Scorcerous Universities
Posted: Sun Apr 30, 2017 2:20 am
I've been thinking of building a set of schools like in The Magicians for my Nightbane world. The mages you see in the books would be hedge witches by this definition. These university schooled mages would be better skilled (they have an undergrad degree), would have a greater versatility of magic available to them to start (having a large library available), and would probably have a little more P.P.E. (the advantage of being schooled in such a way as to make the most of your potential). I don't want super mages; what I want is a wizard that clearly would start out superior, but in the long run would balance out.
I see these universities as a place for the elite of magical society. They would be the go to person for esoteric knowledge, or for hard to find ingredients that the common mage would have difficulty obtaining. They would kinda fill the place of Alchemists in PFRPG. They would be the source of snobbish wizard NPCs that could backup their superior attitude with low level wizard PCs, giving the PC a rival that they would strive to eventually overcome.
Such places would have been targeted by the Nightlords on Dark Day, but they being well hidden and defended, would have survived their efforts. These universities could prove to be safe havens for PCs that have earned the trust of a headmaster or staff member. I also see them as not just a product of western society, but as places within all major first world nations. Nations would have their own traditions based in the culture from which they originate. It would be too hard to hide such a place in most third world countries, though there surely would be a few second world countries with institutions like this. As large as the U.S. is there may be competing schools that try the poach students form one another.
There are a lot of possibilities for magical universities in Nightbane, and I guess I'm just trying to see what other people out there see.
This would be my idea for the base O.C.C.
University Mage O.C.C.
Alignment Restrictions: None.
Attribute Requirements: None. A high M.E. is preferred.
O.C.C. Bonus: P.P.E. 2D4x10+20+P.E. +2D6 P.P.E. per additional level.
O.C.C. SKILLS
Understand the Principles of Magic (same as scorcerer)
Research (+25%)
Scorcerous Proficiencies: 3
Scorcerous Limitations: 3
Other Skills: Pick 4 Skill Programs at +20% to all skills.
Secondary Skills: Select any 10 other skills with no bonuses. May
select two additional at levels 4, 7, and 12.
Abilities:
1. Astral Projection: Same as Mystic Study (HU 2nd Edition)
2. Familiar Link: Same as Mystic Study (HU 2nd Edition)
3. Sense Enchantment: Same as Mystic Study (HU 2nd Edition)
4. Sense Supernatural Evil: Same as Mystic Study (HU 2nd Edition)
5. Sense Magic: Same as Mystic Study (HU 2nd Edition)
6. Special Skills of Magical Lore and Knowledge: Same as Mystic
Study (HU 2nd Edition)
7. Magic Combat & Bonuses: Same as Mystic Study (HU 2nd Edition)
8. Learning New Spells: Same as Mystic Study (HU 2nd Edition),
though always roll on the shortcut table at each new level.
This represent the player having the resources of a university
alumni with easy access to the library there.
9. Magical Area of Specialization: Choose a specialty area (i.e.
Astral, Fleshsculpting, Elemental, etc.) as your Post-Graduate
focus. You get access to this spell list and the unique
abilities of the class.
10 Initial Spell Knowledge: Same as Mystic Study (HU 2nd Edition)
Standard Equipment: Same as Mystic Study (HU 2nd Edition)
Experience Table: Same as Mystic Study (HU 2nd Edition)
I see these universities as a place for the elite of magical society. They would be the go to person for esoteric knowledge, or for hard to find ingredients that the common mage would have difficulty obtaining. They would kinda fill the place of Alchemists in PFRPG. They would be the source of snobbish wizard NPCs that could backup their superior attitude with low level wizard PCs, giving the PC a rival that they would strive to eventually overcome.
Such places would have been targeted by the Nightlords on Dark Day, but they being well hidden and defended, would have survived their efforts. These universities could prove to be safe havens for PCs that have earned the trust of a headmaster or staff member. I also see them as not just a product of western society, but as places within all major first world nations. Nations would have their own traditions based in the culture from which they originate. It would be too hard to hide such a place in most third world countries, though there surely would be a few second world countries with institutions like this. As large as the U.S. is there may be competing schools that try the poach students form one another.
There are a lot of possibilities for magical universities in Nightbane, and I guess I'm just trying to see what other people out there see.
This would be my idea for the base O.C.C.
University Mage O.C.C.
Alignment Restrictions: None.
Attribute Requirements: None. A high M.E. is preferred.
O.C.C. Bonus: P.P.E. 2D4x10+20+P.E. +2D6 P.P.E. per additional level.
O.C.C. SKILLS
Understand the Principles of Magic (same as scorcerer)
Research (+25%)
Scorcerous Proficiencies: 3
Scorcerous Limitations: 3
Other Skills: Pick 4 Skill Programs at +20% to all skills.
Secondary Skills: Select any 10 other skills with no bonuses. May
select two additional at levels 4, 7, and 12.
Abilities:
1. Astral Projection: Same as Mystic Study (HU 2nd Edition)
2. Familiar Link: Same as Mystic Study (HU 2nd Edition)
3. Sense Enchantment: Same as Mystic Study (HU 2nd Edition)
4. Sense Supernatural Evil: Same as Mystic Study (HU 2nd Edition)
5. Sense Magic: Same as Mystic Study (HU 2nd Edition)
6. Special Skills of Magical Lore and Knowledge: Same as Mystic
Study (HU 2nd Edition)
7. Magic Combat & Bonuses: Same as Mystic Study (HU 2nd Edition)
8. Learning New Spells: Same as Mystic Study (HU 2nd Edition),
though always roll on the shortcut table at each new level.
This represent the player having the resources of a university
alumni with easy access to the library there.
9. Magical Area of Specialization: Choose a specialty area (i.e.
Astral, Fleshsculpting, Elemental, etc.) as your Post-Graduate
focus. You get access to this spell list and the unique
abilities of the class.
10 Initial Spell Knowledge: Same as Mystic Study (HU 2nd Edition)
Standard Equipment: Same as Mystic Study (HU 2nd Edition)
Experience Table: Same as Mystic Study (HU 2nd Edition)
EDIT: Post was reported as a violation of the rules for conversion. It was decided that, while the author did site a specific inspiration, the concept of magical schools is hardly unique to that source ( https://en.wikipedia.org/wiki/List_of_f ... ic_schools ) so it can be considered a common element of the genre.