Necromancers in DR
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- Kargan3033
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Necromancers in DR
Let's say a necromancer from PF/HU/Rifts ends up on DR earth would he be able to co0ntrol the zombies or not since it is an alien intelligence that brought about the zombie apocalypse and would be under the control of the alien intelligence and it's priests/cultists?
Also would the DR zombies be more or less effected by necro spells and spells that affect the undead and in the case of trying to control the DR zombies would the alien intelligence and or it's priests/cultists know/sense the necromancer's attempt(s) to control the DR zombies, also how would the necromancer be viewed by the people of DR earth especially if the necromancer was using his power to protect living people or drive them away from safe havens?
Also would the DR zombies be more or less effected by necro spells and spells that affect the undead and in the case of trying to control the DR zombies would the alien intelligence and or it's priests/cultists know/sense the necromancer's attempt(s) to control the DR zombies, also how would the necromancer be viewed by the people of DR earth especially if the necromancer was using his power to protect living people or drive them away from safe havens?
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- eliakon
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Re: Necromancers in DR
The Zombies do not seem to be under the direct control of anyone.
Even assuming that one goes with the Bryulex origin (which is not canon anymore it is just one of the possible ways) it still looks like they were sort of just 'animated' and left to wander.
Thus if you have something that allows you to control the dead/undead go to it.
Though on the other hand your high PPE is going to look tasty to Zombies, most of the humans are not going to be interested in the nuances of 'I raise the undead but no I was not involved in this really' and sadly most spells are about as useful as everything else in the setting... i.e. they aren't
Even assuming that one goes with the Bryulex origin (which is not canon anymore it is just one of the possible ways) it still looks like they were sort of just 'animated' and left to wander.
Thus if you have something that allows you to control the dead/undead go to it.
Though on the other hand your high PPE is going to look tasty to Zombies, most of the humans are not going to be interested in the nuances of 'I raise the undead but no I was not involved in this really' and sadly most spells are about as useful as everything else in the setting... i.e. they aren't
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- Kargan3033
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Re: Necromancers in DR
eliakon wrote:The Zombies do not seem to be under the direct control of anyone.
Even assuming that one goes with the Bryulex origin (which is not canon anymore it is just one of the possible ways) it still looks like they were sort of just 'animated' and left to wander.
Thus if you have something that allows you to control the dead/undead go to it.
Though on the other hand your high PPE is going to look tasty to Zombies, most of the humans are not going to be interested in the nuances of 'I raise the undead but no I was not involved in this really' and sadly most spells are about as useful as everything else in the setting... i.e. they aren't
Thank you for your input eliakon, what do you mean the whole bryulex thing is no longer cannon?, I take it that the world of DR is some what of a magical dead zone?
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Re: Necromancers in DR
Brulyx was never official canon.
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- glitterboy2098
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Re: Necromancers in DR
Kargan3033 wrote:eliakon wrote:The Zombies do not seem to be under the direct control of anyone.
Even assuming that one goes with the Bryulex origin (which is not canon anymore it is just one of the possible ways) it still looks like they were sort of just 'animated' and left to wander.
Thus if you have something that allows you to control the dead/undead go to it.
Though on the other hand your high PPE is going to look tasty to Zombies, most of the humans are not going to be interested in the nuances of 'I raise the undead but no I was not involved in this really' and sadly most spells are about as useful as everything else in the setting... i.e. they aren't
Thank you for your input eliakon, what do you mean the whole bryulex thing is no longer cannon?, I take it that the world of DR is some what of a magical dead zone?
as originally written, the game's zombiee apocalypse was triggered the cult of an evil demon-lord called bryulex. they mixed magic and science to create a universal vaccine, which they got distributed worldwide. they then used a ritual to kill and suck the PPE out of everyone that got the vaccine, with the goal of freeing bryulex from a dimensional prison. the ritual is what caused all the zombies.
the game had rather more BTS like elements as well, with the option for psychics, demons, and other monsters like werecreatures and vampires to show up.
this version is what was teased in the rifter article preview.
as printed, the book is non-specific as to the cause and details of the zombie apocalypse, with several different rumors for Gm's to use as in game speculation. all the bryulex related stuff, like the cult, the universal vaccine, the possibilities of demons and stuff were removed and have not reappeared.
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- Kargan3033
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Re: Necromancers in DR
glitterboy2098 wrote:as originally written, the game's zombiee apocalypse was triggered the cult of an evil demon-lord called bryulex. they mixed magic and science to create a universal vaccine, which they got distributed worldwide. they then used a ritual to kill and suck the PPE out of everyone that got the vaccine, with the goal of freeing bryulex from a dimensional prison. the ritual is what caused all the zombies.
the game had rather more BTS like elements as well, with the option for psychics, demons, and other monsters like werecreatures and vampires to show up.
this version is what was teased in the rifter article preview.
as printed, the book is non-specific as to the cause and details of the zombie apocalypse, with several different rumors for Gm's to use as in game speculation. all the bryulex related stuff, like the cult, the universal vaccine, the possibilities of demons and stuff were removed and have not reappeared.
I see, thanks for the heads up.
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Re: Necromancers in DR
The ability to control the dead not killed by zombies would still be pretty useful.
Particularly with animals, which don't become zombies even when zombies kill them.
I'm very upset whenever zombies kill horses (TWD, FTWD) so the idea of being able to animate the horse skeleton to trample the zombies in retaliation feels like justice.
Plus I'm not even sure if normal slouchers would be smart enough to attack animated dead. If they can't process a Half-Dead then they'll be even more confused with something fully dead. It'd be like zombies fighting robots.
Particularly with animals, which don't become zombies even when zombies kill them.
I'm very upset whenever zombies kill horses (TWD, FTWD) so the idea of being able to animate the horse skeleton to trample the zombies in retaliation feels like justice.
Plus I'm not even sure if normal slouchers would be smart enough to attack animated dead. If they can't process a Half-Dead then they'll be even more confused with something fully dead. It'd be like zombies fighting robots.
Re: Necromancers in DR
Isn't a dead reign death Priest a necromancer?
Re: Necromancers in DR
No, necros can actually reanimate dead, merge limbs, etc. Death Priests just know how to offer their PPE and that of worshippers to let zombies feed without killing.
Re: Necromancers in DR
I don't see why not,
PPE manipulation is a thing in the setting.
Though, I'm pretty sure they don't just control undead willy-nilly. They would have to spend alot of magic to fend off just a small horde, though they would have to purge/use magic anyway just to stay hidden. But, wouldn't zombies just attack magically controlled zombies anyway? Definitely wouldn't want to be a necro in this setting.
PPE manipulation is a thing in the setting.
Though, I'm pretty sure they don't just control undead willy-nilly. They would have to spend alot of magic to fend off just a small horde, though they would have to purge/use magic anyway just to stay hidden. But, wouldn't zombies just attack magically controlled zombies anyway? Definitely wouldn't want to be a necro in this setting.
Re: Necromancers in DR
Something like 'Turn Dead' may or may not work, hard to say.
I think you could "animate dead" a zombie AFTER you killed it by destroying its brain though. I don't think you require skulls/heads for animated dead.
I think you could "animate dead" a zombie AFTER you killed it by destroying its brain though. I don't think you require skulls/heads for animated dead.
- Unfortunate Son
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Re: Necromancers in DR
I'm actually experimenting with this right now. As of now I have Necromancers left alone by the zombies and using animated dead to steal control of them for a limited time. My basis for this being the zombies are in this limbo between animated dead and but don't quite fit in amongst most palladium undead. We'll see how it goes.
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- eliakon
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Re: Necromancers in DR
Unfortunate Son wrote:I'm actually experimenting with this right now. As of now I have Necromancers left alone by the zombies and using animated dead to steal control of them for a limited time. My basis for this being the zombies are in this limbo between animated dead and but don't quite fit in amongst most palladium undead. We'll see how it goes.
keep us posted on how this works out. It sounds like an interesting idea and I would be most keen to find out how it works, and what issues you find arising in the implementation (as there are always unexpected snags...it would be nice to know what you encountered so I don't have to find them out myself first hand for example)
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- Fenris2020
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Re: Necromancers in DR
Could be fun to create your own Mummies and Zombies with magic, arm them, and send them out after the DR zombies.
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