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Called Shots
Posted: Fri Aug 12, 2016 8:23 pm
by Tark
I had a debate with some others about called shots. Say for example, you are wearing a helmet with a open lower face, can you called shot someone's open lower part of the helmet to ignore the helmet's MDC? The gist of it is, can you do called shots to ignore someone's MDC armor?
Re: Called Shots
Posted: Fri Aug 12, 2016 11:06 pm
by dragonfett
Yes, you can perform a called shot to the exposed chin of the target, however such a precise shot is going to suffer from penalties beyond simply needing a 12 or better to hit. IINM, the head shots already are supposed to incur penalties to hit.
Re: Called Shots
Posted: Thu Aug 18, 2016 2:47 am
by Marcethus
I was already called out on the 12 or higher needed, on a separate thread. Apparently RUE eliminated that. Now it's just the standard 8 for ranged attacks plus bonuses to hit minus penalties to hit for small target. And for the example given there would be some heavy penalties.
Re: Called Shots
Posted: Thu Aug 18, 2016 12:29 pm
by dragonfett
Huh, I could have sworn that for a called shot a 12 or better was needed.
Re: Called Shots
Posted: Thu Aug 18, 2016 12:53 pm
by Marcethus
It used to be all the way up until they release RUE. Other lines may still use that rule.
Re: Called Shots
Posted: Fri Aug 19, 2016 2:14 am
by dragonfett
Ah, thanks.
Re: Called Shots
Posted: Sat Aug 20, 2016 1:03 am
by Marcethus
No worries. I was all head scratching when I got called out on that mistake myself. Until I pulled out the RUE and read it myself, and was like huh weird. But with Called Shots and Aimed Shots now taking more than one action. Each takes one extra action to perform both combined take 3 actions.
Re: Called Shots
Posted: Fri Sep 16, 2016 7:01 am
by Myrrhibis
Yeah, that's a rule that my group is split on.
To the point that I think I'm going to have to get OOG input and make a ruling.
I know several, including me for the NPCs, aren't fans of "taking a knee". It's more to track because no one wants to lose their bonuses to shoot, so everyone is taking a knee.
Re: Called Shots
Posted: Fri Sep 16, 2016 11:46 am
by Killer Cyborg
Marcethus wrote:No worries. I was all head scratching when I got called out on that mistake myself. Until I pulled out the RUE and read it myself, and was like huh weird. But with Called Shots and Aimed Shots now taking more than one action. Each takes one extra action to perform both combined take 3 actions.
Right.
Which means that if there's a guy in combat who isn't firing yet, just pointing a rifle at your head, and you have an exposed jaw/chin/anything, you might want to spend an action to duck or turn around or something.
Re: Called Shots
Posted: Fri Sep 16, 2016 11:46 am
by Killer Cyborg
The RGMG discusses using Called Shots to bypass the AR of SDC armor by shooting exposed places.
The principle is the same.
Re: Called Shots
Posted: Sun Sep 18, 2016 8:17 am
by Axelmania
I guess the downside NOW is the extra melee attack needed to do a called shot.
Pre-ultimate though that seemed to kind of defeat the purpose of AR except against weapons which can't make called shots.
Re: Called Shots
Posted: Sun Sep 18, 2016 10:28 pm
by eliakon
Axelmania wrote:I guess the downside NOW is the extra melee attack needed to do a called shot.
Pre-ultimate though that seemed to kind of defeat the purpose of AR except against weapons which can't make called shots.
Which is likely why it got changed...