"Traditional" Playable Monster Races

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Richardson
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"Traditional" Playable Monster Races

Unread post by Richardson »

So I know Conversion Book 1 has a few monster and demihuman races from Palladium Fantasy in it, but are there others? If I had a player who wanted to be a gnoll or kobold instead of the D-Bees of NA monsters where could my group find the stats?
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Re: "Traditional" Playable Monster Races

Unread post by dragonfett »

Palladium Fantasy RPG should have them.
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Bill
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Re: "Traditional" Playable Monster Races

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Kobolds are in the Palladium FRPG. I think there's a sort of hyena-person in Thundercloud Galaxy. You could also build one with the mutant animal rules from After the Bomb.
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Re: "Traditional" Playable Monster Races

Unread post by Library Ogre »

Richardson wrote:So I know Conversion Book 1 has a few monster and demihuman races from Palladium Fantasy in it, but are there others? If I had a player who wanted to be a gnoll or kobold instead of the D-Bees of NA monsters where could my group find the stats?


Gnolls are a D&D thing; there's no explicit gnoll in Palladium, though there may be something similar (you might use a Coyle, for example, which is more of a coyote-person than the Wolfen's wolf-person... or make a Wolfen, say he's from a race that looks like hyenas, and go on).

Palladium kobolds are not D&D kobolds. D&D kobolds are either lizard-like or dog-like, depending on your edition; Palladium kobolds are more in line with dark dwarves or competent goblins... small, wiry, and excellent smiths.
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Re: "Traditional" Playable Monster Races

Unread post by ShadowLogan »

Bill wrote:Kobolds are in the Palladium FRPG. I think there's a sort of hyena-person in Thundercloud Galaxy. You could also build one with the mutant animal rules from After the Bomb.

Maybe even build them based on the Alien tables from PW/HU might also work or the human mutation tables (RMB, or Dinosaur Swamp) and pick the relevant traits.
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Re: "Traditional" Playable Monster Races

Unread post by Blue_Lion »

There are several versions of kobolds in fantasy and games and stories. So it appears a name applied to many different creatures. Depending on where you look the word can be defined as a spirit, a sprite, a gnome, a dwarf or goblin. Typically multiple ways in a dictionary entry. If you want traditional you have to explore the myth and how it evolved. It appears that some one on wiki may have done that, if you search for the meaning of Kobold. (If by traditional you mean D&D you are out of luck.)
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Re: "Traditional" Playable Monster Races

Unread post by taalismn »

Land of the Damned for the PFRPG also has some good tables for generating SDC monster races which could be playable with a little GM discretion.
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Re: "Traditional" Playable Monster Races

Unread post by SolCannibal »

Yes, loads of stuff one can tinker and customize from, all depending on what exactly one means by "Traditional" Playable Monster Races...

For one example, the Dar'ota from Beyond the Supernatural were Palladium's "traditional" incubbi/succubi and used in a number of other places, until the setting buckled over to pop culture overload and we got the more run-of-the-mill "sexy people with bat wings or horns" kind in the Hades book, if memory tricks me not... so "traditional" can be kind of context-dependent. What tradition does one mean exactly? :P
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Re: "Traditional" Playable Monster Races

Unread post by Library Ogre »

SolCannibal wrote:Yes, loads of stuff one can tinker and customize from, all depending on what exactly one means by "Traditional" Playable Monster Races...

For one example, the Dar'ota from Beyond the Supernatural were Palladium's "traditional" incubbi/succubi and used in a number of other places, until the setting buckled over to pop culture overload and we got the more run-of-the-mill "sexy people with bat wings or horns" kind in the Hades book, if memory tricks me not... so "traditional" can be kind of context-dependent. What tradition does one mean exactly? :P


This is not the case; PFRPG had the sexy people version in 1st edition.
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