Monsters from Monsters and ANimals, other sources
Posted: Tue Sep 15, 2015 1:38 pm
I’ve recently purchased the BtS 1st edition PDF on Drive Thru RPG. I’m looking at maybe running this next year, tabletop.
What follows are some ideas about adapting monsters from PfRPG and other games.
Please feel free to add your own ideas for adaptation and conversion. It doesn’t have to be BtS 1E. 2E would be great. Love it all.
I’ll start off with one of my favorite little critters in Palladium’s bestiary, Monsters and Animals:
Boogie-Men
Boogie-Men possess one additional power: they project a psychic illusion that makes them appear as small children, but only to human adults and older adolescents. Little kids can see these monsters for what they are (making for a bad experience indeed when none of the grown-ups believe…). Psychic powers may pierce this disguise.
Dogs and cats hate Boogie-Men.
Photographs of the creatures do show them in true form. Boogie-Men have figured this out, so they vandalize photographic equipment when the opportunity presents itself. (This behavior may cause investigators to mistake signs of boogie-men for evidence of a poltergeist entity or a gremlin). Some wear motorcycle helmets, big floppy hats, or other disguises to hide their features from surveillance.
Boogie-men who die for whatever reason will quickly decay into a mass of charcoal colored webbing, like dirty gray ‘silly string.’ Testing shows organic traces in the stuff, but nothing that couldn’t be created in a chemistry lab. A faint .P.P.E. trace also remains.
A rare ritual exists that allows an arcanist to resurrect dead Boogie-Men using these nitrous webs. The magic requires the distilled nightmares of a child, poured over the remains while chanting a certain formula on the night of the autumnal equinox. A Boogie-Man so raised must serve its new ‘father’ or ‘mother’ until the next autumnal equinox.
MORE: I haven’t done skills yet, but PFRPG B-Ms are usually thieves or peasants in .O.O.C. That’s pretty easy to set up with some secondary skills and the domestic or criminal skill programs, I think.
--------------------
M&A gives H.F. and .P.P.E. for pretty much everything in it, so GMs can use these creatures for BTS. It also gives more specific BTS notes on the following monsters:
• Dragon Wolf
• Flying Turtle
• Kappa
• Kelpie
• Scarecrow
• Sea Serpents
• Sphinx
• Syvan
• Tezcat
• Tree Eel
• Unicorn
• Water bat
• (Werebeasts)
• Yema
• Za
Idea on Tezcat placement:
The name sounds like it might be inspired by Tezcatlipoca. I’m thinking these little savages live in jungles in Mexico and Central America. Some were driven further south by hostile humans, into South America.
---------------
I highly recommend M&A to anyone running BTS and in search of some more monsters.
The animals may also be very useful in games.
What follows are some ideas about adapting monsters from PfRPG and other games.
Please feel free to add your own ideas for adaptation and conversion. It doesn’t have to be BtS 1E. 2E would be great. Love it all.
I’ll start off with one of my favorite little critters in Palladium’s bestiary, Monsters and Animals:
Boogie-Men
Boogie-Men possess one additional power: they project a psychic illusion that makes them appear as small children, but only to human adults and older adolescents. Little kids can see these monsters for what they are (making for a bad experience indeed when none of the grown-ups believe…). Psychic powers may pierce this disguise.
Dogs and cats hate Boogie-Men.
Photographs of the creatures do show them in true form. Boogie-Men have figured this out, so they vandalize photographic equipment when the opportunity presents itself. (This behavior may cause investigators to mistake signs of boogie-men for evidence of a poltergeist entity or a gremlin). Some wear motorcycle helmets, big floppy hats, or other disguises to hide their features from surveillance.
Boogie-men who die for whatever reason will quickly decay into a mass of charcoal colored webbing, like dirty gray ‘silly string.’ Testing shows organic traces in the stuff, but nothing that couldn’t be created in a chemistry lab. A faint .P.P.E. trace also remains.
A rare ritual exists that allows an arcanist to resurrect dead Boogie-Men using these nitrous webs. The magic requires the distilled nightmares of a child, poured over the remains while chanting a certain formula on the night of the autumnal equinox. A Boogie-Man so raised must serve its new ‘father’ or ‘mother’ until the next autumnal equinox.
MORE: I haven’t done skills yet, but PFRPG B-Ms are usually thieves or peasants in .O.O.C. That’s pretty easy to set up with some secondary skills and the domestic or criminal skill programs, I think.
--------------------
M&A gives H.F. and .P.P.E. for pretty much everything in it, so GMs can use these creatures for BTS. It also gives more specific BTS notes on the following monsters:
• Dragon Wolf
• Flying Turtle
• Kappa
• Kelpie
• Scarecrow
• Sea Serpents
• Sphinx
• Syvan
• Tezcat
• Tree Eel
• Unicorn
• Water bat
• (Werebeasts)
• Yema
• Za
Idea on Tezcat placement:
The name sounds like it might be inspired by Tezcatlipoca. I’m thinking these little savages live in jungles in Mexico and Central America. Some were driven further south by hostile humans, into South America.
---------------
I highly recommend M&A to anyone running BTS and in search of some more monsters.
The animals may also be very useful in games.