powergrid
Posted: Sat Feb 04, 2017 2:03 pm
ok, so we know that the golden age had some really good power technology. Reliable and compact nuclear power supplies. Solid Oxide Fuel Cells. whatever miracle capacitors make E-clips work. with that in mind, i've been wondering.
would important sites (major businesses, hospitals, etc) have switched from Diesel generators over to compact nuclear or SOFC emergency backup power? (since both would offer much longer duration before needing refueling, as well as much smaller generating hardware and fuel storage.)
and would more places invest in such things than just big businesses, medical facilities, and government offices?
would things like Street lights be fitted with a kind of 'mini e-clip' to let them shine in a lower power mode even when there is a blackout? and if so how long would they last (assuming that high efficiency low power drain bulbs are involved here, since that is the current trend)
one trend today is houses and buildings being designed with solar or wind power that feeds into a battery/capacitor bank, and any power generated that isn't used by the building being fed into the city power grid. would such set ups keep localized power going for awhile? for like building internal lights, light up signs, etc? (while solar is obviously useless with the cloud cover, wind power might still function)
couple of reasons why this might matter:
Atmosphere. a city that still has some working lights, signs, etc can go a long way to improving the descriptive nature of the game. a lone streetlight is obviously going to be more poignant than total darkness, and not to mention if lights and power still work in some buildings, it lets a GM manipulate their players more. (since lights and active machines would liekly be taken as a sign of a survivor enclave and thus safety by players. not to mention that it allows for things like characters instinctively flipping the light switches as they enter the room to occasionally not just be a useless instinct of modern living)
gather points. buildings that still have power would be obvious places for survivors to gather. power means light and heat, which means better survival. not to mention the ability to recharge things like radios and other electronics that might be vital to survival. and the odds that there is some form of medical equipment and/or kitchen functioning.
Logistics. kinda ties into the above. most weapons used by NEMA are energy weapons, and they use a lot of electronic gear.a nuclear or SOFC equipped building would make a good base of operations because they could tap into the generators to run their gear and recharge some of their equipment. offsetting their own limited supply of portable generators.
would important sites (major businesses, hospitals, etc) have switched from Diesel generators over to compact nuclear or SOFC emergency backup power? (since both would offer much longer duration before needing refueling, as well as much smaller generating hardware and fuel storage.)
and would more places invest in such things than just big businesses, medical facilities, and government offices?
would things like Street lights be fitted with a kind of 'mini e-clip' to let them shine in a lower power mode even when there is a blackout? and if so how long would they last (assuming that high efficiency low power drain bulbs are involved here, since that is the current trend)
one trend today is houses and buildings being designed with solar or wind power that feeds into a battery/capacitor bank, and any power generated that isn't used by the building being fed into the city power grid. would such set ups keep localized power going for awhile? for like building internal lights, light up signs, etc? (while solar is obviously useless with the cloud cover, wind power might still function)
couple of reasons why this might matter:
Atmosphere. a city that still has some working lights, signs, etc can go a long way to improving the descriptive nature of the game. a lone streetlight is obviously going to be more poignant than total darkness, and not to mention if lights and power still work in some buildings, it lets a GM manipulate their players more. (since lights and active machines would liekly be taken as a sign of a survivor enclave and thus safety by players. not to mention that it allows for things like characters instinctively flipping the light switches as they enter the room to occasionally not just be a useless instinct of modern living)
gather points. buildings that still have power would be obvious places for survivors to gather. power means light and heat, which means better survival. not to mention the ability to recharge things like radios and other electronics that might be vital to survival. and the odds that there is some form of medical equipment and/or kitchen functioning.
Logistics. kinda ties into the above. most weapons used by NEMA are energy weapons, and they use a lot of electronic gear.a nuclear or SOFC equipped building would make a good base of operations because they could tap into the generators to run their gear and recharge some of their equipment. offsetting their own limited supply of portable generators.