Or limit the occ to a useless selection of wimps?
Seems to me, I am not good at crushing creativity to stroke my own ego.
I suck.
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say652 wrote:So its a gms job to make anything a player wants suck?
Or limit the occ to a useless selection of wimps?
Seems to me, I am not good at crushing creativity to stroke my own ego.
I suck.
say652 wrote:So its a gms job to make anything a player wants suck?
Or limit the occ to a useless selection of wimps?
Seems to me, I am not good at crushing creativity to stroke my own ego.
I suck.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
say652 wrote:So its a gms job to make anything a player wants suck?
Or limit the occ to a useless selection of wimps?
Seems to me, I am not good at crushing creativity to stroke my own ego.
I suck.
say652 wrote:As a gm the most difficult player characters are psychics.
Any thing else is either a brawler or a blaster. Piece of cake.
Zer0 Kay wrote:say652 wrote:As a gm the most difficult player characters are psychics.
Any thing else is either a brawler or a blaster. Piece of cake.
So temporal mages are blasters? What about sage classes, ya know low combat high skills, are they a blaster or brawler? I think if characters are only lopped into those two categories, except for psychics, then the game may be focused too much on combat.
say652 wrote:A Temporal Warrior is definitely a BAMF other than having less sdc and no AutoDodge the Temporal Mage is nearly as tough.
say652 wrote:I just noticed the same herd attacks posts and either gets people banned our the merge forming Nerftron and bash any original concept to dust.
say652 wrote:Effectively yes mages are blaster types.
Bill wrote:say652 wrote:I just noticed the same herd attacks posts and either gets people banned our the merge forming Nerftron and bash any original concept to dust.
You have a problem with this community and the standards that are commonly held by it. I have to say, you're not going to get very far with this community by attacking it. Also, you don't offer original concepts. At best, you combine rules that were never intended to be combined to create an outcome that excites you personally. We respond by pointing out where you've violated the intent and letter of the rules, which seems to offend you.
If you were producing original races and classes, you'd probably get much more positive feedback. No one could question your interpretation of the rules at that point and we'd focus on whether it was unnecessarily duplicating an existing class or race or how much more powerful the option you're presenting is than similar classes instead. Consider it as a possible alternative to the senseless arguments you're presently suffering under.
Bill wrote:say652 wrote:Effectively yes mages are blaster types.
A tragic misuse of a mage. They're not at all suited to the role of a ranged attacker compared to technological options. Mages are portable tool-kits for problem-solving. The temporal classes in particular are much more useful for bypassing problems than fighting them.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Zer0 Kay wrote:say652 wrote:As a gm the most difficult player characters are psychics.
Any thing else is either a brawler or a blaster. Piece of cake.
So temporal mages are blasters? What about sage classes, ya know low combat high skills, are they a blaster or brawler? I think if characters are only lopped into those two categories, except for psychics, then the game may be focused too much on combat.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
no that would be lack of restrictions creates munchkinssay652 wrote:To a point. I feel restrictions create munchkins.
say652 wrote:To a point. I feel restrictions create munchkins.
eliakon wrote:Zer0 Kay wrote:say652 wrote:As a gm the most difficult player characters are psychics.
Any thing else is either a brawler or a blaster. Piece of cake.
So temporal mages are blasters? What about sage classes, ya know low combat high skills, are they a blaster or brawler? I think if characters are only lopped into those two categories, except for psychics, then the game may be focused too much on combat.
And even there its pretty narrowly defining what roles a player can have...
Esper, Brawler, Blaster....
Just sticking with the major tropes here that still leaves out
The Face, Skulkers, Bricks, Wizards (can do a bit of anything), Experts (all those skills), Ninja's, Snipers.....
But if the game is one where the only solution is massive comic book style slug matches then yah, you only need blasters and brawlers and everyone should optimize for maximum damage and durability.
But if the game is one of social intrigues and mysteries then it really wont matter how many DC you have or how many dice your fireball does...
Ask some of the players in my Tellas game where some of the most important rolls of the game for several players.....were the Dancing and Etiquette rolls at a couple of balls. And where cutting insults and witty banter were able to alter the face of the war in ways that no mere army or vanity of demi-gods could....
say652 wrote:So far three.
Seems to be working.
say652 wrote:To a point. I feel restrictions create munchkins.
Zer0 Kay wrote:eliakon wrote:Zer0 Kay wrote:say652 wrote:As a gm the most difficult player characters are psychics.
Any thing else is either a brawler or a blaster. Piece of cake.
So temporal mages are blasters? What about sage classes, ya know low combat high skills, are they a blaster or brawler? I think if characters are only lopped into those two categories, except for psychics, then the game may be focused too much on combat.
And even there its pretty narrowly defining what roles a player can have...
Esper, Brawler, Blaster....
Just sticking with the major tropes here that still leaves out
The Face, Skulkers, Bricks, Wizards (can do a bit of anything), Experts (all those skills), Ninja's, Snipers.....
But if the game is one where the only solution is massive comic book style slug matches then yah, you only need blasters and brawlers and everyone should optimize for maximum damage and durability.
But if the game is one of social intrigues and mysteries then it really wont matter how many DC you have or how many dice your fireball does...
Ask some of the players in my Tellas game where some of the most important rolls of the game for several players.....were the Dancing and Etiquette rolls at a couple of balls. And where cutting insults and witty banter were able to alter the face of the war in ways that no mere army or vanity of demi-gods could....
I take it those were Big Balls?
Zer0 Kay wrote:say652 wrote:To a point. I feel restrictions create munchkins.
I agree with both of you. A munch would be created if they couldn't handle the restrictions and essentially had a tantrum. Creativity is if a person does the same thing as the munch but not with the intent of "oh yeah, I'll show you". So intent would actually be the coin previously mentioned.
Zer0 Kay wrote:say652 wrote:To a point. I feel restrictions create munchkins.
I agree with both of you. A munch would be created if they couldn't handle the restrictions and essentially had a tantrum. Creativity is if a person does the same thing as the munch but not with the intent of "oh yeah, I'll show you". So intent would actually be the coin previously mentioned.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."