miles for the Coalition (should they be needed) are aprox One squad of 10 Skelebot Hunters. And for the Atlantean forces one squad of 10 Sunaj Assassins (standard gear as per write up)
Who win's ..
Why do you think your choice would pull the victory out ?
The Teams. Each is 4 members..
5th lvl Maxi - Killer (scout)
MDC : 190 SNPS : 50 Grafted Armor : 120 mdc PS- 30 SPD- 56
COMBAT: 5 attacks, +3 init, strike, parry, +2 dodge +2 auto-dodge.
Other Splugorthian Modifications.
*Muscle Boot (x2)
*Spinetwister
*Muscle Boot
*Spinetwister
*Zembahk Appendage. (92 isp, 20ppe)
-Mask I.S.P. -50min.
-Astral Projection -670mph flight, immune to all physical attack, pass threw solid objects.
-Sixth Sense -90ft, (First round, +6 init, +2 parry, +3 dodge.)
-Presence Sense -10 min, 120ft.
-Remot Viewing -18 sec.
-Psionic Invis -25 min. 100ft radius.
-Psi-Sword -25 min, 6d6md
WEAPONS:
*Laser Wrist Blaster: 2d6md, 1200ft , 60 blasts.
*Forearm Plasma Blaster: 5d6md, 2000ft, 20 blasts, 70 ppe to recharge.
*Talismen of Armor : +100mdc, 10 min per use, 3x per day.
5th lvl Partial Bio-Borg (transporter)
MDC: 275 SNPS : 30
COMBAT: 5 attacks, +3 init, strike, +2 parry.
*Powers
-Portals: 50ft, Can travel threw any walls.
-Gateways: 10ft wide circle, 13 gateways (max), Gateways open to anywhere on the planet.
------Splugorthian Modifications-----
*Psionic Zembahk
-Astral Projection -670mph flight, immune to all physical attack, pass threw solid objects.
-Mask ISP -50min.
-Mask PPE -50min.
-Remote Viewing -18 sec.
-Sixth Sense -18 sec
-Hypnotic suggestion
-Mentally posses others
*Magic Zembahk
-Reduce Self
-Chameleon
-Invis:Superior
-Cloud of Smoke
-Magic Net
-Carpet of Adhesion
WEAPONS:
*Laser Wrist Blaster: 2d6md, 1200ft, 60 blasts.
*Forearm Plasma Blaster: 5d6md, 2000ft, 20 blasts.
*Talismen of Armor : +100mdc, 10 min , 3x per day.
6th lvl, T-Archer (Force multiplier)
MDC: 725 SNPS: 50
COMBAT: 10 attacks (using bow) 5 normal (anything sept bow) +3 auto-dodge, +4 strike, +5 init.
*POWERS.
-Multiple Selves: Can create 5 copies, (have every power / ability except Multiple selves of the original)
-Lightning Reflexes
-Targeting +50% bow range (3150ft range)
------Splugorthian Modifications-----
*Absurr Life Node
TATTOO MAGIC----
-All arrow Tats
-Flaming shield
-Hunting Prowess
-Darkness Powers
-Air Powers
-Shoot Lightning
-Fire Powers
-Fly
-Run
-Invulnerability
-Knight (armor)
-Launguage
-Death Touch
-Animate Dead
-Supernatural Vision
-Empathy + Transmission
WEAPONS:
*Laser Wrist Blaster: 2d6md, 1200ft, 60 blasts.
*Forearm Plasma Blaster: 5d6md, 2000ft, 20 blasts.
*Kittani Energy Lance : 6d6md, 3000ft, 40 shot
*Super Hide Armor :140mdc
5th lvl Bio-Borg (tank)
MDC: 1445 SNPS:60
COMBAT: 5 attacks, +3 strike parry dodge, +1 tail strike
*POWERS.
-Rechannel Kinetic Energy: 500ft.
-Rechannel and Expell Energy: 500ft, (double damage and send it back)
------Splugorthian Modifications-----
*Absurr life node
*Chest Amalgamate
*Transfortifiers
*Natural Plate Armor
*Big Hawk Wings (flight: 240mph)
WEAPONS:
*Corrupted Executioner Blade
*Laser Wrist Blaster: 2d6md, 1200ft, 60 blasts.
*Forearm Plasma Blaster: 5d6md, 2000ft, 20 blasts.
*Super Hide Armor :140mdc
5th lvl Coalition Juicer.
MDC: 115
COMBAT: 9 attacks, +12 Strike, Parry, Dodge +6 initiative
PS: 42, Spd: 110, PP: 38
WEAPONS:
*C-50 (+8 clips)
*C-20 (x2) (+8 clips)
*12 Granades (clicked on a belt)
5th lvl Coalition Cyborg Striker Trooper.
MDC: 360
COMBAT: 7 attacks, +2 initiative, +3 strike, parry, dodge.
PS:
WEAPONS:
*CTT-M20
*C-20 (x2, +8 clips)
*12 Granades (clicked on a belt)
5th lvl Coalition Cyborg Striker Trooper.
MDC: 360 (armor), 280 mdc (borg itself) TOTAL MDC : 640. (EDIT: I chose to go with the heavier MDC'ed armor of the Rue (360 mdc), rather then the weaker armor of the CS (200mdc) for this.
COMBAT: 7 attacks, +2 initiative, +3 strike, parry, dodge.
PS:
WEAPONS:
*CTT-M20
*C-20 (x2, +8 clips)
*12 Granades (clicked on a belt)
6th lvl Coalition Commando
MDC: 100
COMBAT: 4 attacks, +1 initiative,
PS: 30
WEAPONS:
*C-50 (+8 clips)
*C-20 (x2) (+8 clips)
*12 Granades (clicked on a belt)
They get absolutely no outside "long distance" help meaning greater then 5 miles, and within those 5 miles for the Coalition (should they be needed) are aprox One squad of 10 Skelebot Hunters. And for the Atlantean forces one squad of 10 Sunaj Assassins (standard gear as per write up)
Who win's ..
Why do you think your choice would pull the victory out ?