MalleusteinSplicers: Evolved sounds like a cool name for a second edition/revision to me! I do think a little more world information would help. I love how weird Splicers is, but at the same time, it isn't the easiest setting to wrap your head around and describe to players.
Thanks! Yeah, it is something that could make for a nice spin. Explaining Splicers to new gamers is an intriguing one, but I guess I have done it on so many occasions that it comes as second nature instincts now.
My usual spiel goes something like this for those who are interested:
"Splicers is an action, survival-Horror RPG set on an offworld where mankind entrusted Machines and programmed an artificial Intelligence to monitor everything and to run the planet. Multiple programmers designed the Artificial Intelligence (NEXUS) and programmed various protocols and directives for the AI to govern itself. "
(Majority of the people I say this to, are already smirking and saying yeah...I know where this is going, yada... yada... yada... - I love this, because then comes parts that throw them for a loop.) "Part of N.E.X.U.S.'s directives is to monitor and to handle all of the pest control and exterminations. To better understand pest it monitors their various behaviors. For example, rodents have been recognized for breeding uncontrollably and spreading various diseases, devouring resources, cannibalisms and overall killing each other. The machine observed that humans shared a lot of common traits with rats and thus decided to label humans as pest too. This led to a global war between mankind and machine.
(Up until this point, the Gamer being pitched to is still pretty much at home with what they are anticipating to hear, but the rat thing sort of draws them in a little deeper. Thats when the bomb is dropped on them).After warring for years, the machine decides to put a nix on the human resistance tactics. Instead of allowing humans to continue to utilize tanks, power armors, ships and guns against the machines, N.E.X.U.S. decided to produce processors that released billions of nanobots into the air that trigger cause a nanobot plague reaction to any living thing that comes into contact with any metal (outside of precious metals). The more sophisticated the metal composition the more deadly the metal reacts. This means that's even a fork becomes like the T-1000 and attacks your hand if you grab it.
The Nanobot plague forces the nearly exterminated mankind to flee from the surface where the machines reign supreme and into the oceans and underground. No longer able to wield metal technology, man is forced to utilize ancient alien artifacts to engineer their own form of Bio-Technology. For example, instead of building and operating a power armor, the armor is genetically designed and grown. It is a living thing that must be fed to survive. You get to choose what type of metabolism and special abilities the armor will have. Each armor is customizable to the pilot. Instead of tanks and jet fighters, the humans pilot War Mounts which are large sized bio-technological monsters that re also customizable.
(At this point, the Gamer's eyes are lit up with the possibilities and what they can envision.)But the machine is not the only enemy of mankind. With politics, ethics and limited resources, there are also rival houses among the human Resistance that fight among each other as well. These are called "Blood feuds." So you also have this shogun ,samurai styled Game of Thrones with biotechnology at the helm. Add the various alien wildlife to the mix and you have... Splicers.
(At this point, they are usually chomping at the bit, looking through the core book, or one of the recent Rifters or my portfolio and next thing you know, they are a new Splice head spawn. )The supplements sound awesome. I do hope we start to see them. 2017? Year of Splicers?
Fingers crossed for 2017 as a good year for Splice!!! If the Evolved edition is done as well as the release of a couple of sourcebooks already in the pipeline, this could be huge for the Splicers RPG and Splicehead community.
Wasn't there also a Barren Marsh book being talked about at one point too?
I've been jostling about with a Barren Marsh world book as a quick follow up expansion and sourcebook to the core RPG book. Planned are the necessary/missing things to help develop your Splicers setting that couldn't fit into the RPG book plus a deeper expansion on the Barren Marsh and its surrounding territories.
Such topics include: Global Update continued from Ralph The Red Bellamy, Librarians and Engineers: The Duality of Bio-Tech (fully written stats on the two and how they work), Build Your Own Great House Construction Rules, Areas of Influence (what they are and Barren Marshes AOI breakdown), Geography and Climate of the Marsh AOI, Resistance Cells in the Marsh Region, Places of Note (i.e.: Debris (Computer Core Ruins), the Meat House (Industrial Center), Lakes & Rivers, Valleys, Nature Preserve, the Blood Lands, the Battery Fields, Marshes, Retro-Villages, Ruined Cities and Ghost Towns, Mountain Peaks (Western Nepali Mountain Range and Northern Applecore Mountain Range), Abyssal Trench, The Great Ocean, Floating Forest, the Great Marshland, the Silverthorn Everglades and Emerald Swamp. Some notable Alien species, New Metabolisms, New Biological Enhancements, New Bio-Weapons, New War Mounts, a few New Occupational Character Classes.
Also NEXUS Protocol: New Drones such as the Necrostalker and Siren, New/Missing Robots (i.e.: Assault Striker (robot seen on page 1 of sourcebook), Barrage Tank, Dozer, Duster, Probe(depicted in Assault Slayer illustration), Incinerator, Inflictor, Red Eye and Sea Snake plus others.
Splicers Character Sheets
This book would help us and others, along with future Contributors to expand the setting by writing their own Area of Influence as part of the Splicers world book series. Area of Influence #24 containing Great House Artemis is already written and ready for its own World book release. Seeing Warsaw, Bastian, Pandorum, Arcadia, and others have their own AOI world book could really help the development and expansion of Splicers.
Biotic Rebellion and Dark Depths both sound good. Biotics are a favourite O.C.C. for me (why merely have a weapon when you can BE the weapon?)
Glad you like. Both titles have some nice things brewing in them to expound upon the life of Splicers and the setting. Biotics are a favorite of mine as well, but I feel they don't get as much love/attention as they could garner.
To give everyone an idea of what Biotic Rebellion Sourcebook entails:
Biotic Rebellion sourcebook contains more cultural aspects and reflections on haven/Seedling and militia lifestyles and interactions, Biotic enhancements, New Metamorph Forms, New Biotic Templates, several New O.C.C.s, new Phobias/Insanities, New Biotic Rogue Tribes, new NPCs/Villains and some major events within the Resistance.
Your words on "why merely have a weapon when you can BE the weapon?," literally mirror what's coming up soon in I am Legion.
...and there are few rpgs that put much thought into oceanic/aquatic adventures
Oh...man...Dark Depths is a deep look into the areas that Splicers have fled and a dark look into humanity and also what may have been unleashed when we look to deep. What did the United World Congress truly find down there? Is there a darker, secret and reason why N.E.X.U.S. believes mankind must be contained NOW? This book is a kind reminder as to why Splicers has a dark, horror side to it.
I'd definitely be interested in seeing the Great Houses area of influence and territories. I'm tinkering with what I'm using for my campaign. Not a hurry since we aren't likely to actually get started with Splicers until the New Year, so I certainly wouldn't turn down the chance to see more.
Well, that gives you plenty of fun time to develop the habitat, Great Houses, Bio-Tech, etc. (sandbox) that you plan to play in.