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Which book goes into the alternate Mega Hero rules?

Posted: Sun Mar 27, 2016 12:31 am
by talmor
I have the 2nd Edition Core, and the Powers Unlimited books, but I can seem to figure out where the expansion of the Mega-Hero is listed. In which book do they go into details for the alternate takes on the Mega-Hero?

Re: Which book goes into the alternate Mega Hero rules?

Posted: Sun Mar 27, 2016 4:05 am
by eliakon
Officially here are alternate versions in Powers Unlimited 2 and Armageddon Unlimited.
Unofficially a couple of the Rifters have some (I would have to look up the number sorry)

Re: Which book goes into the alternate Mega Hero rules?

Posted: Sun Mar 27, 2016 5:19 am
by wyrmraker
Rifter #37 has the most well known alternate rules for Mega Heroes. It's not considered 'Official Material', but most people consider it to be acceptable.

Re: Which book goes into the alternate Mega Hero rules?

Posted: Sun Mar 27, 2016 11:43 am
by talmor
Hopefully they'll update the GM's Guide with these rules at some point. I don't own any Rifters...

Re: Which book goes into the alternate Mega Hero rules?

Posted: Mon Mar 28, 2016 11:17 pm
by Razorwing
Actually, I believe the update to the Mega-Hero rules... along with the Base Construction rules presented in Rifter 37 will be seen in the (hopefully) upcoming Hardware Unlimited Book.

Re: Which book goes into the alternate Mega Hero rules?

Posted: Mon Apr 11, 2016 5:35 pm
by Greg Diaczyk
Razorwing is correct! for the Win :D

Hardware Unlimited™
A sourcebook for Heroes Unlimited™
The much anticipated accessories book for any crime fighter, vigilante and super hero. A comprehensive catalogue of the standard fair of super hero gear from grappling hooks, super sleuthing gear, to body armor, weapons and accessories only a super hero would need. Not to be outdone by the gear they produce the heroes behind their concepts rise to feature their talents to the super hero community, battling with their evil competitor Fabricator Inc. by outfitting heroes with the latest gear, accessories, costumes and hero paraphernalia.

• New Hardware Power Categories: Hacker, Driver, Mad Scientist, Chemical Genius, Robotics Genius and Robotic Swarm Master.
• An as un yet named Hardware Organization that builds custom costumes, gear, technologically gear that upgrades super powers, vehicles and Hero Headquarters (a good guy version of Fabricator Inc.)
• A huge catalogue of useful low tech and high tech gear for every type of super hero, from the normal human vigilante to the power packed mutant. All accessories to be “timeline appropriate” and easily adjusted whether you want to run a game in 1980 or 2080.
• New Bionics and Robotic Systems
• Custom Vehicle Creation Rules for Land, Sea and Air Vehicles.
• Advice on how to run equipment based games and hero dependency on gadgets (instead of powers)
Expanded Mega-Heroes (An updated version of my Rifter # 37 article)
• Secret Base Creation Rules (An updated version of my Rifter #37 article)
• New Skill programs to reflect "non-Hardware" characters trying to be Hardware Characters such as a Mutant with Telemechanics or Mechano-Link.


I'll be at Anime North in Toronto, Canada with Kevin on the May 28th weekend with the pre-approved manuscript in had for those who are curious...

Re: Which book goes into the alternate Mega Hero rules?

Posted: Mon Apr 11, 2016 8:47 pm
by Razorwing
Greg Diaczyk wrote:Razorwing is correct! for the Win :D

Hardware Unlimited™
A sourcebook for Heroes Unlimited™
The much anticipated accessories book for any crime fighter, vigilante and super hero. A comprehensive catalogue of the standard fair of super hero gear from grappling hooks, super sleuthing gear, to body armor, weapons and accessories only a super hero would need. Not to be outdone by the gear they produce the heroes behind their concepts rise to feature their talents to the super hero community, battling with their evil competitor Fabricator Inc. by outfitting heroes with the latest gear, accessories, costumes and hero paraphernalia.

• New Hardware Power Categories: Hacker, Driver, Mad Scientist, Chemical Genius, Robotics Genius and Robotic Swarm Master.
• An as un yet named Hardware Organization that builds custom costumes, gear, technologically gear that upgrades super powers, vehicles and Hero Headquarters (a good guy version of Fabricator Inc.)
• A huge catalogue of useful low tech and high tech gear for every type of super hero, from the normal human vigilante to the power packed mutant. All accessories to be “timeline appropriate” and easily adjusted whether you want to run a game in 1980 or 2080.
• New Bionics and Robotic Systems
• Custom Vehicle Creation Rules for Land, Sea and Air Vehicles.
• Advice on how to run equipment based games and hero dependency on gadgets (instead of powers)
Expanded Mega-Heroes (An updated version of my Rifter # 37 article)
• Secret Base Creation Rules (An updated version of my Rifter #37 article)
• New Skill programs to reflect "non-Hardware" characters trying to be Hardware Characters such as a Mutant with Telemechanics or Mechano-Link.


I'll be at Anime North in Toronto, Canada with Kevin on the May 28th weekend with the pre-approved manuscript in had for those who are curious...


What did I win? :D :P

Re: Which book goes into the alternate Mega Hero rules?

Posted: Thu Apr 14, 2016 5:12 pm
by The Baron of chaos
Greg Diaczyk wrote:Razorwing is correct! for the Win :D

Hardware Unlimited™
A sourcebook for Heroes Unlimited™
The much anticipated accessories book for any crime fighter, vigilante and super hero. A comprehensive catalogue of the standard fair of super hero gear from grappling hooks, super sleuthing gear, to body armor, weapons and accessories only a super hero would need. Not to be outdone by the gear they produce the heroes behind their concepts rise to feature their talents to the super hero community, battling with their evil competitor Fabricator Inc. by outfitting heroes with the latest gear, accessories, costumes and hero paraphernalia.

• New Hardware Power Categories: Hacker, Driver, Mad Scientist, Chemical Genius, Robotics Genius and Robotic Swarm Master.
• An as un yet named Hardware Organization that builds custom costumes, gear, technologically gear that upgrades super powers, vehicles and Hero Headquarters (a good guy version of Fabricator Inc.)
• A huge catalogue of useful low tech and high tech gear for every type of super hero, from the normal human vigilante to the power packed mutant. All accessories to be “timeline appropriate” and easily adjusted whether you want to run a game in 1980 or 2080.
• New Bionics and Robotic Systems
• Custom Vehicle Creation Rules for Land, Sea and Air Vehicles.
• Advice on how to run equipment based games and hero dependency on gadgets (instead of powers)
Expanded Mega-Heroes (An updated version of my Rifter # 37 article)
• Secret Base Creation Rules (An updated version of my Rifter #37 article)
• New Skill programs to reflect "non-Hardware" characters trying to be Hardware Characters such as a Mutant with Telemechanics or Mechano-Link.


I'll be at Anime North in Toronto, Canada with Kevin on the May 28th weekend with the pre-approved manuscript in had for those who are curious...


YESSSSSSSSSSSS :D

Re: Which book goes into the alternate Mega Hero rules?

Posted: Sun Apr 24, 2016 11:42 pm
by Sir_Spirit
No Hardware:Medical/Biotech?

Re: Which book goes into the alternate Mega Hero rules?

Posted: Mon Apr 25, 2016 12:01 am
by drewkitty ~..~
wyrmraker wrote:Rifter #37 has the most well known alternate rules for Mega Heroes. It's not considered 'Official Material', but most people consider it to be acceptable.

That is right….they are not considered part of the Canon…but are officially Optional.

Re: Which book goes into the alternate Mega Hero rules?

Posted: Mon Apr 25, 2016 12:39 am
by Razorwing
But it is going to be appearing in an official book (updated and probably expanded in Hardware Unlimited)... so doesn't that make it official or do we actually have to wait for the book for Optional to become Official?

Then again, Rule Zero makes everything optional (even official material).

Re: Which book goes into the alternate Mega Hero rules?

Posted: Mon Apr 25, 2016 1:39 pm
by eliakon
Razorwing wrote:But it is going to be appearing in an official book (updated and probably expanded in Hardware Unlimited)... so doesn't that make it official or do we actually have to wait for the book for Optional to become Official?

Then again, Rule Zero makes everything optional (even official material).

Until the book is actually printed its still optional as everything in the manuscript is still (even at this point) subject to revision up until it is actually printed.

Re: Which book goes into the alternate Mega Hero rules?

Posted: Sat Apr 30, 2016 5:09 pm
by Razorwing
Well... considering the entire Mega-Hero category is "optional", and these are merely optional rules for an optional power category... I will take your opinion under "official" advisement. ;) :P :D

Re: Which book goes into the alternate Mega Hero rules?

Posted: Sat Apr 30, 2016 6:14 pm
by eliakon
Razorwing wrote:Well... considering the entire Mega-Hero category is "optional", and these are merely optional rules for an optional power category... I will take your opinion under "official" advisement. ;) :P :D

To be honest. I use them myself. I really like them and they help fill some really huge gaps in the sorts of games I like to run with out having to bring in NPCs that just have 'here is what they can do because shut up' character sheets (as much. Sometimes you just need something for a plot that can't really be built legally. At which point the GM waves their magic Fiat Wand and *poof* there it is, with a Power Category of "other")