Vehicle combat rules
Posted: Tue Jan 24, 2017 7:56 am
Hi folks,
Can anyone please point me in the direction of some decent vehicle combat rules from Palladium systems? At this stage I'm using the ones from HU2. I'm not talking about the control rolls and stuff, that's all good. Rather the AR mechanics and being fired at. The problem is HU, After the Bomb and Dead Reign all seem to have slightly different mechanics - DR not using vehicle armour as such (aside from it increasing the SDC), while HU does, plus the vehicle "critical hit" rules seem very fuzzy to me. I find the system is way too clunky and cumbersome and, since I'm playing After the Bomb, I want a system that's stream-lined and doesn't end up taking an entire game session just to play out a very small skirmish. Perhaps Robotech or Recon have better systems?
Regards,
RD
Can anyone please point me in the direction of some decent vehicle combat rules from Palladium systems? At this stage I'm using the ones from HU2. I'm not talking about the control rolls and stuff, that's all good. Rather the AR mechanics and being fired at. The problem is HU, After the Bomb and Dead Reign all seem to have slightly different mechanics - DR not using vehicle armour as such (aside from it increasing the SDC), while HU does, plus the vehicle "critical hit" rules seem very fuzzy to me. I find the system is way too clunky and cumbersome and, since I'm playing After the Bomb, I want a system that's stream-lined and doesn't end up taking an entire game session just to play out a very small skirmish. Perhaps Robotech or Recon have better systems?
Regards,
RD