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What are your favorite non-combat vehicles?

Posted: Sat Jul 08, 2017 10:08 pm
by Citadel97501
Hello all, I was just wondering what your favorite non-combat vehicles & non-combat robot vehicles are. By this I mean the ones not focused entirely on combat like the Behemoth, the Bulldog, or the Ogre from Northern Gun. I happen to like these a lot and one of my prospective players wants to have a big mobile base for the party.

I should clarify that looks are important :), I was also thinking a good landing platform for any flying power armors would also be helpful.

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 12:45 am
by Colonel_Tetsuya
The Kittani ATV hover skimmers in Atlantis always really did it for me. Just nice svelte air-cars, basically.

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 2:29 am
by 13eowulf
For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.

One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months.
The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 3:16 am
by Citadel97501
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.

One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months.
The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.


I haven't seen that one in the books, where is that Pathmaker? I also liked the Turbo :)

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 3:33 am
by 13eowulf
Citadel97501 wrote:
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.

One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months.
The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.


I haven't seen that one in the books, where is that Pathmaker? I also liked the Turbo :)


Originally the Pathmaker was only in the Revised Edition of Sourcebook One, but not the original edition. I think it is now also in Northern Gun 2.

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 3:53 am
by Citadel97501
13eowulf wrote:
Citadel97501 wrote:
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.

One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months.
The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.


I haven't seen that one in the books, where is that Pathmaker? I also liked the Turbo :)


Originally the Pathmaker was only in the Revised Edition of Sourcebook One, but not the original edition. I think it is now also in Northern Gun 2.

Thank you, I missed that one and my player likes both the Pathmaker and the Big Papa :)

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 4:09 am
by 13eowulf
Citadel97501 wrote:
13eowulf wrote:
Citadel97501 wrote:
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.

One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months.
The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.


I haven't seen that one in the books, where is that Pathmaker? I also liked the Turbo :)


Originally the Pathmaker was only in the Revised Edition of Sourcebook One, but not the original edition. I think it is now also in Northern Gun 2.

Thank you, I missed that one and my player likes both the Pathmaker and the Big Papa :)


Personally I usually have had the cargo bay/sleep area converted in some way. A workshop for a TW, or a mobile sick bay with surgical suite for a long rage expedition team (character was the team doc).
Sure a cargo-bay is great, but to me it is just a large room ready to be converted to a special purpose module.

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 5:20 am
by wyrmraker
As a player, if the GM will let me get one, I have always liked the WR-5050 Super Cargo Hauler from Triax & The NGR.

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 3:03 pm
by Cr'Imson
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.

One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months.
The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.

You may want to take a look at the NE-ATRV3 Pathfinder All-Terrain RV (see Naruni Wave Two). A larger, faster version of the Pathmaker that is also an amphibious hover vehicle. It also has more crew/cargo space, longer energy life and is cheaper. Only drawback is that it does not come standard with any weapon systems.



Cr'Imson

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 3:27 pm
by 13eowulf
Cr'Imson wrote:
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.

One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months.
The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.

You may want to take a look at the NE-ATRV3 Pathfinder All-Terrain RV (see Naruni Wave Two). A larger, faster version of the Pathmaker that is also an amphibious hover vehicle. It also has more crew/cargo space, longer energy life and is cheaper. Only drawback is that it does not come standard with any weapon systems.



Cr'Imson

I am familiar, I still choose the pathmaker. Naruni tech is more conspicuous, and harder to get replacement parts for, the Pathmaker being Nothern Gun is much easier to maintain and far less likely to draw the attention, and ire, of various world powers. And bigger isn't always better.
Also the Pathmaker is tougher with more main body MDC. And with the pathmaker you can tow or haul other vehicles, hook up trailers, and many other things you can't do with the Pathfinder.
Not to mention that (in my experience) NG vehicles are far more likely to be allowed as starting gear than Naruni tech.
The Pathmaker is a versitile workhorse, the Pathfinder is what rich people "rough it" in. lol

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 3:58 pm
by eliakon
13eowulf wrote:
Cr'Imson wrote:
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.

One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months.
The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.

You may want to take a look at the NE-ATRV3 Pathfinder All-Terrain RV (see Naruni Wave Two). A larger, faster version of the Pathmaker that is also an amphibious hover vehicle. It also has more crew/cargo space, longer energy life and is cheaper. Only drawback is that it does not come standard with any weapon systems.



Cr'Imson

I am familiar, I still choose the pathmaker. Naruni tech is more conspicuous, and harder to get replacement parts for, the Pathmaker being Nothern Gun is much easier to maintain and far less likely to draw the attention, and ire, of various world powers. And bigger isn't always better.
Also the Pathmaker is tougher with more main body MDC. And with the pathmaker you can tow or haul other vehicles, hook up trailers, and many other things you can't do with the Pathfinder.
Not to mention that (in my experience) NG vehicles are far more likely to be allowed as starting gear than Naruni tech.
The Pathmaker is a versitile workhorse, the Pathfinder is what rich people "rough it" in. lol

Not being "kill on sight" for most of North America is a nice perk as well :lol:

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 6:50 pm
by Axelmania
I always thought the TW airship was a nice boat.

How much room for booty is there in the hull?

Empty inside. As I thought.

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 7:09 pm
by drewkitty ~..~
the horse

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 9:18 pm
by taalismn
Axelmania wrote:I always thought the TW airship was a nice boat.

How much room for booty is there in the hull?

Empty inside. As I thought.


Atlantean Skyboats :ok:

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 9:27 pm
by Killer Cyborg
Behemoth.

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 9:40 pm
by 13eowulf
eliakon wrote:
13eowulf wrote:
Cr'Imson wrote:
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.

One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months.
The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.

You may want to take a look at the NE-ATRV3 Pathfinder All-Terrain RV (see Naruni Wave Two). A larger, faster version of the Pathmaker that is also an amphibious hover vehicle. It also has more crew/cargo space, longer energy life and is cheaper. Only drawback is that it does not come standard with any weapon systems.



Cr'Imson

I am familiar, I still choose the pathmaker. Naruni tech is more conspicuous, and harder to get replacement parts for, the Pathmaker being Nothern Gun is much easier to maintain and far less likely to draw the attention, and ire, of various world powers. And bigger isn't always better.
Also the Pathmaker is tougher with more main body MDC. And with the pathmaker you can tow or haul other vehicles, hook up trailers, and many other things you can't do with the Pathfinder.
Not to mention that (in my experience) NG vehicles are far more likely to be allowed as starting gear than Naruni tech.
The Pathmaker is a versitile workhorse, the Pathfinder is what rich people "rough it" in. lol

Not being "kill on sight" for most of North America is a nice perk as well :lol:


:lol: yep, that feature factored into deciding on the Pathmaker many times

drewkitty ~..~ wrote:the horse

Considering this is Rifts are you referring to normal SDC horses, robot horses, bionic horses, the Glittermount, or any other biological mounts, like the ones from Russia?

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 09, 2017 11:07 pm
by Natasha
Anything that hovers. :)

Although that's mostly been my faerie bot's vehicle.

Re: What are your favorite non-combat vehicles?

Posted: Mon Jul 10, 2017 11:17 am
by kaid
Citadel97501 wrote:Hello all, I was just wondering what your favorite non-combat vehicles & non-combat robot vehicles are. By this I mean the ones not focused entirely on combat like the Behemoth, the Bulldog, or the Ogre from Northern Gun. I happen to like these a lot and one of my prospective players wants to have a big mobile base for the party.

I should clarify that looks are important :), I was also thinking a good landing platform for any flying power armors would also be helpful.



I am a huge bulldog fan. Really good party bus. It is tough enough to take a beating and keep people safe but clearly not a primary combatant although not defenseless. It has good water recycling facilities and nice sleeping cubes for a normal size party of people as well as a moderate cargo facility and lab and best of all sanitary facilities.

Behemoth is amazing but generally just way the hell to much vehicle for normal needs and its a gigantic target.

Ogre is another nice party vehicle. Not as much sleeping room as the bull dog but again decent sleeping areas/sanitary facilities. The ogre is also strong as hell so good for helping blaze paths through woods and dragging other vehicles that get mired down.

The okemos explorer is nice for carting a smaller group around if you are on more of a budget. Same type of sleeping areas the bull dog has although less of them and a smaller robot vehicle.

Re: What are your favorite non-combat vehicles?

Posted: Mon Jul 10, 2017 11:30 am
by kaid
13eowulf wrote:
Citadel97501 wrote:
13eowulf wrote:
Citadel97501 wrote:
13eowulf wrote:For me I have two, the TW Turbo Wingboard and the Northern Gun Pathmaker.

One is a small personal-transport option that non-mages can use, but may need to pay a mage to top-up every few months.
The other is a larger transport with RV amenities, and can easily function as a mobile workshop or team vehicle, durable, and versatile, without being a giant walker, amphibious to boot.


I haven't seen that one in the books, where is that Pathmaker? I also liked the Turbo :)


Originally the Pathmaker was only in the Revised Edition of Sourcebook One, but not the original edition. I think it is now also in Northern Gun 2.

Thank you, I missed that one and my player likes both the Pathmaker and the Big Papa :)


Personally I usually have had the cargo bay/sleep area converted in some way. A workshop for a TW, or a mobile sick bay with surgical suite for a long rage expedition team (character was the team doc).
Sure a cargo-bay is great, but to me it is just a large room ready to be converted to a special purpose module.


The pathmaker is a great party vehicle. Lots of space to use as you will pretty roomy passenger areas as well so pretty comfortable vehicle.

Also you can use it to tow one of those really nice trailers NG has so if you need more sleeping area/lab area/repair facilities it can haul those around like a champ.

Re: What are your favorite non-combat vehicles?

Posted: Mon Jul 10, 2017 5:13 pm
by drewkitty ~..~
13eowulf wrote:
drewkitty ~..~ wrote:the horse

Considering this is Rifts are you referring to normal SDC horses, robot horses, bionic horses, the Glittermount, or any other biological mounts, like the ones from Russia?

Natural sdc ones. :angel: Mostly. :bandit:

Re: What are your favorite non-combat vehicles?

Posted: Thu Jul 13, 2017 4:12 pm
by H.P. Hovercraft
In addition to those listed above, a personal fave has been the Kittani Insection Land Rover.

A long range exploration vehicle suitable for land, underwater or even space. It's designed to carry several power armor, and can even carry another small vehicle, plus has accomidations for 14 passengers. A nice party bus.

I'm working on a submersible hover-version called 'The Orca' to put up on my DeviantArt page. Should have it done soon.

Re: What are your favorite non-combat vehicles?

Posted: Fri Jul 14, 2017 7:48 pm
by Axelmania
drewkitty ~..~ wrote:
13eowulf wrote:
drewkitty ~..~ wrote:the horse

Considering this is Rifts are you referring to normal SDC horses, robot horses, bionic horses, the Glittermount, or any other biological mounts, like the ones from Russia?

Natural sdc ones. :angel: Mostly. :bandit:

Only just occurred to me... Could you put Lifeward on horse MDC barding?

Re: What are your favorite non-combat vehicles?

Posted: Fri Jul 14, 2017 10:57 pm
by SpiritInterface
I like the Waffen Tek BlitzSchnell as a great go fast sportster and the RRK super armored hover truck as an all around utility vehicle.

Re: What are your favorite non-combat vehicles?

Posted: Sun Jul 16, 2017 6:20 am
by Citadel97501
H.P. Hovercraft wrote:In addition to those listed above, a personal fave has been the Kittani Insection Land Rover.

A long range exploration vehicle suitable for land, underwater or even space. It's designed to carry several power armor, and can even carry another small vehicle, plus has accomidations for 14 passengers. A nice party bus.

I'm working on a submersible hover-version called 'The Orca' to put up on my DeviantArt page. Should have it done soon.


I wonder how many different companies use something called the Orca? So far I can think of a power armor, a robot, and an underwater submersible all off the top of my head.

Re: What are your favorite non-combat vehicles?

Posted: Mon Jul 17, 2017 11:15 pm
by H.P. Hovercraft
Citadel97501 wrote:
H.P. Hovercraft wrote:In addition to those listed above, a personal fave has been the Kittani Insection Land Rover.

A long range exploration vehicle suitable for land, underwater or even space. It's designed to carry several power armor, and can even carry another small vehicle, plus has accomidations for 14 passengers. A nice party bus.

I'm working on a submersible hover-version called 'The Orca' to put up on my DeviantArt page. Should have it done soon.


I wonder how many different companies use something called the Orca? So far I can think of a power armor, a robot, and an underwater submersible all off the top of my head.

True. At any rate, the pic is finished and up now.