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Cosmo Knights: Immune to Cold?

Posted: Sun Jul 19, 2015 4:57 pm
by Godslayer
Wouldn't Cosmo Knights needs some sort of protection from Cold? Or is being MDC enough?

Many parts of space are only a few degrees above absolute zero. If the Cosmo Knights can fly through it unprotected, they probably don't have to worry about a dragons ice breath, right?

Re: Cosmo Knights: Immune to Cold?

Posted: Sun Jul 19, 2015 5:12 pm
by Bill
Immunity to environmental effects does not confer immunity to damage. You might argue in favor of resistance or immunity to cold damage, your GM can do as he or she pleases, but if the character is not explicitly given either of those qualities in the text of the class it does not have to come with one of them. I also think that most cold attacks in the game are magical in nature, falling into the Cosmo Knight's specific area of vulnerability.

Re: Cosmo Knights: Immune to Cold?

Posted: Sun Jul 19, 2015 5:33 pm
by Tor
I'd like to house-rule that they need their armor for environmental protection in space or something, but they are described as basically just needing it "maybe psychologically" due to not having 'any physical needs'.

Since they don't require air to breathe, I sort of infer from that some kind of resistance to a vacuum, although I don't recall if that was explicitly spelled out.

I don't know if all MDC beings are protected from the cold of space (is that like 0 degrees freezing or something? or maybe it varies...)

Perhaps if we find out what the rules are for being exposed to a vacuum or cold of whatever degrees space has. Maybe in Canada or Mutants in Orbit? If it's just SDC then we might judge that all MDC beings are unharmed by it, unless there's some counter-examples of MDC beings being harmed by it?

Would not extend to be resistance to MD cold though. Also may mean that Cosmo-Knights in non-MDC universes are suddenly now harmed by the cold of space, which might explain why we don't have them swooping all over Aliens Unlimited / Mechanoids universes.

Re: Cosmo Knights: Immune to Cold?

Posted: Mon Jul 20, 2015 1:21 pm
by glitterboy2098
Please note that while space is only a few degrees above absolute zero in terms of background temp, because vacuum is a near perfect insulator, the real problem isn't cold.. it is heat. As in, getting rid of the heat generated by your metabolism (for living things) or machinery and electronics(for vehicles), which is constantly being generated at high rates just by existing and functioning. Without systems to radiate that heat away in large amounts, you die from overheating. (Not to mention that things like sunlight pump in lots of heat when you are in it.)

Since cosmoknights do not need to eat, or breathe, and are mdc without any sort of biological origin for it, I think it is safe to assume that their biology is very different, and that applying the same assumptions one would an organic being might be incorrect.

Re: Cosmo Knights: Immune to Cold?

Posted: Mon Jul 20, 2015 3:14 pm
by Q99
glitterboy2098 wrote:Please note that while space is only a few degrees above absolute zero in terms of background temp, because vacuum is a near perfect insulator, the real problem isn't cold.. it is heat. As in, getting rid of the heat generated by your metabolism (for living things) or machinery and electronics(for vehicles), which is constantly being generated at high rates just by existing and functioning. Without systems to radiate that heat away in large amounts, you die from overheating. (Not to mention that things like sunlight pump in lots of heat when you are in it.)

Since cosmoknights do not need to eat, or breathe, and are mdc without any sort of biological origin for it, I think it is safe to assume that their biology is very different, and that applying the same assumptions one would an organic being might be incorrect.



Yes. It's better to think of space as... lacking in temperature rather than cold-cold. You lose heat far faster in a cold water swim than you would in the vacuum of space.

Heck, when you see stuff get frosty in space, it's not exactly because of temperature... in a vacuum, the boiling point lowers, so water spreads out and become vapor, and then the spread-out tiny bits can lose heat fast, which is why they get cold and frost up. When at the same time, if you stuck your hand out, it wouldn't feel cold.

Re: Cosmo Knights: Immune to Cold?

Posted: Fri Jul 24, 2015 1:18 am
by Tor
Does spread-out water droplets losing heat faster than condensed water have something to do with giving the heat to random particles or something else I'm not grasping?

Re: Cosmo Knights: Immune to Cold?

Posted: Sat Jul 25, 2015 12:30 am
by glitterboy2098
the amount of heat that can be radiated out in vacuum is a direct relationship with the surface area. a mist of droplets has a heck of a lot more surface area than a single big blob, so it loses heat a lot faster in a vacuum.

Re: Cosmo Knights: Immune to Cold?

Posted: Sat Jul 25, 2015 5:05 am
by Tinker Dragoon
Godslayer wrote:Wouldn't Cosmo Knights needs some sort of protection from Cold? Or is being MDC enough?

Many parts of space are only a few degrees above absolute zero. If the Cosmo Knights can fly through it unprotected, they probably don't have to worry about a dragons ice breath, right?


As with all energy-based attacks, Cosmo-Knights would take 1/100th damage from non-magical cold, but full damage from magical cold (including dragon breath). I would consider them to be immune to the vacuum of space, regardless.

Re: Cosmo Knights: Immune to Cold?

Posted: Sat Jul 25, 2015 5:10 am
by Q99
Right.

So in summery, it does make sense for something to be completely fine in space, but still harmable by MDC cold.

Re: Cosmo Knights: Immune to Cold?

Posted: Sat Jul 25, 2015 2:19 pm
by say652
Cold=Energy.
Energy attacks deal damage 1/100 to a ck.

Re: Cosmo Knights: Immune to Cold?

Posted: Sat Jul 25, 2015 3:26 pm
by Nightmask
say652 wrote:Cold=Energy.
Energy attacks deal damage 1/100 to a ck.


Cold is actually a LACK of energy, heat energy in particular. The cold of space (or cold in general) isn't an energy attack, unlike say an actual weapon or magical spell that functions by draining heat from a target since it must be using some sort of energy to pull that heat out. Space itself however is not subjecting anything to an energy attack with regards to how cold it is.

Re: Cosmo Knights: Immune to Cold?

Posted: Sat Jul 25, 2015 3:32 pm
by say652
Cold in game terms doesn't deal kinetic damage, cold is considered an energy attack.
Soo it would deal 1/100 damage to the ck.

Physics vs Rpg.
Not my circus, not my monkeys.

Re: Cosmo Knights: Immune to Cold?

Posted: Sat Jul 25, 2015 6:30 pm
by Tinker Dragoon
Q99 wrote:Right.

So in summery, it does make sense for something to be completely fine in space, but still harmable by MDC cold.


If the source is magical/supernatural, yes, because that is the Cosmo-Knight's weakness.

There are, of course, other beings in the Megaverse who are impervious to all forms of cold, whether it be from the void of space, cryogenic weapons, or ice magic.

Re: Cosmo Knights: Immune to Cold?

Posted: Sat Jul 25, 2015 9:16 pm
by Q99
Tinker Dragoon wrote:If the source is magical/supernatural, yes, because that is the Cosmo-Knight's weakness.

There are, of course, other beings in the Megaverse who are impervious to all forms of cold, whether it be from the void of space, cryogenic weapons, or ice magic.



I mean even if it's not magic/supernatural. If someone has a MDC cold ray or such, that should do some damage.

Re: Cosmo Knights: Immune to Cold?

Posted: Sat Jul 25, 2015 11:28 pm
by Nightmask
say652 wrote:Cold in game terms doesn't deal kinetic damage, cold is considered an energy attack.
Soo it would deal 1/100 damage to the ck.

Physics vs Rpg.
Not my circus, not my monkeys.


Except cold isn't an energy attack, nor is it considered an energy attack unless you're talking an actual weapon that drains heat energy and therefor causes something to get colder. You aren't subjected to an energy attack walking around in the arctic for example, and even RPG still other than within the exceptions required by the RPG are subject to physics as they are in reality. Something suitably adapted for it is not going to be bothered by the cold of space or the cold of the arctic (which is worse in comparison as there's an atmosphere to actually facilitate heat loss), and creatures like Cosmo-Knights are definitely not going to be bothered by the cold of space. Heck we know they're set up to travel through space normally they must therefor be immune to things like exposure to vacuum or the cold of space.

Re: Cosmo Knights: Immune to Cold?

Posted: Sun Jul 26, 2015 12:12 am
by VR Dragon
Here is the basic idea to work from for Cosmo Knight.

They are basically native to space and are immune to all its possible environmental effects. So non magical cold, heat, fire, gravity, radiation, pressure and the like do not harm them at all. Elements of space weather would do 1/100th damage and this includes lasers, particle beams/storms, ion beam/storm, and what not.

Also for many people's background and experiences the types of energy are often... acid, cold, electricity, fire, or sonic.... or their modern sci-fi counter parts.

Re: Cosmo Knights: Immune to Cold?

Posted: Sun Jul 26, 2015 3:17 am
by Tinker Dragoon
VR Dragon wrote:Also for many people's background and experiences the types of energy are often... acid, cold, electricity, fire, or sonic.... or their modern sci-fi counter parts.


I don't think acid has ever been described as an energy effect in a Palladium book, but all of the rest have.