Godslayer wrote:Force Field is listed apart from the other powers, and under the rules for the weapons it clearly states that the additional powers cost permanent PPE or MDC, which Force Field doesn't mention, (because its just a power that all cosmic weapons get).
I believe you're misinterpreting this. While it is true there is a slight difference in formatting ("Extra damage" and "Energy Blast" are indented with the justified text, 'Force Field' is brought left) I don't think that's meant to represent FF being present in all weapons, and I don't see it saying that anywhere.
Force Field does mention costing 1 point per 10 MDC in the field.
It doesn't say "permanent" but then neither does Extra Damage or Energy Blast. Just 'cost'. We know it is permanent MDC or PPE because of the introduction section.
In fact, because the 'cost' is undefined for Force Field, we can say for sure it is one of the weapon powers. Otherwise, we wouldn't know what the cost referred to.
SpiritInterface wrote:The thought of burning your health to fuel your force field may sound like a good thing until you find yourself running low of health in a battle.
Except you can start burning your health while relying on your armor's MDC.
Health regens as fast as armor (1d4x10) so if you are hurt and with damaged armor, your cumulative MDC is actually healing 2d4x10.
flatline wrote:I suspect you are taking the wording too literally.
It does say "if the character is out of PPE". It introduces a condition. Why introduce it if it's not required? Just say "the character can draw on his own living body" with no condition stated.
eliakon wrote:Thus while a GM could choose to give the ability to use MDC instead of PPE at will, that would be a house rule power.
Agreed. Easy way around this: permanently burn off all your PPE
flatline wrote:The writer probably meant "if the cosmoknight needs to replenish his PPE, he may..." rather than strictly meaning "if the cosmoknight has exactly 0 PPE, he may..."
That's not how 'if' gates work in logic =/ I guess we could track down CJ, ask what he intended (whether or not the text reflects it), and if you're right then maybe appeal to Palladium to introduce it in some rifter/online errata.
eliakon wrote:I especially don't think you can burn the MDC to get PPE that you put back in your pool.
Agreed, it says convert MDC into energy, not MDC into PPE. The energy it converts into would be for doing something like Superluminal Flight (60 (30x2) MDC + 30 MDC = 90 MDC).
Another thing which is slightly less clear would be increasing the power of cosmic blasts. Although it says you can spend 'PPE or MDC', it doesn't necessarily say you can ALWAYS spend MDC. The actual costs given (20 or 50 for doubling, 100 for quintupling, 1000 for duculping, the first and last only being in the character sheet at the back, not the OCC section) are in PPE, not MDC, so it may well be 40 or 100 for doubling, 200 MDC for quintupling and 2000 MDC for decupling. In the latter case (if GM lets you play with the end-book-exclusive data) since chars can't realistically get that much MDC, it's more likely going to be used to supplement an 'almost enough' PPE pool.
Nekira Sudacne wrote:Cosmo Knights are neither magic users nor psychics, they cannot use Techno-Wizard devices. Yes, they have PPE, but that isn't the benchmark for using TW, being a psychic or a mage is.
Unless of course you roll to be a minor psionic
Plus, lately a lot of TW gear can be used by anyone, authors seem to forget about the psych/mage exclusivity.
flatline wrote:basically went away when FoM introduced PPE clips.
As suspicious as I found it discussing Juicers liking to use Battlefury blades, maybe they just meant psychic juicers?
VR Dragon wrote:From the reading of force field power... it seems to not be a one time buy power. Am i reading it wrong?
It says you can only get 1 power, but I'm not sure if there's any problem with spending more PPE or MDC at later levels to upgrade your forcefield with more MDC, or to upgrade weapon damage further. Energy Blast is pretty much 1-buy though since there's no variable costs.
SpiritInterface wrote:VR Dragon wrote:From the reading of force field power... it seems to not be a one time buy power. Am i reading it wrong?
No you are not reading it wrong, it is an ability of the Cosmo weapon to generate a force field. You spend the PPE and it creates it
Godslayer wrote:I think so. The Extra Damage and Cosmic Blast Focus abilities are powers that cost permanent MDC or PPE to give to your weapons. The Force Field power is an ability that any Cosmic Weapon receives for free.
You are absolutely correct sir.
LOL no. VRD, GS, SI, you're just wrong here guys.
The cost "1 per 10 MDC" refers to something. What does it refer to?
The only context is PPE or MDC since it is part of the discussion of permanently spending those for weapon powers.
It being weirdly out-dented doesn't change this.
SpiritInterface wrote:if you want to house rule that it is a permanent cost and that the CK can put up his force field at no cost as much as he wants
That's not a house-rule, it's how the power works.
Nightmask wrote:the ability to create a force field does not have any reason that it should have a permanent PPE cost which is why there isn't one in the book. Force field technology for example is common in the Three Galaxies, along with plenty of magical spells that also provide similar protections and can be renewed easily without any kind of permanent costs involved. Which is why from a game balance perspective being able to create a Force Field is totally NOT a permanent PPE cost thing for the Cosmo-Knight, anybody with the money or magical training can create one. Heck if he wanted to a Cosmo-Knight could go and BUY himself a quality FF harness without much trouble, and probably should and would if you house-ruled that he can't have one without permanently expending PPE to have one.
If you want to argue that force field does not specify a permanent cost then you must acknowledge that Energy Blast and Extra Damage also do not specify their cost as permanent.
All 3 powers also do not specify what the cost is. They just say:
ED "d6x for 15 points, or 2d4 for 30 points"
EB "costs 40 points"
FF "cost: 1 per every 10"
To know what variable these 3 costs refer to, you look up, "cost of a permanent sacrifice of either MDC or PPE points".
Force Field is part of this, it is one of the powers, because otherwise there is no contest to explain the cost. For all I know, it might cost Chi or ISP.
It costs permanent points to acquire and nothing at all to activate.
Complaints about balance vs naruni FFs: those cost money, they can be destroyed, they can be visible, they can be bypassed, they may set off metal detectors, they use up e-clips unless the cosmo-knight installs them in PA, etc.
Note that earlier "can possess one of a variety of powers".
Does 2 sound like a variety? Even 3 is barely a variety (grounds for GMs to invent more ideas I guess?).