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Horse clans

Posted: Mon Jul 18, 2016 6:11 am
by Axelmania
No not the Robert Adams SF...

Actually in 'The Walking Dead' I recently caught up to season 5's "Forget" and... Buttons.

I love Buttons, and it made me wonder more about horses in Dead Reign and the roles they could play. Has this been explored anywhere to the depth that dogs were? I would think if you have Hound Masters that you could have Horse Masters too.

These guys have the benefit of speed, tough kicks, melee bonuses when mounted, easier to find food...

Do animals in Dead Reign have the psychic abilities they do in other settings to detect danger and stuff? Would be good for defending against zombies.

Do you think they would do 1/5 with their kicks like how humans do with punches? Or would hoovees be more like a blunt weapon...

I would think metal horseshoes is like wearing brass knuckles and no damage divisors, so they could probably down a zombie with a double back kick as you flee.

They don't seem like the type to be capable of called shots, sadly, so you'd still have to finish them off. But you could do more damage and thus fewer hits to lop off their neck.

The kind of weapons which are good on horseback like sabers are exactly the kind useful against zombies.

Re: Horse clans

Posted: Sat Aug 20, 2016 8:54 pm
by SittingBull
Horses would probably sense zombies also. I know elephants, per Palladium printing, are extremely sensitive to magic energy and the supernatural. A horse would have to be well trained though, like a war horse, to be ridden into combat against a zombie. Horses would have more PPE, on average, than an adult human and thus be the primary target for zombies. If not careful, horses used in this manner 'could' have a very short life span. Otherwise the premise sounds intriguing. I could see lances, or pikes, making a come back in this situation.

Re: Horse clans

Posted: Wed Aug 24, 2016 2:40 am
by Axelmania
There is one horse in season 5 of walking dead and another horse in season 6. Apparently one in the comics too.

Armor might help though right? Although eventually I guess zombies could just punch it to deplete SDC... as little sense as it makes you can punch platemail enough times and then it is destroyed.

Re: Horse clans

Posted: Mon Sep 12, 2016 9:00 pm
by tmikesecrist3
sorry posable spiller..... I loved bottens to and wanted to cray after his fate..... But I could see horses makeing a big cumblace post clapse for what ever reasion.... for one thing petro chimiclase are hard to refien and mix, so fuel for your car hard to make... fuel for a horse? plant some seeds watter and add sunlight

Re: Horse clans

Posted: Tue Sep 13, 2016 8:31 pm
by eliakon
I would suspect that horses have no special senses in Dead Reign. This is because dogs don't get any mention of any sort of special senses in the core book in their write up and one would think that it would be a rather important factor to mention if they could sense zombies as that would be an incredibly valuable tool.

Re: Horse clans

Posted: Mon Sep 26, 2016 1:58 pm
by Axelmania
I'd think they might be able to smell decaying flesh but it might take training to recognize the threat that poses.

Supernatural senses to detect zombies in sealed places like refrigerators that you normally couldn't smell would be useful though.

It may simply be that the psychic abilities of dogs/horses (aside from Sixth sense, which doesn't necessarily give a full minute's warning all the time) just don't apply to zombies.

See the Invisible - nope, not invisible
Sense Evil - only works on supernatural evil creatures, have the zombies ever explicitly been called supernatural creatures? Or even 'evil' ? Alignment entries for zombies all say "considered" Diabolic so that may not mean they're actually Diabolic, just that humans think of them that way, much like the Xiticix in Rifts they may simply be alien and misunderstood.
Sense Magic - are they encessarily magically animated? I think we assume that based on their PPE-exploiting nature and the Rifter errata about Brulyx but they may not explicitly be a spell.
Empathy: do zombies even have emotions to sense?