learning new skills house rule
Posted: Wed Oct 14, 2015 7:07 am
As a character advances in level, they learn new (OCC related and/or secondary) skills as per RUE. But rather than picking the new skills from the skill list, characters would have to "learn" the skills from other players (PCs or NPCs). In order to 'teach' a skill, a character must have a proficiency of 70% or higher in that skill. Any skill (OCC, OCC related, or secondary) can be taught as a secondary skill, but only OCC and OCC related skills can be taught as an OCC related skill to another. Any skills that do not have a percentage level (weapons and some physical) can be taught with the same guidelines. Characters "learn" the new skills at base level, plus IQ or OCC bonuses. Upon Gm discretion, the restrictions on available skills can be eliminated.
I believe this rule encourages player interaction, character diversification, and hopefully a bit more realism in the game. Easier skills (pilot auto, pilot hover, native languages) would spread through the characters faster than difficult skills (ventriloquism, field surgery etc). Higher level characters or NPCs would become more akin to 'mentors' to lower level characters.
I believe this rule encourages player interaction, character diversification, and hopefully a bit more realism in the game. Easier skills (pilot auto, pilot hover, native languages) would spread through the characters faster than difficult skills (ventriloquism, field surgery etc). Higher level characters or NPCs would become more akin to 'mentors' to lower level characters.