Cross training skill selections
Posted: Thu Apr 20, 2017 3:24 pm
Let's face it... unless you're a really serious role player, chances are your characters don't really have a lot of certain skills such as Domestic, Wilderness or even most Scholar/Technical... and even if they do, they are most often relegated to the occasional down-time uses rather than having any serious applications in the campaign you're playing. Not that this is a bad thing... I mean, what character is really worried about whether or not they can cook a decent meal or agonizing over how well they can sing a song when he or she is hip deep in combat with the bad guys, right? Thus, it seems that more often than not the humble Domestic skills are often passed over for more exciting choices of education.
Well, this particular thread is dedicated to giving these oft overlooked skills a much needed boost to make them more relevant to a character's needs in whatever world they happen to be adventuring in. As always these are optional rules/modifications that can be implemented or ignored as you all see fit, and I of course welcome any suggestions or additions that you may have used yourselves in your own campaigns. Fair warning, though; the only book I have immediately available is 2nd ed. PFRPG and my time is fairly limited so this post is going to be relatively short, but rest assured more will be added as I come up with them. Enjoy!
Domestic Skills (Expanded)
Cook: As noted in canon "Skill in selecting, planning and preparing meals...". However, having a certified chef for a wife has taught me that the ability to do that is just the tip of the iceberg in what a cooking skill actually entails. Truly professional cooks are masters of the senses of smell and taste, being able to identify the ingredients of most meals by taste and scent, up to and including the oils, herbs and spices used to season the meal. Having such a refined palette can be extremely useful in certain shadier circles (ie. thieves and assassins) where the goal is to administer a poison to one's target, not to mention how invaluable it could be to have such sensitive senses when attempting to detect said poison as well. Thus, taking the Cook skill as an OCC skill would grant the character a +5% bonus to the Use/Identify Poison Rogue skill. The Use/Identify Poison skill would also gain a +10% bonus to Use Poison IF the poison is administered in the target's food with a successful Cook skill.
Dance: Anyone who has ever gone out for a night of clubbing has hit the dance floor at least once in their lives. And anyone that has shaken their groove thang knows that it is a physically demanding exercise. So much so that there are multitudes of late night infomercials on the latest weight loss craze... that's right, DANCING! Well now, the Palladium Domestic Skill of Dance can allow your character to reap the benefits of this fitness sensation. Dance can now be available as both a Domestic OR Physical skill with the following benefits:
+1 to PS
+1 to PP
+1 to PE
+1d6 to SDC
+2 to Roll with Punch/Fall/Impact
Dance also gives a 5% bonus to Gymnastics and Acrobatics skills (Sense of Balance, Back Flip, etc.). Characters who have the Gymnastics OR Acrobatics skill will also get an additional 10% bonus to Dance. Characters with BOTH Gymnastics and Acrobatics get a +15% bonus to Dance.
Fishing: I got nothing for this one.... at least nothing yet... open for suggestions while I work something out.
Play Musical Instrument: Same as Fishing... I'm working on it though.
Sew: Nothing yet here either, though a possible small bonus to Medical skills if you have to stitch someone up? I dunno... suggestions anyone?
Sing: Years back I dated a semi-professional singer... her vocal range was incredible and I was rather amazed at how articulate she was, not to mention the control she had of her voice. The only real problem she had with her voice was just how deep set her Southern accent was... she always had that country sound no matter what it was she was singing. However, barring that kind of thing, having that kind of voice range lends itself perfectly to the skill of Imitate Voices/Impersonation, granting a hefty +10% bonus to that skill if one selects Sing as well, or vice versa.
That's all I got for now. More to follow as it comes to me. Until then, please feel free to comment, make suggestions or add your own.
Good luck and great gaming!
Well, this particular thread is dedicated to giving these oft overlooked skills a much needed boost to make them more relevant to a character's needs in whatever world they happen to be adventuring in. As always these are optional rules/modifications that can be implemented or ignored as you all see fit, and I of course welcome any suggestions or additions that you may have used yourselves in your own campaigns. Fair warning, though; the only book I have immediately available is 2nd ed. PFRPG and my time is fairly limited so this post is going to be relatively short, but rest assured more will be added as I come up with them. Enjoy!
Domestic Skills (Expanded)
Cook: As noted in canon "Skill in selecting, planning and preparing meals...". However, having a certified chef for a wife has taught me that the ability to do that is just the tip of the iceberg in what a cooking skill actually entails. Truly professional cooks are masters of the senses of smell and taste, being able to identify the ingredients of most meals by taste and scent, up to and including the oils, herbs and spices used to season the meal. Having such a refined palette can be extremely useful in certain shadier circles (ie. thieves and assassins) where the goal is to administer a poison to one's target, not to mention how invaluable it could be to have such sensitive senses when attempting to detect said poison as well. Thus, taking the Cook skill as an OCC skill would grant the character a +5% bonus to the Use/Identify Poison Rogue skill. The Use/Identify Poison skill would also gain a +10% bonus to Use Poison IF the poison is administered in the target's food with a successful Cook skill.
Dance: Anyone who has ever gone out for a night of clubbing has hit the dance floor at least once in their lives. And anyone that has shaken their groove thang knows that it is a physically demanding exercise. So much so that there are multitudes of late night infomercials on the latest weight loss craze... that's right, DANCING! Well now, the Palladium Domestic Skill of Dance can allow your character to reap the benefits of this fitness sensation. Dance can now be available as both a Domestic OR Physical skill with the following benefits:
+1 to PS
+1 to PP
+1 to PE
+1d6 to SDC
+2 to Roll with Punch/Fall/Impact
Dance also gives a 5% bonus to Gymnastics and Acrobatics skills (Sense of Balance, Back Flip, etc.). Characters who have the Gymnastics OR Acrobatics skill will also get an additional 10% bonus to Dance. Characters with BOTH Gymnastics and Acrobatics get a +15% bonus to Dance.
Fishing: I got nothing for this one.... at least nothing yet... open for suggestions while I work something out.
Play Musical Instrument: Same as Fishing... I'm working on it though.
Sew: Nothing yet here either, though a possible small bonus to Medical skills if you have to stitch someone up? I dunno... suggestions anyone?
Sing: Years back I dated a semi-professional singer... her vocal range was incredible and I was rather amazed at how articulate she was, not to mention the control she had of her voice. The only real problem she had with her voice was just how deep set her Southern accent was... she always had that country sound no matter what it was she was singing. However, barring that kind of thing, having that kind of voice range lends itself perfectly to the skill of Imitate Voices/Impersonation, granting a hefty +10% bonus to that skill if one selects Sing as well, or vice versa.
That's all I got for now. More to follow as it comes to me. Until then, please feel free to comment, make suggestions or add your own.
Good luck and great gaming!