saves to low ?
Posted: Fri Mar 06, 2015 10:06 pm
Dose anyone else think spell strength is to low in high level games?
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victor15065 wrote:Most classes rather get bonuses to pe so high through physical skills or just bonuses from their occ that with miscellaneous bonuses everyone ends up with like a +7 or 8 even a lvl 15 mage save is only 18 the save just seems to low
flatline wrote:Because of OCC and Racial bonuses to save vs magic IN ADDITION to any bonus from high PE.
--flatline
MADMANMIKE wrote:Spoiler:
victor15065 wrote:I guess you guys don't have bonuses from magic items and things like spells and ward protections and miscellaneous things
victor15065 wrote:Most classes rather get bonuses to pe so high through physical skills or just bonuses from their occ that with miscellaneous bonuses everyone ends up with like a +7 or 8 even a lvl 15 mage save is only 18 the save just seems to low
victor15065 wrote:Dose anyone else think spell strength is to low in high level games?
victor15065 wrote:I guess you guys don't have bonuses from magic items and things like spells and ward protections and miscellaneous things
Cinos wrote:So Glistam, are you then also for missed melee and/or ranged attacks to do partial damage? You miss a great deal more of the time then you do with spells, since generally the target with have a relatively equal bonus so about 1 in 2 people will avoid damage, much worse then your 2 in 5 for spells.
At 60% hit rate, the caster is still pretty favored, and that's assuming they're at a base spell power. While I'm not wholly opposed to rethinking how spells hit and miss simply because I see no reason not to operate it the same as a strike / dodge with a different bonus feeding it on both ends, but you can't just blindly go "a handful of spells miss 40% of the time, so all casters get +4 to Spell Power.
eliakon wrote:MADMANMIKE wrote:Spoiler:
Epic Post in spoiler for length...
Though I guess you could have a +1 (or even +2) if you buy a protective item from an Alchemist (of course the costs here are pretty steep.....)
But yeah.....in PF, by the rules, its hard to rack up the monster saves.
victor15065 wrote:Just had a thought mabey add PPE to add to the save
victor15065 wrote:Just had a thought mabey add PPE to add to the save
the ancient gamer wrote:I don't do the 2nd edition rules, and never will. But the save vs. magic bonus for P.E. should be discarded, out of hand, for either edition.
victor15065 wrote:Just had a thought mabey add PPE to add to the save
flatline wrote:Don't dedicated casters get spell strength bonuses at higher levels?
Or did you mean something different when you said "high level games"?
--flatline
drewkitty ~..~ wrote:Generally speaking, unless there are other bonuses involved the invocation spell str tops out at 16 and ritual spell str depending how the rules are interpreted they ether top out at 20 or they never change from 16.
victor15065 wrote:Dose anyone else think spell strength is to low in high level games?
kiralon wrote:snip....
or 18 for a warlock (+4 from high level warlock +2 from elemental stone of power from western empire book)
drewkitty ~..~ wrote:kiralon wrote:snip....
or 18 for a warlock (+4 from high level warlock +2 from elemental stone of power from western empire book)
kiralon wrote:First edition for the win.
SittingBull wrote:Anyone ever thought to add spell strength to a spell based on the spell's ppe cost? I mean, little 1 ppe spell, ouch; but 1500 ppe spell, brace the nervous system.
eliakon wrote:The problem I have found with allowing boosts to spell strength is that it takes an already insanely powerful class of characters (magic users) and makes them even more powerful. The only time I have ever been tempted to get involved in the SS/SvM arms race was when I ran a very high power game. The average player had +5 saves and they went up quickly (As I recall the best save vs magic was in the neighborhood of +23. Which was amusing because he still failed all three critical saves when everything was on the line.....).
snip