Biomechanical gun limbs issues...
Posted: Mon May 29, 2017 1:34 am
This is confusing and contradicting.
It says that the gun has the same stats as a regular gun. But then it says that the max damage is 6D6. Yet, it also says that you have to put the ammo in and that the max capacity is 100.
So what happens if you have a gun that does more damage than 6D6? What happens if you have a gun that holds more than 100 rds. For example a belt fed M240 machine gun (7.62 NATO, 200rd belts).
Even worse, if I paid the PPE sacrifice to get to 6D6 damage and I put a .22 Long Rifle in, does it do 6D6?
I'm thinking that we should fix it as follows...
Instead of saying that the damage is limited to 6D6, let's say that the largest ammo that can be put in is a 12 Gauge shell or a .50 Bmg shell and damage will be based on the ammo (this would also allow for specialty ammo, HP, AP, silver, flechette, etc.). Range will be based on examples of weapons chambered for that ammo (so it would behoove the player to look for example weapons in a given caliber with longer ranges, such as the Dragunov listed in the back of the book). The ability to accept belted ammo would be included. Capacity would either stay capped at 100 or be moved up to 200 in order to accommodate common length belts for belt fed weapons like the M249 SAW or M240.
Thoughts, ideas, suggestions?
tsh77769
It says that the gun has the same stats as a regular gun. But then it says that the max damage is 6D6. Yet, it also says that you have to put the ammo in and that the max capacity is 100.
So what happens if you have a gun that does more damage than 6D6? What happens if you have a gun that holds more than 100 rds. For example a belt fed M240 machine gun (7.62 NATO, 200rd belts).
Even worse, if I paid the PPE sacrifice to get to 6D6 damage and I put a .22 Long Rifle in, does it do 6D6?
I'm thinking that we should fix it as follows...
Instead of saying that the damage is limited to 6D6, let's say that the largest ammo that can be put in is a 12 Gauge shell or a .50 Bmg shell and damage will be based on the ammo (this would also allow for specialty ammo, HP, AP, silver, flechette, etc.). Range will be based on examples of weapons chambered for that ammo (so it would behoove the player to look for example weapons in a given caliber with longer ranges, such as the Dragunov listed in the back of the book). The ability to accept belted ammo would be included. Capacity would either stay capped at 100 or be moved up to 200 in order to accommodate common length belts for belt fed weapons like the M249 SAW or M240.
Thoughts, ideas, suggestions?
tsh77769