Rift-botech
Posted: Sun Jan 03, 2016 3:17 pm
Wow, now that we all stopped complaining about Marines, these boards became a ghost town.
I was putting together a new campaign that takes place in 2045, one year after Reflex Point and Chaos Earth basically happens to Robotech Earth. Rather than fighting technological aliens, human survivors must fight back hordes of Demons (Chaos Demons vs Hades vs Dyval) on Earth, while defending space from the Haydonites. This campaign would be part of the Minion War arc.
This means crude versions of psionics and magic starts manifesting on Earth survivors and the players can take this to a completely different direction than what is implied in tSC RPG. Heck, they can start their own city-state with their new found powers that do not rely on Protoculture and not even recognize the UEEF as the ruling power.
I was only going to allow "natural" or gifted magic and psionics, like Mystics, Warlocks, Elemental Fusionists, Blue Zone Wizards and Master Psionic classes. Witches might work too, but depending on how the group wants to see the theme of the game, might be restricted. Learned magic would be too far out in this timeline and the players would be discovering their new powers as the adventure goes on (like the TV show Heroes).
However, I would also allow folks with the appropriate skills (History, BtS Lores, Research, and so on) to be able to start the game with ancient artifacts that begun to show magical features (like non-TW items from Black Vault, PF potions, and so on). Id also expand the Civilian OCC to MOS's from Dead Reign and BtS for more versatility.
I would also allow certain characters to start and be able to manufacture things like Rifts Designer Drugs (Chemistry skills), Splugorth Parasites (Biology), Herb magic (Botany, Holistic Medicine), access to some Stone Magic (geology) and perhaps even some PF Alchemy traits (Chemistry, Lore Magic, Field Armorer, ect...- potion making, instilling magic boosts on armor and weapons and so on) This gives the Civilian OCCs a different advantage over the mecha wielding UEEF OCCs. These would be treated like natural abilities related to their skill sets, rather than knowledge they deliberately learned.
What do you think? What would you do different to make it more enjoyable for you? If you were to play this campaign, would you just play Rifts? Does it involve too much?
I was putting together a new campaign that takes place in 2045, one year after Reflex Point and Chaos Earth basically happens to Robotech Earth. Rather than fighting technological aliens, human survivors must fight back hordes of Demons (Chaos Demons vs Hades vs Dyval) on Earth, while defending space from the Haydonites. This campaign would be part of the Minion War arc.
This means crude versions of psionics and magic starts manifesting on Earth survivors and the players can take this to a completely different direction than what is implied in tSC RPG. Heck, they can start their own city-state with their new found powers that do not rely on Protoculture and not even recognize the UEEF as the ruling power.
I was only going to allow "natural" or gifted magic and psionics, like Mystics, Warlocks, Elemental Fusionists, Blue Zone Wizards and Master Psionic classes. Witches might work too, but depending on how the group wants to see the theme of the game, might be restricted. Learned magic would be too far out in this timeline and the players would be discovering their new powers as the adventure goes on (like the TV show Heroes).
However, I would also allow folks with the appropriate skills (History, BtS Lores, Research, and so on) to be able to start the game with ancient artifacts that begun to show magical features (like non-TW items from Black Vault, PF potions, and so on). Id also expand the Civilian OCC to MOS's from Dead Reign and BtS for more versatility.
I would also allow certain characters to start and be able to manufacture things like Rifts Designer Drugs (Chemistry skills), Splugorth Parasites (Biology), Herb magic (Botany, Holistic Medicine), access to some Stone Magic (geology) and perhaps even some PF Alchemy traits (Chemistry, Lore Magic, Field Armorer, ect...- potion making, instilling magic boosts on armor and weapons and so on) This gives the Civilian OCCs a different advantage over the mecha wielding UEEF OCCs. These would be treated like natural abilities related to their skill sets, rather than knowledge they deliberately learned.
What do you think? What would you do different to make it more enjoyable for you? If you were to play this campaign, would you just play Rifts? Does it involve too much?