Re: House DeLong up to date
Posted: Mon May 18, 2015 3:45 pm
Name: Rictor
Class: Skinjob
Alignment: Aberrant
Level: 6
Sex: Male
Age: 20
Height: 5'5"
Weight: 230 lbs.
IQ:12
ME:19 (+2 to save vs psionic attack/insanity)
MA:11
PS:20 (+5 hth damage)
PP:23 (+4 parry strike dodge)
PE:23 (+16 vs coma/death, +4 vs poison/magic)
PB: 6
Spd.:25 (about 15mph)
MDC: 246
+3 to save vs poison, toxins, and disease
+15% save vs coma and death
cannot be tortured via physical pain.
Powers-
MDC skin
Regenerate 1d6/10 minutes.
Impervious to cold and fire even MDC.
Impervious to all pain.
Chameleon skin
Stealth field4
Silent prowl (prowl skill:90%(25%+5%/level (+30%)(+5%))
Feign death:75% (45%+5%/level)
Penalties -30% on all touch related skills
(escape artist, palming, pick locks, pick pockets)
Combat Bonuses-
attacks/round 6
initiative +1
dodge +10
disarm +1
parry +10
strike +6
roll +8
pull punch +4
disarm +1
entangle +2
critical strike on natural 18-20
pin incaitate 18-20
Combat maneuvers- (+2 to kick damage)
body flip 1d6, victim loses initiative and one attack
gymnastics automatic kick 2d4
karate and all hand strikes
karate and all foot strikes
body block/tackle 1d4+knockdown
crush/squeeze 1d4
Common Skills-standard +2%
basic mathematics:92% (78%+2%/level)
speak native language:96% (88%+1%/level)
read/write native language:88% (80%+2%/level)
OCC skill programs-
espionage (+25%)
HTH martial arts
detect ambush:85% (30%+5%/level)
intelligence:79% (32%+4%/level)
interrogation:85% (30%+5%/level)
vital points
guerrilla warfare (+10%)
camouflage:60% (20%+5%/level)
resist torture
tracking:65% (25%+5%/level)
wilderness survival:80% (30%+5%/level)(+5%)(+5%)
trap construction:54% (20%+4%/level)
Saboteur (+10%)
machine technology:80% (40%+5%/level)
chemistry:75% (35%+5%/level)
demolitions:88% (60%+3%/level)
demolitions disposal:88% (60%+3%/level)
demolitions underwater:90% (56%+4%/level)
weapons training
recognize weapon quality:55% (25%+5%/level)
wp archery
wp knife
wp blunt
wp sword
reconnaissance (+20%)
detect ambush:80% (30%+5%/level)
detect concealment:75% (25%+5%/level)
intelligence:76% (32%+4%/level)
land navigation:80% (36%+4%/level)
prowl:80% (25%+5%/level)(+5%)
Elective Skills- (5 +1 at levels 2,4,8,10,12,+14)
wp bio weapons light
boxing
use and recognize poison:48%/38% (24%/16%+4%/level)
war mount combat:78% (60%+3%/level)
bio-cooms:85% (45%+5%/level)(+10%)
level 2-gymnastics
sense balance:68% (50+3/level)
work rings and bars:78% (60+3/level)
back flip:82% (70+2/level)
basic climbing 25% or 5% to climbing skill)
climb rope/rappel:78% (60+2/level)
level 4-wrestling
Secondary Skill- (5 +1 at levels 2,5,8,+11)
running
swimming:80% (50%+5%/level)
aerobic athletics (sense balance:60% (30%+5%/level))
athletics-general
forced march
level 2-physical labor
level 5-outdoorsmanship
Notable Gear-
Facewrape
Eye Pod
clothes, and personal gear
miracle fiber armor
concussion staff (short) 2d6 mdc (45% chance knock opponent down)
short bow
20 arrows 1d6 sdc
20 high frequency arrows 1d6 mdc
pack master style sword 2d8 mdc
3 spine blade daggers 1d10 mdc
2 sdc daggers 1d4 sdc
light cell laser rifle
2d8 mdc or 5d6 mdc, range 2000ft,
+1 to strike aimed shots.
Rictor had a very sad childhood, his parents died while he
was young. House DeLong was better then many houses but it
still had a lower class. Wanting a better life and not
wanting to drink the elixir of life he choose to under go
the process to become a skinjob.
Rictor was very good at his job and eventually became
friends with the outrider Gwain. When Gwain needed help
during a mission he always requested Rictor. From this
friendship Rictor gained wealth and prestige.
Rictor is loyal to his house in general and Gwain in
particular. Has a strong sense of honor always gives his
victims a quick clean death. Openly dislikes gremlins, sees
them as a waste of resources.
Class: Skinjob
Alignment: Aberrant
Level: 6
Sex: Male
Age: 20
Height: 5'5"
Weight: 230 lbs.
IQ:12
ME:19 (+2 to save vs psionic attack/insanity)
MA:11
PS:20 (+5 hth damage)
PP:23 (+4 parry strike dodge)
PE:23 (+16 vs coma/death, +4 vs poison/magic)
PB: 6
Spd.:25 (about 15mph)
MDC: 246
+3 to save vs poison, toxins, and disease
+15% save vs coma and death
cannot be tortured via physical pain.
Powers-
MDC skin
Regenerate 1d6/10 minutes.
Impervious to cold and fire even MDC.
Impervious to all pain.
Chameleon skin
Stealth field4
Silent prowl (prowl skill:90%(25%+5%/level (+30%)(+5%))
Feign death:75% (45%+5%/level)
Penalties -30% on all touch related skills
(escape artist, palming, pick locks, pick pockets)
Combat Bonuses-
attacks/round 6
initiative +1
dodge +10
disarm +1
parry +10
strike +6
roll +8
pull punch +4
disarm +1
entangle +2
critical strike on natural 18-20
pin incaitate 18-20
Combat maneuvers- (+2 to kick damage)
body flip 1d6, victim loses initiative and one attack
gymnastics automatic kick 2d4
karate and all hand strikes
karate and all foot strikes
body block/tackle 1d4+knockdown
crush/squeeze 1d4
Common Skills-standard +2%
basic mathematics:92% (78%+2%/level)
speak native language:96% (88%+1%/level)
read/write native language:88% (80%+2%/level)
OCC skill programs-
espionage (+25%)
HTH martial arts
detect ambush:85% (30%+5%/level)
intelligence:79% (32%+4%/level)
interrogation:85% (30%+5%/level)
vital points
guerrilla warfare (+10%)
camouflage:60% (20%+5%/level)
resist torture
tracking:65% (25%+5%/level)
wilderness survival:80% (30%+5%/level)(+5%)(+5%)
trap construction:54% (20%+4%/level)
Saboteur (+10%)
machine technology:80% (40%+5%/level)
chemistry:75% (35%+5%/level)
demolitions:88% (60%+3%/level)
demolitions disposal:88% (60%+3%/level)
demolitions underwater:90% (56%+4%/level)
weapons training
recognize weapon quality:55% (25%+5%/level)
wp archery
wp knife
wp blunt
wp sword
reconnaissance (+20%)
detect ambush:80% (30%+5%/level)
detect concealment:75% (25%+5%/level)
intelligence:76% (32%+4%/level)
land navigation:80% (36%+4%/level)
prowl:80% (25%+5%/level)(+5%)
Elective Skills- (5 +1 at levels 2,4,8,10,12,+14)
wp bio weapons light
boxing
use and recognize poison:48%/38% (24%/16%+4%/level)
war mount combat:78% (60%+3%/level)
bio-cooms:85% (45%+5%/level)(+10%)
level 2-gymnastics
sense balance:68% (50+3/level)
work rings and bars:78% (60+3/level)
back flip:82% (70+2/level)
basic climbing 25% or 5% to climbing skill)
climb rope/rappel:78% (60+2/level)
level 4-wrestling
Secondary Skill- (5 +1 at levels 2,5,8,+11)
running
swimming:80% (50%+5%/level)
aerobic athletics (sense balance:60% (30%+5%/level))
athletics-general
forced march
level 2-physical labor
level 5-outdoorsmanship
Notable Gear-
Facewrape
Eye Pod
clothes, and personal gear
miracle fiber armor
concussion staff (short) 2d6 mdc (45% chance knock opponent down)
short bow
20 arrows 1d6 sdc
20 high frequency arrows 1d6 mdc
pack master style sword 2d8 mdc
3 spine blade daggers 1d10 mdc
2 sdc daggers 1d4 sdc
light cell laser rifle
2d8 mdc or 5d6 mdc, range 2000ft,
+1 to strike aimed shots.
Rictor had a very sad childhood, his parents died while he
was young. House DeLong was better then many houses but it
still had a lower class. Wanting a better life and not
wanting to drink the elixir of life he choose to under go
the process to become a skinjob.
Rictor was very good at his job and eventually became
friends with the outrider Gwain. When Gwain needed help
during a mission he always requested Rictor. From this
friendship Rictor gained wealth and prestige.
Rictor is loyal to his house in general and Gwain in
particular. Has a strong sense of honor always gives his
victims a quick clean death. Openly dislikes gremlins, sees
them as a waste of resources.