Rates of Fire
Posted: Fri Jul 03, 2015 10:44 pm
Well, I think this was debated long ago, but I feel like bringing it up again. The Rates of Fire for melee weapons are all jacked up. The Longbowman description (Main book, p83) has the rate of fire as 2 shots at level 1, then +1 at levels 2,3,4,5,6,8,10,12, and 14. That ends up with a lot of attacks pretty quickly, although only with the longbow. The rate of Fire for Non-longbows is just regular, which is the same # of attacks as you normally have. (boxing doesn't count per the Palladium Combat Rules).
That seems like a better deal, especially to start. At first level a Longbowman will have 2 attacks with a longbow and 4 with a regular bow. Assuming the Longbowman stays with H2H Basic, then he'll finally catch up having the same number of attacks at level 3, and will finally overtake at 4. But why would you start out with fewer attacks with your main weapon of choice? The answer is because Palladium decided to give everyone the two attacks for living and didn't add it to ranged attacks.
Then again, those ranges attack numbers seem really high. At first level, with a WP Archery, you can attack accurately 4 times in 15 seconds with a bow. That's pretty good. I suppose it's believable. However, I don't see it with a crossbow. There are just no rules for rates of fire with ranged weapons. I know someone mentioned having attacks per melee governed by the type of weapon in melee and it does make a dagger with a strength bonus pretty deadly. However, that seems like it would be much more balancing with ranged weapons. I do see that no one would ever use a crossbow when it limits the # of attacks per melee, assuming there isn't a huge increase in damage or accuracy.
-Vek
"I'm fully prepared to be chagrined when someone links to a post where this was already discussed."
That seems like a better deal, especially to start. At first level a Longbowman will have 2 attacks with a longbow and 4 with a regular bow. Assuming the Longbowman stays with H2H Basic, then he'll finally catch up having the same number of attacks at level 3, and will finally overtake at 4. But why would you start out with fewer attacks with your main weapon of choice? The answer is because Palladium decided to give everyone the two attacks for living and didn't add it to ranged attacks.
Then again, those ranges attack numbers seem really high. At first level, with a WP Archery, you can attack accurately 4 times in 15 seconds with a bow. That's pretty good. I suppose it's believable. However, I don't see it with a crossbow. There are just no rules for rates of fire with ranged weapons. I know someone mentioned having attacks per melee governed by the type of weapon in melee and it does make a dagger with a strength bonus pretty deadly. However, that seems like it would be much more balancing with ranged weapons. I do see that no one would ever use a crossbow when it limits the # of attacks per melee, assuming there isn't a huge increase in damage or accuracy.
-Vek
"I'm fully prepared to be chagrined when someone links to a post where this was already discussed."