Axelmania wrote: Marcethus wrote:IIRC the Citzenship thing is a scam anyhow. Thought I saw something mentioned in CWC that says they do not explicitly offer that as sign up but imply it during recruitment.
Pepsi Jedi wrote:Axelmania wrote: CS Detox at year three is based on signing up for a 2 year term of service which only gets supercity entry and/or citizenship for yourself and 2 others.
It's 5 years (thus detox at year 6) if need to get citizenship for 5 others.
Can you provide a page number and book for that? I looked last night and did not see it.
It's confusing because this is one of the few things that was changed about the Coalition Juicer between Uprising(10) and Campaign(11).
WB10p41par4
An unsubstantiated rumor has it that young Prosek has submitted a plan in which a human volunteer can earn citizenship for himself and two members of his family, by submitting to Juicer augmentation and faithfully serving in the Coalition Military for less than five years.
WB11pg77par2
As per the young Prosek's plan, human volunteers can earn citizenship for themselves and two family members, by submitting to Juicer augmentation and faithfully serving in the Coalition Military for a two year tour of duty
..
The CS also offers a five year tour of service to begin with. This earns the character his citizenship and gives five family members CS citizenship and/or entry into one of the cities
So the final offer was actually better than initially rumored, a mere 2 years for yourself+2 family.
Ehh kinda. You note the stipulation. "Faithfully serving in the CS military for a two year tour of duty" Meaning.. You have to survive it.
The Five year option even straight up says it's a death sentence.
Axelmania wrote:
The second offer is a bit hazy due to the "or entry" part. The offer can obviously vary then, sometimes you can get citizenship but no entry, sometimes you can get entry but no citizenship, sometimes you can get both.
A prospect might have to weigh something like "should I owe 2 years and get citizenship for my 2 kids... or owe 5 years and get my kids, my mother and my wife into Chi-Town?"
Might ought to weigh "Two years are, chances I'll be dead. Chances are even higher I won't survive the 5 years anyway and then the family gets nothing."
Sure, not many people 'plan' on dieing, but that's heck of game of chance to play with your family.
Axelmania wrote: Even without citizenship, being able to inhabit one of the cities is pretty good in terms of the safety it gains you. I guess entry doesn't mean permanent residence though... the CS might opt to kick them out... but then, citizenship can be taken away too, so nothing's a guarantee.
Pepsi Jedi wrote:I'm fairly certain your family at that point, wouldn't get the citizenship no. Though it could be a Posthumously awarded thing. I could easily see the CS going either way on it.
They'd have to be reasonably fair... if a Juicer dies fighting demons after 23 months and 3 weeks of faithful service and they take away his 2 family member's citizenships.
Lets be clear here. They wouldn't be taking them away. They'd be 'failing to grant them"
Axelmania wrote:
.. it might not bode very well for military morale. So long as they died faithfully it should count for something proportionately. 3 citizenships for 24 months is 1 per 8 months, so if you died after 9 months faithful service, one of those two family members should be guaranteed a citizenship.
I don't see them factoring it like that at all. Signing up for Juicer conversion (Before the minion war) Is still a very clear and distinct thing. It's something above and beyond signing up to be a grunt. You know going in that you're going to be in extreme danger and the chances of death are even higher than your average troop.
If you sign the contract for TWO YEARS of faithful service, or FIVE YEARS of faithful service and.... you don't make it to that two year cut off point or that five year cut off point, then I don't think baring some thrilling herorics (Like metal of honor type stuff) would the CS go out of their way to honor a contract you... did not fullfill (By dieing.)
It's not a matter of being taken to court.
It's just a "You signed up for 730 days of service, or 1,825 days of service, in exchange for this great honor and privlidge. If you only pay 700 days, you didn't fullfill your contract, or if you only made 15,00 days, you didn't fullfill your contract. They don't strike me as the fuzzy warm sorts to give you partial credit.
Now they might have a dispensation if you get really really close. And die "Short time" like the'd call it in Vietnam" say you had the 730 day contract and you were in for 715... they might roll it over. But I wouldn't bet my life on it. The CS is seldom protrayed as loving and cuddly, and less so their military.
There wouldn't be huge hits to Military Moral. The juicers know the score going in.
Axelmania wrote:
If the CS began to be rules lawyers about it, word could get out and fewer level-headed people would find this offer appealing, since dying would not guarantee them anything.
You get to be the god among men and kick some rear. You get to try and save your family's and humanity's lives. ETC. The CS are.. .known for being very picky about who they give citizen ship to, so yes, I could very much see them being rules lawyers. After all we're talking about military service. "Close enough" isn't going to be a concept in most cases.
Axelmania wrote:
I remember somewhere about it talking about years of service owed for grunts to get citizenship for families but can't remember where, or if it was as direct about it...curious to compare the times and how many family members you can save that way. Thinking it's either in CWC or Siege.
Thing is, while you did find the quote in CWC, CWC isn't HoH. The new juicers are being inducted by the 10s of 1000s to 100s of 1000s. It doesn't mention that deal being forwarded to all the 'new' juicers that are signing up, and it goes into pretty detailed reasoning and how they're going about it. If it were still a viable thing for them, One would think it'd be mentioned. Those Juicers are getting fast tracked and I don't get the impression there's a promise of citizenship for their families attached to their service. (Not the CS would have to pay out in most cases anyway. with an operational life of 18 months, the juicers should be dead far before the 2 year cut off anyway)
As a side note, you can bet that the Juciers 'term of service' doesn't start till he hits the field (Or any other CS troop for that matter). I.E. your basic training, be it weeks or months, very likely doesn't count towards your "Two and out" plan.
Axelmania wrote: Pepsi Jedi wrote:2) It's very clear that joining the CS army does not grant instant citizenship. You have to fullfill your term of service. (Just like Starship Troopers) So if you don't fullfill your bit, you might not get the rewards.
Obviously they take it back if you're not faithful, but if you die faithfully that should count something towards protecting your loved ones.
Ehhh when you get to words like "Should" about a... pretty hard core military and society you get in trouble. The CS aren't usually fuzzy kittens of love or care bears. "Should" They be nice about it. yeah, but if a juicer is juiced and dies in the drop ship on the way to combat. They're not rubber stamping that guy's family into the CS. Dead or not.
So then you go "Well of course not, the guy never even fired his rifle" So THEN.. you go "How many days/months/years before he passes that hump to where the CS WOULD say "ok you've done enough"
If they're only asking 2 years of the juicers.. then you gotta think that date is going to be WAY towards the end. 2 years isn't that long. 1 year 11 months and 1 day... sure.. MAYBE they'll comp you in the last month, but again, I wouldn't bet on it.
Axelmania wrote:
On the other hand... it might discourage recklessness for its juicers. If dying meant losing your citizenship then Juicers might take fewer risks, which makes them a better long-term investment for the CS.
Ehh. Kinda. That recklessness and daring is why you HAVE juicers. It would give the juicers more incentive to TRY and stay alive longer.
Thing is the mentality of those signing up for HoH is different than the ones signing up in CWC
Axelmania wrote:
With the high fatalities though... it seems like it would be an issue. Why offer citizenship for family members at all if you're not likely to survive long enough for it to count? At best it just keeps your family alive a few months until you die. That still might be better than living in the wilderness.
Rifts is VERY Clear about that part. Living in the CS is many times better than not. Even under the rather iron fist of the CS laws. It's mentioned in many places but HoH has a few pages talking about life out side the cs vs inside. And yeah.. It'd be like "Ok.. You're in Hati..... or Somolia.... .vs.... Living in New York City, or LA.
Sure. NYC and LA have problems. (in our case, crime and population etc) But even then most people would choose NYC or LA over living in 3rd world squaller. And our world doesn't even have 500 variations of dragon/dbee/monster/dinosaur/alien that could LITERALY pop up at any time and LITERALLY out of thin air itself (Rift) to eat you with out warning.
Axelmania wrote:
Having temporary citizenship still might be good though... it gets people's foot in the door.
Don't see it happening. Then you havd to deal with them for the duration. The vast majority of recruits for HoH are not from with in the CS. Only half a million were of the millions taken in. If you had to take in multiple millions more people during the event and feed them and give them shelter it'd strain their already strained resources even more.
Axelmania wrote: They could have months to make connections, start romances, learn a trade, etc. Odds are, if they served as responsible citizens, that even if they lost their free citizenship due to their Juiced kin dying before the two/five year term, they would probably be put on the short list for future citizenship considerations, since they're already tested and a known factor, compared to other Burbites who haven't had experience living as citizens.
It's a nice fluffy theory, and in a 'good' or 'perfect' world (Star Trek or something) it might work, but I don't see it being viable in rifts and most especially the CS.
Axelmania wrote: Pepsi Jedi wrote:Pretty sure they're a bit more worried about being eaten alive by their foes or mind controlled or something. Remember these aren't your standard signing up troops. This is a special cirumstance and the book goes on at some length about the mentality of those signing up and especially for this war and the Juicer conversion.
Citizenship for family still must be a factor in their mentality for it to be offered. Sure they might want to die for humanity... but probably so their family can survive as part of that humanity.
In HoH it's (Family getting in) not really mentioned though. Different war, different times, different motivations.
Axelmania wrote: Pepsi Jedi wrote:That would seem counter-intuative. Anyone that purposefully signs up for the juicer process is pretty much guarneteed to die. In their estimates in less than 18 months.
That's still a longer life expectancy than the grunts, and people are signing up for that career.
Not at all. Grunts don't get the uber dangerous missions that the Juicers do. Juicers are basicly special forces shock troops. Grunts are.. grunts. They shoot sure but you don't field them the same. The mentality of how the juicers will be used is spoken about in HoH too. Send them out to the MOST DANGEROUS missions. If they live? Great! We have 500 more missions even MORE dangerous than that one! Send them out till they don't come back. Don't worry. We'll make more.
Grunts are likely used more sparingly (And even then in high numbers) You don't send 5 grunts after one massive lord of hell or whatever. but 5 juicers zippign in with their jet packs jumping off doing 100mph, hitting him bouncing around like fleas, shooting and slashing. 3 of them dieing and 2 jumping back on their jet packs to get away... sure.
The 5 grunts would just get slaughtered but those juicers have a chance of winning. So you use them different. The CS are SAID to have great tacticians (Even though..... Kevin doesn't seem to WRITE great tactics much)
Axelmania wrote: Pepsi Jedi wrote:Remember of the few that make it to the 3 year mark, MOST do not detox, of those very few that DO detox 87% or pretty much 9 out of 10 go back on the juice in a few weeks.
Becoming a Juicer IS a suicide pact. It just takes a year or two or at the most 5 to come due. Those that do it know this but would rather 'live fast, die young and leave a good looking corpse" It's not some surprise. They're not being tricked.
It isn't a suicide pact, it's just increasingly difficult to break the mental reliance on the addiction the later you detox.
Ehhh it's pretty much a suicide pact. You know you're going to die in a maximum of 5 or 6 years if you don't detox and few do... what do you call it? It's not like it's an unknown secret of Juicers. It's the entire 'point' of the OCC and character type.
Axelmania wrote:
Where do you get that most don't detox? Pg 77 of CWC says "some volunteer for a second tour" and "a few remain for the full six", this sounds more like most take the 2 yrs.
If most die before 2 years, then some reupping for a second term, would be the ones that remain. of them, fewer still will live long enough to see last call. You're quoting the book but leaving out some bits.
Some volunteer for a second tour of duty, accepting the greater risk of death in return for another few years as a Juicer powerhouse. A few remain in service for the full six years, abandoning all hope in return for the chance to build a stronger human empire and destroy the enemies of mankind."
and
"The long tour of duty condemns the volunteer to death"
As to the most don't detox it's found in HoH.
Page 123 in the juicer section
"Theoretically, these chemically enhanced warriors can 'get off the juice" before it's too late, but that seldom happens. Most Juicers become so addicted to the drugs and the thrill of combat that they cannot give it up, even when death is the only inevitable outcome. Moreover, to escape what juicers refer to as "last call" the young warriors must do so at the peak of their power and combat prowess, around three years after becoming a juicer. A choice most refuse to make. Adrenaline junkies, an estimated 87% of those who get off the juice go back on it with in a few weeks because they hate feeling slow and ordinary. They miss the power and speed of being enhanced and the rush of combat.
The longer someone is a juicer the more addicted they become to death defying challenges,. Juicers also become increasingly aggressive, violent and quick to action-- sometimes too quick, In peacetime it makes them dangerous and unpredictable like a caged tiger that longs to be released into the wilde where it can hunt and live like the predator it was born to be. This is a good reason to keep the numbers of juicers in the CS Minimal but in the current situation the CS needs as many as it can unleash.
If by some Miracle, the Minion war unexpectedly ends quickly hundreds of thousands of hyperactive, combat hungry Juicers could be a problem. The good news is they'll ALL be dead in another 3-4 years, being rid of "The problem" is a simple matter of waiting.
If warranted there are plenty of enemies the coalition brass can send a juicer armyto fiht against giving the enhanced warriors something to keep them busy unitll they reach last call."
So the books themselves tell us that. and ugg. That's alot to type off the cuff
Axelmania wrote:
For people who had low physical attributes to begin with, being reduced to 8+1D4 afterward could still be a step up from those who had a mere 3-11 to begin with.
It's not really a factor that's mentioned. Just that most don't want to be "Non juiced' any more
Axelmania wrote:
The CS Juicer OCC does not begin with any physical skills, and it is in their best interests not to take any and to save that for the new OCC they acquire post-detox to bring their physical attributes up again.
Thing is Detox is a PLAYER thing, in world it's seldom done and even then if 9 out of 10 go back.. it even more seldom 'takes'. Detox is a nice thing to sort of 'dream about' in character but not a realistic one.
Axelmania wrote:
The CS would be wise to offer an 18-month term too, maybe that only earns citizenship for 1 family member instead of 2. The benefit there is you get the bonuses on page 70 of RMB (80 of RUE) to SDC/PS/PP/PB/Spd and not needing to roll on the side effects table. Even shortening the 24 month term to 23 months would give this benefit.
You're under the.... Impression that the CS is doing this with the INTENTION of the Juicers living and bumping the CS population... that's..not what's really being done here. This is part of a 'Last second hail mary throw" to save Humanity from the Minion War. if the CS wins, they KNOW that the Juicers are a 'problem' that's solved in a few years. They KNOW the life span is 18 months. That's WHY the terms are... longer than 18 months. Only the uber elite will hit that 2 year term and get his 2 family members in (And again that part is NOT MENTIONED in HoH, so might only be for the few juicers that were in 'before' the minion war started)
The CS see the juicers as CHEEP highly effective special forces shock troops that they won't have to worry about in 19 months much less 2 years and at all what so ever after 5. They're cheep disposable Weapons being aimed at the Minion war in hopes that the juiced up troops take down more than the demons and devils do, in a huge war of rapid attrition.
Axelmania wrote: Hm... RUE also changed the roll for random insanity to 4+ year guys, it was originally 5+ year guys.
Pepsi Jedi wrote:It's pretty clear that they see the influx of juicers as a temp bump that will, in 5 years maximum, solve itself. There's an aside in the book where a general says it straight up.
5 years is not the maximum, Juicers live for 5+4D6 months. The average juicer can actually survive three two-year terms with 2 months to spare before dying, and they can still try to detox. They won't, since it's 0% chance in the 7th year, so they'll roll on that table every single week and get suicidal after an average of 10 rolls.
If the average live span of a Juicer in combat is 18 months.then 5 years is going to be three and a third times over. If your average juicer dies in 18 months.. only a hero would stil lbe kicking in 36.. much less in 54.
yes you and I can see the 'rule book' and see that it's 5+4D6 months. but in reality in a hard hitting war with the supernatural they're not going to make it that long with maximum deployment. There's even contengancy plans. The cranial bombs and simply 'resupplying' the 'juice' with a toxic chemical to mimic last call.
"Oh.. Blazer died" "Really?" "Yeah.. burned out.. he was 5 years in ya know?" "Dang.. last call" "Yeah."
But with the juicer needign to beat the average by over THREE TIMES, it's just not something that's going to often come up.
Axelmania wrote:
GMs should obviously intervene with RP here though, particularly depending on the person's support system and other modifications. Those convinced to become Combat Borgs should be very resistant to this since they could get attributes at or better than what they had as a Juicer.
The books point out the comrodery of Juicers and combat borgs, as so many juicers sign the card to BECOME combat borgs if they fall in combat. It's seen as their 'second chance' in life.
Sign up to be a juicer. be a 'human' superman for as long as you can. Fall in combat, be reborn with skin of steel"
The book goes on at pretty great length about this.
Axelmania wrote:
Beauty is a funny issue. In RMB it mentions all physical attributes to 8+1D4 but then mentions you look older and subtract 1D4... so I guess that gives you a range of 5 to 11 for detoxed Juicers (7 to 13 if detox in under 2 years). RUE adds that if the removal of bio-comp's not done by a cyber-doc then scarring can subtract another 1D4 but I don't think that's be an issue with CS Juicers who served faithfully.
Cybernetics could probably help here though. Wasn't there stuff in HU/N&SS which could add to your PB? I imagine that'd exist in Rifts too. We already have people using plastic surgery to look younger, and Angel of Death manages pretty well.
Well I guess if you were one of the very very few to get out at the apex of your power. Detox in 2 or 3 years... and then beat the 9 out of 10 go back anyway.. so of the few that do detox you're one of those 'only 1 in 10 stay detoxed' you might have saved up your salary, for those years and be able to afford the surgery. It's 'possible'. Just unlikely that all those unlikely events will line up in a row.
That'd be an 'ideal' that'ds be the 'dream' that's sold to some young gulliable' sorts. but just unlikely to ever manifest.