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in a magic & high tech society....

Posted: Wed Jun 10, 2015 9:35 pm
by drewkitty ~..~
In a high tech society that all the members of main race in that society has some for of mystic abilities what sort of items would be commonly be made for people in everyday use.
Please stick to list of things you think would fit the presented request, leaving out specifics.

In other words post what you think WOULD be available to the common public as a list, not paragraphs of saying what would not be available. Nor for clarifications, nor other limiters...etc....etc...etc...

Re: in a magic & high tech society....

Posted: Wed Jun 10, 2015 9:36 pm
by Q99
You'd still have portable phones, of course. That's an area tech does cheaper and easier. Vehicles too.

Re: in a magic & high tech society....

Posted: Wed Jun 10, 2015 10:25 pm
by eliakon
It would depend on what sort of magic they have access too.....
If they have some flavor of techno-wizardry (There are at least a half dozen different version of this in game, not all are the North American flavor either.....) then they would have a wider array of choices than if they are the standard 'magic and tech are separate'

Assuming that they do have some flavor of magitech to play with though......

Hmmmmm.
-I think personal first aid kits of some sort. Technological medicine is slow and not great in emergencies. Thus you would want to try and use magic which can instantly stabilize/heal
-self cleaning cloth seems like the sort of thing that might be used
-I can see energy cells replacing batteries....just channel in a couple PPE and its got hours of charge!
-weapons/armor are a huge topic themselves that really depends on the society in question.....
-the idea of shrunk/transformed items (like a capsule car from DBZ, or a bracelet that turns into a pool lounger and back)

Re: in a magic & high tech society....

Posted: Thu Jun 11, 2015 12:51 pm
by drewkitty ~..~
Yes, I meant stuff "other then weapons", along with 'everyday items.'
However something like putting cleanse & ignite fire on a survival knife for a survival pack is an example of a tool that fits 'other then weapons'

Re: in a magic & high tech society....

Posted: Thu Jun 11, 2015 4:31 pm
by drewkitty ~..~
What I have so-far...

Med kit additions
✠ Auto-Injector Emergency Restoration single use, usually 1 count
✠ light healing cleaning brush (3xper day or 6PPE), usually just one
✠ "sleep" capsules: puts the user into normal sleep w/in 2 minutes, usual 144 count
✠ Auto-Injector Emergency "purge other" single use, usually 1 count
✠ Auto-strelization 1st aid pouch with D-Pocket insides.


Field kit additions/changes
✠ Two-person tent: auto-set up: 2PPE, (same as NG tent otherwise)
✠ survival Knife firestarter: (ignite fire) 2 PPE per use.
✠ Flashlight (police baton rated:1d6sd blunt) 16 hours per battery/2 hours per 1 PPE
✠ saw wires (3) cutes through all SDC materials given time, Shipmetal (MD) cuts take 10 PPE
✠ "sticky" CoA anchors. (1 PPE per 30 minutes) [for use in conjunction with clime cords]
✠ water filter (w/cleanse function 2 PPE to clean the filter)

Re: in a magic & high tech society....

Posted: Sat Jun 13, 2015 8:52 pm
by taalismn
TK devices and levitation applications....Why bother with forklifts or luggage carts if you can enchant heavy crates to float and even fly?
Self-defense amulets w/ spells like Magic Net or Carpet of Adhesion---stop crime in its tracks!
Eyes of Toth translator glasses, for reading multilingual media.
Translator amulets for multilingual society.

Re: in a magic & high tech society....

Posted: Sun Jun 14, 2015 8:08 am
by ShadowLogan
In order for magic to displace tech (and the reverse) as the preferred solution it has to be able to do the same thing better. It might also require the magic to be performed on a Ley Line (or better) in order to compete because:
-TW items require PPE otherwise to work normally
-Spells require PPE to work, and casters only have limited PPE so being able to draw from a Ley Line would go a long way in allowing it to compete in terms of endurance

Where you might see magic supplementing Tech:
I would think that TW/magic Fire Fighting gear would be useful.

Golems (and Zombie/Mummy also if they don't mind the neco-stuff) could also make good labourers for some areas of work. To counter the SDC cost, you might "rent out" a Golem for the day (or time period) to/from another party or even go in and supervise it at work. Sure there are things like AI drones, but cost wise you can't beat a Golem in terms of materials. Education might require some additional magic.

Weather Control might be another.

Rapid Transit (teleport via Mystic Portals, Rifts, and such). If you have a network of "tubes" going...

Live Action in-person Stage Plays via illusion magic for special effects (would be safer).

Lighting (Ley Line Powered if TW and need it for lengthy periods) with Globe of Daylight.

Re: in a magic & high tech society....

Posted: Sun Jun 14, 2015 10:35 am
by say652
Instead of cell phones, Long distance telepathy gems. Allow Telepathy between two people no maximum distance.

A race of enemies Impervious to magic and incredibly resistant to High Tech weapons.

Re: in a magic & high tech society....

Posted: Sun Jun 14, 2015 12:34 pm
by glitterboy2098
if technowizardry is not an option, how would that effect things.

Re: in a magic & high tech society....

Posted: Sun Jun 14, 2015 6:10 pm
by drewkitty ~..~
glitterboy2098 wrote:if technowizardry is not an option, how would that effect things.

No limits....even by calling something Techno Wizardry. Yes, calling it a TW item does limit things.
More brainstorming then anything else.

If you look at my "brush of light healing" it has aspects of both Normal magic items and TW magic items.
While it could of been made as a TW item it would of been limited to be directly powered by the mage using it. Or it could of been made just as a normal magic item and could just be used three times per day.

Re: in a magic & high tech society....

Posted: Sun Jun 14, 2015 7:50 pm
by taalismn
ShadowLogan wrote:I

Rapid Transit (teleport via Mystic Portals, Rifts, and such). If you have a network of "tubes" going....


Ley Line Phaze-Teleport Transit-Cards, for commuters. :D

Re: in a magic & high tech society....

Posted: Sun Jun 14, 2015 10:38 pm
by Bill
Magical Pets
Sustained wholly by PPE, can be banished to a pocket dimension when not wanted. Unscrupulous pet owners train them to fight and use specialized invocations to enhance them for matches.

Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.

Sex Toys
:fool:

Re: in a magic & high tech society....

Posted: Sun Jun 14, 2015 10:41 pm
by Bill
Pretty much anything from the Skymall catalog reskinned to be magical rather than technological really. :clown:

Re: in a magic & high tech society....

Posted: Mon Jun 15, 2015 8:45 am
by ShadowLogan
taalismn wrote:
ShadowLogan wrote:I

Rapid Transit (teleport via Mystic Portals, Rifts, and such). If you have a network of "tubes" going....


Ley Line Phaze-Teleport Transit-Cards, for commuters. :D

IINM Tolkeen is said to have such a type of system in SoT6.

Much safer and faster (and probably not as much fun/enjoyable) than those pnuematic tubes they use in New New York.

Re: in a magic & high tech society....

Posted: Mon Jun 15, 2015 2:08 pm
by camk4evr
There's an anime and light novel series you might want to check out, for inspiration, called Yūsha ni Narenakatta Ore wa Shibushibu Shūshoku o Ketsui Shimashita (The anime was released in North America as I Couldn't Become a Hero, So I Reluctantly Decided to Get a Job.). In that world they have all kinds of modern devices powered by magic (eg hairdryers, tvs, toasters. microvwaves, washers etc.)

Re: in a magic & high tech society....

Posted: Mon Jun 15, 2015 6:43 pm
by SpiritInterface
I have a few questions on the magic in question.

1) How common is it?
2) How reliable is it?
3) Is it easy to learn and can anybody learn it?
4) Is it commercially viable?(easy and cheap to be mass produced)

Re: in a magic & high tech society....

Posted: Tue Jun 16, 2015 4:02 pm
by taalismn
Bill wrote:Magical Pets


Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.
:



One of my favorite TW devices that was developed years ago by a friend was a cooking pot that used a version of Stone-to-Flesh to turn rocks into permanent-state consumable meat. I adapted it on an industrial scale to turn quarry operations into dual building-material sources and meat mines, while asteroid mining rigs became popular stopovers for spacecraft looking to see who had the best chili recipes(the asteroid miners would have an attached diner module, as they were magically converting any slag-waste into synthetic meat and storing it in deep space cold).

Re: in a magic & high tech society....

Posted: Tue Jul 07, 2015 8:07 am
by Mlp7029
drewkitty ~..~ wrote:What I have so-far...

Med kit additions
✠ Auto-Injector Emergency Restoration single use, usually 1 count
✠ light healing cleaning brush (3xper day or 6PPE), usually just one
✠ "sleep" capsules: puts the user into normal sleep w/in 2 minutes, usual 144 count
✠ Auto-Injector Emergency "purge other" single use, usually 1 count
✠ Auto-strelization 1st aid pouch with D-Pocket insides.


Field kit additions/changes
✠ Two-person tent: auto-set up: 2PPE, (same as NG tent otherwise)
✠ survival Knife firestarter: (ignite fire) 2 PPE per use.
✠ Flashlight (police baton rated:1d6sd blunt) 16 hours per battery/2 hours per 1 PPE
✠ saw wires (3) cutes through all SDC materials given time, Shipmetal (MD) cuts take 10 PPE
✠ "sticky" CoA anchors. (1 PPE per 30 minutes) [for use in conjunction with clime cords]
✠ water filter (w/cleanse function 2 PPE to clean the filter)

Restoration even as a single use would only be for the very wealthy. What about a Sustain instead of the water filter? Covers food, water and air.

Re: in a magic & high tech society....

Posted: Tue Jul 07, 2015 1:24 pm
by drewkitty ~..~
The med kit...
Was thinking it was more a military item more then a public item.

Re: in a magic & high tech society....

Posted: Fri Jul 10, 2015 2:18 pm
by Nox Equites
Illusions boxes to replace TVs.

Re: in a magic & high tech society....

Posted: Tue Sep 08, 2015 4:03 am
by Tor
A portable bread/milk dispenser, water-creator, water>wine and wine>vinegar converters I think would all be standard. As would 'sustain' and 'cleanse' and 'sheltering force' makers.

Re: in a magic & high tech society....

Posted: Sun Aug 07, 2016 3:23 am
by dragonfett
Solar Panels of the Eternal Sun (10 PPE/day) Generates power to be used.

Climbing Harness (5 PPE/hr) Makes jobs that require climbing much safer

Table Saw of Construction (5 PPE/minute) On demand lumber that doesn't require deforestation!

Dwarven Blast Furnace (5 PPE/hr) Turns a small campfire into a fire suitable for melting metal.

Re: in a magic & high tech society....

Posted: Sun Aug 07, 2016 6:32 pm
by Marcethus
Since this is not limited to TW I could see a dual Magic/tech wielding society using magic for all sorts of things.
Lighting. Cooking. Cleaning, Lots of uses for magical sterilization in a hospital/clinic. Dishes that clean themselves.

Could definitely see golems being used as labor. As well as guards for certain restricted areas.

Re: in a magic & high tech society....

Posted: Mon Aug 08, 2016 12:45 am
by Astral Pantheon
Everburning hooded lantern.
Everburning torch.
Everburning Candle.
Snowboots- that let you walk on top of snow.
Swampboots- that let you walk across the surface of the swamp.
Cloudboots- that you walk on clouds and step off cloud levitates back to earth.
Magical paper- that folds itself into different shapes.
Magical fireplace- that burns without the need for wood
Monstrous Chest- a chest that animates to defend treasures within it.
Box of endless paper- paper paper everywhere.
Quill of endless ink- write stuff yourself
Animated magical quill- writes what you say.
Self Cleaning Toilet- nuff' said.
Ever Warm Clothes- For those who work outside during winter
Recycling Box- Put in an items and you get new raw materials of that type back.
Animated Barber Set- cuts your hair for you.
Plow of the farmlands- plows the fields for the farmer.

Re: in a magic & high tech society....

Posted: Thu Feb 23, 2017 11:32 am
by Kelorin
taalismn wrote:
Bill wrote:Magical Pets


Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.
:



One of my favorite TW devices that was developed years ago by a friend was a cooking pot that used a version of Stone-to-Flesh to turn rocks into permanent-state consumable meat. I adapted it on an industrial scale to turn quarry operations into dual building-material sources and meat mines, while asteroid mining rigs became popular stopovers for spacecraft looking to see who had the best chili recipes(the asteroid miners would have an attached diner module, as they were magically converting any slag-waste into synthetic meat and storing it in deep space cold).


This made me think, could you tie Conjuring magic to TW device to make a magic replicator?

Re: in a magic & high tech society....

Posted: Thu Feb 23, 2017 11:54 am
by dragonfett
Kelorin wrote:
taalismn wrote:
Bill wrote:Magical Pets


Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.
:



One of my favorite TW devices that was developed years ago by a friend was a cooking pot that used a version of Stone-to-Flesh to turn rocks into permanent-state consumable meat. I adapted it on an industrial scale to turn quarry operations into dual building-material sources and meat mines, while asteroid mining rigs became popular stopovers for spacecraft looking to see who had the best chili recipes(the asteroid miners would have an attached diner module, as they were magically converting any slag-waste into synthetic meat and storing it in deep space cold).


This made me think, could you tie Conjuring magic to TW device to make a magic replicator?


Why bother with that? A TW Microwave that is powered by the Sustain and Create Water spells could create food like a Star Trek Replicator.

Re: in a magic & high tech society....

Posted: Thu Feb 23, 2017 8:26 pm
by drewkitty ~..~
dragonfett wrote:Why bother with that? A TW Microwave that is powered by the Sustain and Create Water spells could create food like a Star Trek Replicator.

If you were a common citizen of the society I described would you be able to buy said item?

Which is why I said "..commonly be made for people in everyday use."

Remember that those tasks that are more cheaply done by technology will most likely be done with tech. Partly because the tech does not cut into the individual's personal energy reserves that they might need for 'work' or they might not have the energy reserves needed to run a household via their mystic powers.

Also, There is also racial backgrounds that were not included with this topic's OP that cover the 'Why' the race has both High Tech and mystic abilities. And why they didn't develop Techno Wizardry, but did develop other Tech Magic devices and develop Psionic devices.

Re: in a magic & high tech society....

Posted: Thu Feb 23, 2017 9:19 pm
by taalismn
Rent-a-golems(or the cheaper mannequins) for labor, or transport(rickshaw/sedan chair-style).
Elemental demolition/construction(especially for element-related works like waterworks, harbor work, steelworks, etc.)
'Refresher' booths or home showers that instant-away all that grime and boost the person's spirits/recharge their well-being.

Re: in a magic & high tech society....

Posted: Fri Feb 24, 2017 12:18 am
by DhAkael
Astral Pantheon & Talismn pretty much hit the nails on the head with their lists.

Sustain is a MUST on any long-haul vessel or vehicle out of Kingsdale and / or Lazlo on Rifts Terra, while it would be common on almost all UWW starships and long-range fighters.

Cleanse shower and laundry 2-in-1 booths.

Modified Water to Wine to construct COFFEE makers which aren't dependant on a supply of the sacred bean :D

Re: in a magic & high tech society....

Posted: Fri Feb 24, 2017 8:11 pm
by taalismn
DhAkael wrote:
Modified Water to Wine to construct COFFEE makers which aren't dependant on a supply of the sacred bean :D


The Eternally Refilling Coffee Mug---the Holy Grail of most businessmen and many college students(as well as the bane of Starbuck's and other coffee chains).

Re: in a magic & high tech society....

Posted: Fri Feb 24, 2017 9:13 pm
by RockJock
What about things like the Bottomless Magic Purse in Rifts Japan as something of a replicator, like mentioned earlier?

If not in the home I would see businesses having something like this to easily make common consumer goods. Go to the conjuring shop, not the hardware store.

I could easily see PPE becoming a currency.

Re: in a magic & high tech society....

Posted: Fri Feb 24, 2017 9:59 pm
by taalismn
RockJock wrote:What about things like the Bottomless Magic Purse in Rifts Japan as something of a replicator, like mentioned earlier?

If not in the home I would see businesses having something like this to easily make common consumer goods. Go to the conjuring shop, not the hardware store.

I could easily see PPE becoming a currency.


I believe there was a fantasy book called Metropolitan that had a combination municipal power grid and currency system based on a form of magic energy that accumulated in cities as a result of human activity. The regional mage/power company sent field workers/urban prospectors digging through old buildings and foundations to find/dowse pooled concentrations of raw magic, which was then collected, diluted/stepped down, and fed through a grid to businesses and homes, where it was metered and taxed like electricity...To the 'prospectors', finding a big mana concentration was money in the bank.

Re: in a magic & high tech society....

Posted: Wed Mar 15, 2017 8:45 am
by ShadowLogan
Kelorin wrote:
taalismn wrote:
Bill wrote:Magical Pets


Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.
:



One of my favorite TW devices that was developed years ago by a friend was a cooking pot that used a version of Stone-to-Flesh to turn rocks into permanent-state consumable meat. I adapted it on an industrial scale to turn quarry operations into dual building-material sources and meat mines, while asteroid mining rigs became popular stopovers for spacecraft looking to see who had the best chili recipes(the asteroid miners would have an attached diner module, as they were magically converting any slag-waste into synthetic meat and storing it in deep space cold).


This made me think, could you tie Conjuring magic to TW device to make a magic replicator?

Per the Gem list for non-Invocation Magic in RUE (pg134), Conjuration Magic is not listed. The Conjurer OCC does select from the Invocation table though (spells must meet criteria) that the TW also has access to.

Re: in a magic & high tech society....

Posted: Wed Mar 15, 2017 5:04 pm
by drewkitty ~..~
It would be more a modification of the Create Wood spell there the sampling part of the spell selected a <food type item> sample and created something based on the sample.
The however would be that the spell would create said <food type item> in bulk. So it would be more suited to making supplies for a cook to make into a finished meal.

Re: in a magic & high tech society....

Posted: Thu Mar 16, 2017 11:14 pm
by taalismn
drewkitty ~..~ wrote:It would be more a modification of the Create Wood spell there the sampling part of the spell selected a <food type item> sample and created something based on the sample.
The however would be that the spell would create said <food type item> in bulk. So it would be more suited to making supplies for a cook to make into a finished meal.


"Conjure me up some more chicken stock, okay?"
"Why don't you skip that and spell up the finished dish? You got the scrolls for it!"
"Because the flash-scrolls only serve one per use, and we only have a dozen scrolls for that particular dish! And we got a party of fifty coming in, and all of them want Chicken Dwoemer! Easier if we use the kitchen and actually MAKE the stuff!"


*I can see an advanced magic society stocking one-shot scrolls in its markets, the scrolls containing the PPE and the spells, plus the steps for even a novice mage or minor psychic to recite the spells, and conjure up a complete meal, after which the scroll self-destructs.

Re: in a magic & high tech society....

Posted: Thu Mar 16, 2017 11:41 pm
by glitterboy2098
also, the argument against replicated food in the Trek spin-off novels applies as well. a replicator program that makes food would only produce food as good as the initial sample that was fed in. which isn't always the best flavor, texture, or quality.. and isn't easily altered to fit specific tastes.
thus in trek it is common for people to do their own cooking. even if the ingredients are mostly replicated, the result is a customized meal. (the subtheme in the federation too is that cooking is a skill worth developing as part of their "to better one's self" philosophy)

presumably a spell that creates food would be designed similarly, with the spell duplicating a specific original sample. would allow one spell to be used to cover all the myriad types of food, rather than having to invent millions or billions of spells from scratch.

Re: in a magic & high tech society....

Posted: Fri Mar 17, 2017 12:13 am
by eliakon
ShadowLogan wrote:
Kelorin wrote:
taalismn wrote:
Bill wrote:Magical Pets


Kitchen Implements
An entire panoply of single function kitchen items. One that creates toasted slices of bread. Another that conjures single servings of freshly made pasta. One that stirs pots and maintains them at a constant temperature. One that transforms common fluids into fizzy ones. Etc.
:



One of my favorite TW devices that was developed years ago by a friend was a cooking pot that used a version of Stone-to-Flesh to turn rocks into permanent-state consumable meat. I adapted it on an industrial scale to turn quarry operations into dual building-material sources and meat mines, while asteroid mining rigs became popular stopovers for spacecraft looking to see who had the best chili recipes(the asteroid miners would have an attached diner module, as they were magically converting any slag-waste into synthetic meat and storing it in deep space cold).


This made me think, could you tie Conjuring magic to TW device to make a magic replicator?

Per the Gem list for non-Invocation Magic in RUE (pg134), Conjuration Magic is not listed. The Conjurer OCC does select from the Invocation table though (spells must meet criteria) that the TW also has access to.

Just to play devil's advocate here...
...but the TW gem list is pretty incomplete (not to mention sometimes contradictory)
The lack of a school/sub-school of spells is not proof that they don't exist.
Though to me I suspect "Conjuring magic" is similar to "Healing magic" or "Summoning magic" or "Divination magic" or "Illusion magic" ...
...a kind of meta-grouping of spells of a certain theme and not a full blown school of magic in and of itself.