Using Magic/Psionics to Increase mental attributes
Posted: Sun Apr 16, 2017 9:45 pm
Hello All,
Can a character use Flesh-sculpting Magic or Psionics to increase an NPC's IQ? How about ME or MA?
Technically, I'd say the answer is yes. A psychic should technically be able to rebuild a mind with specific attributes using Insert Memory, Mind Wipe, Mind Bond, Hypnotic Suggestion and such, but what limits should there be? I was thinking a skill roll of some type makes sense.
Maybe something like a Principle of Magic (but psychic based) skill check where a success lets the psychic choose an attribute up to his own. Maybe with a bonus attached if the margin of success on the skill check is over 20+.
EXAMPLE: John (IQ 22, ME 25, MA 15) is rebuilding the mind of an NPC. His Principles of Psionics (or whatever) skill percentage is 80%. He rolls a 52%. Having succeeded, he can increase the NPC's IQ, ME & MA as high as his own (IQ 22, ME 25, MA 15). Since his skill check succeeded by more than 20 points (80-52=28) the NPC gets a +1 or 1D4 bonus to each attribute. The Bonus feels like too much, but what does everyone think?
While Fleshsculpting is a little ambiguous in some ways, the Mindsculpt Spell does say you can't increase IQ, so I'm unsure if there's anything there to help in this.
This all came about after a player wanted to help rebuild the mind of Kessie Danaight, an npc from The Fayfield Inn Adventure in Rifter #13. The girl ends up with an IQ of 4 after being controlled by a rogue spell. I want to say yes, but I want something that makes sense.
What's everyone think?
Can a character use Flesh-sculpting Magic or Psionics to increase an NPC's IQ? How about ME or MA?
Technically, I'd say the answer is yes. A psychic should technically be able to rebuild a mind with specific attributes using Insert Memory, Mind Wipe, Mind Bond, Hypnotic Suggestion and such, but what limits should there be? I was thinking a skill roll of some type makes sense.
Maybe something like a Principle of Magic (but psychic based) skill check where a success lets the psychic choose an attribute up to his own. Maybe with a bonus attached if the margin of success on the skill check is over 20+.
EXAMPLE: John (IQ 22, ME 25, MA 15) is rebuilding the mind of an NPC. His Principles of Psionics (or whatever) skill percentage is 80%. He rolls a 52%. Having succeeded, he can increase the NPC's IQ, ME & MA as high as his own (IQ 22, ME 25, MA 15). Since his skill check succeeded by more than 20 points (80-52=28) the NPC gets a +1 or 1D4 bonus to each attribute. The Bonus feels like too much, but what does everyone think?
While Fleshsculpting is a little ambiguous in some ways, the Mindsculpt Spell does say you can't increase IQ, so I'm unsure if there's anything there to help in this.
This all came about after a player wanted to help rebuild the mind of Kessie Danaight, an npc from The Fayfield Inn Adventure in Rifter #13. The girl ends up with an IQ of 4 after being controlled by a rogue spell. I want to say yes, but I want something that makes sense.
What's everyone think?