Sniper Battle!
Posted: Mon Mar 14, 2016 3:12 pm
Hi Folks,
I am soliciting suggestions about how to spice up a combat scenario for one of my players. The game is set during the Nazi occupation of Czechoslovakia, in 1939, and the group is set to assail Castle Karlstejn, and neutralize the enemy forces therein. Now their plan involves blowing up a bridge across the Berounka river, in order to split the Nazi forces in half, and improve their chances for success. They have an improvised explosive planted under one of the main supports, and plan to trigger the explosion with a bullet fired by their sharpshooter. Unfortunately, the best vantage point for this shot places the sharpshooter at the edge of a forest, over a kilometer away from the castle, when the fighting begins.
Now, I could have her trudge back to the castle and rejoin the fight, but given the speed of battles, she would miss a good chunk of the action. So I have decided to pit her against an SS sniper (Enemy at the Gates-style) who is prowling the woods looking for local resistance fighters. This would be a great back-and-forth between two sets of action scenes, one frenetic and explosive, the other tense and nail-biting.
I am familiar with the rules for Opposed Prowl/Perception checks, Firing From/At a Concealed Position, Range Penalties, Speed Modifiers for Forest Travel, and even Penalties for Poor Visibility. Outside of the combat penalties/bonuses, what I am looking for is a way to make this game of cat-and-mouse (or cat-and-cat) as engaging as the chaos that will have enveloped the rest of the group within the castle walls. Ideas, tricks, scenarios, whatever; I'm looking for inspiration.
Oh, for reference, she is armed with a VZ.24 chambered in 7.92x57 Mauser with Lead Ball bullets, and the SS Officer is armed with a 98K-Sniper Variant chambered in the same cartridge, but using Jacketed Soft Point ammunition.
I am soliciting suggestions about how to spice up a combat scenario for one of my players. The game is set during the Nazi occupation of Czechoslovakia, in 1939, and the group is set to assail Castle Karlstejn, and neutralize the enemy forces therein. Now their plan involves blowing up a bridge across the Berounka river, in order to split the Nazi forces in half, and improve their chances for success. They have an improvised explosive planted under one of the main supports, and plan to trigger the explosion with a bullet fired by their sharpshooter. Unfortunately, the best vantage point for this shot places the sharpshooter at the edge of a forest, over a kilometer away from the castle, when the fighting begins.
Now, I could have her trudge back to the castle and rejoin the fight, but given the speed of battles, she would miss a good chunk of the action. So I have decided to pit her against an SS sniper (Enemy at the Gates-style) who is prowling the woods looking for local resistance fighters. This would be a great back-and-forth between two sets of action scenes, one frenetic and explosive, the other tense and nail-biting.
I am familiar with the rules for Opposed Prowl/Perception checks, Firing From/At a Concealed Position, Range Penalties, Speed Modifiers for Forest Travel, and even Penalties for Poor Visibility. Outside of the combat penalties/bonuses, what I am looking for is a way to make this game of cat-and-mouse (or cat-and-cat) as engaging as the chaos that will have enveloped the rest of the group within the castle walls. Ideas, tricks, scenarios, whatever; I'm looking for inspiration.
Oh, for reference, she is armed with a VZ.24 chambered in 7.92x57 Mauser with Lead Ball bullets, and the SS Officer is armed with a 98K-Sniper Variant chambered in the same cartridge, but using Jacketed Soft Point ammunition.