eliakon wrote: *sigh* lets start from the top I guess...
Pepsi Jedi wrote:No it's an either or.
Animals via palladium rules are not that strong. An old lady or 6 year old with a kitchen knife might beat a tiger in a fight.
No, an old lady or 6 year old is not going to do anything to a tiger other than be killed.
They'll do ok. You're adding alot of stipulations to get to where you want to go.
eliakon wrote:
ESPECIALLY in HU where they have rules for people that are elderly or youths... and we see just how badly they suck for example we are informed that children under 18 are capped at 14 in all stats and may only take 2 physical skills either of which may be boxing or wrestling. Old age is also 2 physical skills and PS PE and PP are capped at 12. and of course most normal people don't even have H2H basic so they get 1 attack OR 1 dodge per melee.
This is where your 'counter' starts to fall apart. HU you get 2 attacks for living. Commonly known as the "Two attacks for living rule" on top of which you get hand to hand. Of wich many people DO have even if only at basic. Both my sons started marital arts at 6. My daughter will be starting at 4. old people can also have an entire life to have picked up hand to hand basic, if not have it at higher levels. I.E. even more attacks.
eliakon wrote:
Now lets look at a tiger.
Using the old 1st edition PF version (so I don't have its SDC here)
natural AR 6
8d8+6 HP
3 attacks per melee. claws do 2d6 bite does 1d10
+3 strike +4 dodge +8 damage
speed 22 (sustained) and 50 in bursts
Nightvision, climb, swim, prowl, track, and leap as natural abilities
Plus of course what ever SDC it gets in being brought into HU2 from PF1
AND this is assuming that it doesn't have stats and is just 'generic' so that it has no additional bonuses from its stats.
What sort of additional bonuses are you thinking for a tiger? An Occupational character class?
eliakon wrote:
looking at the two I think your argument falls apart.
It really doesn't. It only looks like that if you heavily penalize and ignore the kid or the old woman and what they would actually have by speculating that they don't indeed have that. They are both going to have 2-4 attacks, the tiger has 3. So at most it has one attack bonus over the humans.
The tiger has more damage than the kitchen knife at 2D6 over 1D6. But it's not like a game ender. It would depend on the kid and the old lady, and the rolls. You get a kid with HTHMartal arts and it's alot more equal. An old lady with 10 levels of hand to hand basic and it's going to look alot different too. That kid COULd have taken the physical skills to boost him as well. You're engineering the conflict for the results you want to present.
eliakon wrote:
Especially since animal metamorphosis doesn't use those stats. You use your skills, your SDC, your HP, and your stats which are modified up or down as fits. THEN you add on the various bonuses from that form on top.
Key part of THAT being that they're modified up or down, depending on the animal. You don't get to be a frog that hits with the strength of a tank. But then that wasn't the hypothetical. I was pointing out that as presented, animals in Palladium weren't some end all of amazingness. If anything, holding onto your own SDC and hit points would likely hamper you in many cases.
(And for the record, the knife fight with the old lady vs tiger was meant to be a bit hyperbollic, not 100% literal. though even in full literal sense, it's not as one sided as you're attempting to desperately make out)
eliakon wrote:
I am thinking that the kid with the knife isn't much of a threat anymore.
Depends on a lot of things. As presented your tiger might have 14 hit points. That's three hits from the kid if he rolls well. Kid gets inits, he could drop the tiger before the tiger dropped him. Depending on rolls. And yes, that would imply that the kid is rolling great, but still. if the kid had boxing, that's one melee and a kid with a kitchen knife could kill a tiger. (And yes I'm aware that would be on the 'weak' end of tiger, but it's still possible)
eliakon wrote: Pepsi Jedi wrote:It's not like the stats are tht astronomical.
The animals have pretty decent stats to start with and unless that is your ONLY super power and you take NO physical skills or combat skills or the like then your going to be a lot more potent
Ehh. Not really that much. Your pysicals are replaced. Unless you choose a tiger or a dinosaur, the stats (other than perhaps speed) are going to be below super hero norm.
eliakon wrote: Pepsi Jedi wrote:If you get shrink and roll the part to stop at any point along the way they don't charge you for every inch. It's just a more complete major.
This is a good examples of a straw man though
Shrink doesn't have multiple DIFFERENT powers, your just getting the one identical power with varying levels of control. Its like how the different EE powers have different ranges, damages, and special effects.
Dwarfing is shrink, but only half way. But shrink doesn't give you shrink and dwarfing. There's different versions of shrink and different minimums as well but if you have the smallest you don't get charged for multiple powers of the other sizes.
Animal metamorph is the same way. There's different versions. Some versions you transform into one type of animal, and the other, you can transform into any animal
eliakon wrote: Pepsi Jedi wrote:Matter Expulsion doesn't charge you for 400 different melee weapons you can manifest. Manifesting the weapon is one sub power. Etc
Straw man #2 here.
Not at all though people like to throw it up like a shield
eliakon wrote:
There is no variation to the Matter Expulsion power.
There is no Matter Expulsion: make swords, Matter Expulsion: make pole arms, Etc with a chance to get Matter Expulsion: All Weapons.
Thus it is not the same.
It's exactly the same. It says you can create weapons. Just like in animal metamorph, one of the option is 'Animals"
It doesn't let you turn into a fish, and then a space ship. It lets you turn into different "Animals" just like the Matter expulsion lets you create "Weapons"
Now it COULD be argued that 'Dinosaurs' or 'alien animals' might be a differenent power, but "Animals" no.
eliakon wrote:
To Reiterate. Animal Metamorphosis is actually a group of Major Super Powers.
No it's one major power. The ability to turn into animals. Some are just better at it than others.
eliakon wrote:
Each one is unique and separate from the other with little to no overlap (with one critical exception below). Thus to turn into BOTH cats and dogs you need to take the power twice. To turn into cats, dogs and birds you need to spend three Major slots... or, or you can get the final power in the group. The power that burns two Major Power slots but gives you all the other major powers in this group, and not just two but dozens. With out that you would need to buy dozens and dozens of Major Super Powers. That sounds like a premium upgrade AND it is the only power that I am aware of that works that way.
Not at all. It's just luck of the draw/ or build of the character. just like not every mutant has the absolute maximum of powers. Some have a few minor. Some have one major. Some jhave one major and a few minor and some have two majors.
Same thing here. Some Animal metamorphs are limited. Some less so. It's still one power. Same as the mutants that roll a few minors are still mutants alongside the one with the majors.
eliakon wrote: Pepsi Jedi wrote:I could see it argued that Animal Metamorph into a SINGLE creature could be a minor.
Not only could I but I do. That is an option that I have allowed people in my games as a house rule yes.
But I will note that is not what this is about. This is about if the power
as written should be a minor.
Actually what we're discussing is "As written should it be more than one MAJOR" But I agree that Animal Metamporph (One type) should be a minor.
eliakon wrote: Pepsi Jedi wrote:But again it's pretty clear who/what this power is trying to replicate and that verdant hued hero under drinking age can turn into everything from bacteria, to dinosaurs, dragons, and even alien animals.
And said person also had it as their
only power.
And? Many in HU could havet his as their only power.
eliakon wrote: In HU you are very likely to get the "all animals" power and still have power slots left over to buy additional abilities.
Not really. Infact you're very UNLIKELY to get "All the animals" it's a 1 in 10 chance, Infact less than that. Most power categories that have powers have options where you don't even get a major so you might not even get the 'chance' to get this one.
IF you get a major, and IF you get Animal metamorph it's still a 1 in 10 chance. Which is funny because cats get like 15% and dogs 15% while most others get the 10%.
But at absolute best it's a 10% chance. Pretty small.
eliakon wrote:
If you do not do so and instead you go for the "this is my sole power" then it doesn't matter how many slots it takes because the real answer is "all of them". More to the point the list of Power Categories that only start with one Major Power as one of the options are
Alien (1 major 1 minor; 1 major 3 minor; 1 major 2 minor; Continuous mutation)
Experiment (1 major 3 minor, 1 major 2 minor, 1 major 1d4+1 psionic abilities)
Enchanted Weapon (1 Major 1 Minor and either magic spells or 2 more minor abilities; Plus six selections from the weapon powers; plus see invisible; plus either 2d6x10 or 2d5x10 SDC plus saving throw bonuses; plus weapons of order provided half damage from heat/cold)
Enchanted Object (1 Major Plus +2 to saves vs all magic + 1d4x10 SDC plus a roll on the special ability table) plus 2d6x10+90 PPE)
Mutant (1 Major 3 minor; 1 major 2 minor; continuous mutation)
Empowered (assuming your GM would allow you to take Animal Metamorphosis as your compensation in the first place) (1 major 2 minor; 1 major 3 minor)
2% of Animal Gestalts (1 major of choice)
Imbued (please note that the power category itself explicitly states that not all imbued are equal and some are weaker than others: (1 major 1 minor, 1 major 2 minor, 1 major 3 minor)
Immortals are a sub set, however the Godling and Demon Lord can start with 1 major power. In addition to the vast array of powers inherent to all immortals and to the particular type of immortal they can roll up:
1 major, 2 minor
1 major or 2 minor and additional powers as they age
1 major plus 2d4+2 minor psi and 1d6x10+60 ISP
1 major 1 minor and 1d4+3 minor psi from one category and 1d4x10+40+ME ISP
1 Major 4 Minor
1 Major 1 minor plus 8 spells level 1-5 and 5 spells level 7-9 2d4x10+20 PPE
Which looks like a pretty impressive list until we note a few things
1) other than mystic objects and plant gestalts every other category has options that provide 2+ majors
2) this assumes that the GM is making the player roll on the power table, even though a person may wish to be building a specific character
3) most of the above are choices not rolls, meaning that you have to deliberately make it impossible to get the unlimited version of Animal Metamorphosis to not be able to get it. Which I have no problem with in the least.
4) Every option above grants you additional powers meaning that you will not miss out on playing the green guy because your already starting out with more powers and abilities.
6) It assumes that your GM will not allow you to take the results of the roll anyway even though you only have 1 slot not 2.
5) it also assumes that your GM is not willing to let you trade in some of your other abilities (or all of them) to get unlimited metamorphosis so that you can play the character you desire.
Now I guess, if you are in a game where every single thing about the game is run on chance, no one is allowed to pick anything and the exact RAW is used with the GM being allowed no discretion at all then you run the risk that you might not be able to build the green guy. At that point though I would have to ask why you are trying to build a specific character with a specific desired power in a totally randomized game.
Sadly I'm heading out in a few minutes and have neither the time nor inclination to double check the last bit there.
As you said, it wouldn't matter in a random sense. the green guy has more than the one power though. It's just his 'signature' power. Typically he turns into some sort of earth animal, but he can also
2) Turn into extinct animals. Saber toothed tigers, and dinosaurs being common. (Could be argued as still earth animals)
3) Turn into alien animals. (exhibited multiple times)
Now those could be seen as the extension of Animal metamorph but.. the following, would most certainly need their own separate powers.
4) Turn into mythical beasts ( Different dragons multiple times) (We don't have this power but it would basicly be 'Metamorphisis dragon)
And
5) Lycanthrope. (He's turned into a werewolf multiple times
and
6) "The Hybrid" where he ... derp.. Hybridizes, and takes on the abilities of many or 'all' of the animals at once. (Could be replicated by "Monsterous form" power out of PU1 or 3, I forget)
So looking at that, even if you combine the first three (Normal animals, dinos, and alien animals) ... and for the record. I personally do..
You'd still need three more powers, all majors (Or the equivalent) to replicate the verdant skinned under aged hero.
So the "Only one major, so he'd HAVE to have more powers" part of the debate falls flat too.