Healing the facade
Posted: Fri Sep 11, 2015 7:32 pm
Been reading the forums for info on this, and obviously taking a talent to deliberately regenerate the facade is an option, the rules seem to imply the facade regenerates as per a normal (albiet particularly hearty and vital/fortitude human (maybe, depending on your disability/victim choices). That damage to the facade transfers point for point to the Morphus, and the morphus recovers 10 SDC/HP per end of melee (so a greviously wounded facade would becoming to 'bane amd then the bane would rapidly heal).
We always took this to mean the facade regenerates WHILE in morphus but does not regenerate outside the peak human norm otherwise. But thinking about it lately seems like a pretty fishy idea, like if the last time someone saw your facade you were greviously wounded han a day later perfectly fine, there is no explaining that away withhout drawing heavy supernatural suspicion. So it makes more sense it only regenerates as per a healthy/stout human normal.
So given the info on "5000 year old nightbane can't revert to facade because it is on the verge of day/old and decrepit" that i paraphrased from facade vs morphus descriptions found in the lore (older nightbane, etc). It seems like the facade would regenerate per the human norm WHILE in morphus so you could just stay in morphus for 10 years to heal 2 hp 4 sdc a year from verge of death/coma type deal. This seems the most logical given the "dual forms" almost like you are swapping your spirit (conciousness) betwen two souls (physical bodies/experience) and each are seperate but intimately intwined it would make more sense mechanically they have seperate health pools, but of course the rules refute this with "adding on" the morphus like its "soul armor" so it feels more like an APS power in HU, as such it would implie the facade regenerates while in morphus just at the normal human rate no? (So if no one has seen your facade for 10 days and it shows up healed from grevious injury as a heart person would after 10 days, CINEMATICALLY/THEMATICALLY this makes the most sense)
If there has been official (nightbane/sdc world) commentary on this since 2012 (last discussion on the matter) that would be great. But let me know what your group did to resolve this quandry and how it felt.
It is impractical to stay in the morphus very long when you are toting a grotesque/STATEMENT MAKING appearance OR running around with an HF of 18 if you need to maintain your facade's life/secret identity(for the HU influenced game) for in character/story reasons, so figuring this out is relevant. Obviously the way its left is to be up to the GM and players to decide what is more iteresting for the game (unearthly regeneration to the facade would be deadly impairment to keep identity concealed thing, would have to be roleplayed carefully (reinflicting the wounds, make up and stage play in public till a normal human would be healed, etc).
See if you can help out!
(Lets not bring other settings into the mix, rifts already handwaved the complexity away for rules lite berevity).
Personally i think always normal but regens at the normal human rate in morphus is the most rational (but might be more interesting to not heal the facade at all in morphus, so decision of your facade idenity being revealed comes at the cost of having to be stuck in the hospital for 4 weeks and not stay in morphus conspicuously long). Official word of course would make this all much easier.
This problem is linked to Mystically Bestowed and Enchanted Weapon granted regeneration abilities as well.
We always took this to mean the facade regenerates WHILE in morphus but does not regenerate outside the peak human norm otherwise. But thinking about it lately seems like a pretty fishy idea, like if the last time someone saw your facade you were greviously wounded han a day later perfectly fine, there is no explaining that away withhout drawing heavy supernatural suspicion. So it makes more sense it only regenerates as per a healthy/stout human normal.
So given the info on "5000 year old nightbane can't revert to facade because it is on the verge of day/old and decrepit" that i paraphrased from facade vs morphus descriptions found in the lore (older nightbane, etc). It seems like the facade would regenerate per the human norm WHILE in morphus so you could just stay in morphus for 10 years to heal 2 hp 4 sdc a year from verge of death/coma type deal. This seems the most logical given the "dual forms" almost like you are swapping your spirit (conciousness) betwen two souls (physical bodies/experience) and each are seperate but intimately intwined it would make more sense mechanically they have seperate health pools, but of course the rules refute this with "adding on" the morphus like its "soul armor" so it feels more like an APS power in HU, as such it would implie the facade regenerates while in morphus just at the normal human rate no? (So if no one has seen your facade for 10 days and it shows up healed from grevious injury as a heart person would after 10 days, CINEMATICALLY/THEMATICALLY this makes the most sense)
If there has been official (nightbane/sdc world) commentary on this since 2012 (last discussion on the matter) that would be great. But let me know what your group did to resolve this quandry and how it felt.
It is impractical to stay in the morphus very long when you are toting a grotesque/STATEMENT MAKING appearance OR running around with an HF of 18 if you need to maintain your facade's life/secret identity(for the HU influenced game) for in character/story reasons, so figuring this out is relevant. Obviously the way its left is to be up to the GM and players to decide what is more iteresting for the game (unearthly regeneration to the facade would be deadly impairment to keep identity concealed thing, would have to be roleplayed carefully (reinflicting the wounds, make up and stage play in public till a normal human would be healed, etc).
See if you can help out!
(Lets not bring other settings into the mix, rifts already handwaved the complexity away for rules lite berevity).
Personally i think always normal but regens at the normal human rate in morphus is the most rational (but might be more interesting to not heal the facade at all in morphus, so decision of your facade idenity being revealed comes at the cost of having to be stuck in the hospital for 4 weeks and not stay in morphus conspicuously long). Official word of course would make this all much easier.
This problem is linked to Mystically Bestowed and Enchanted Weapon granted regeneration abilities as well.